
Mission: Translate an interstellar message, using the universal languages of math & science.
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About
The Message from Deep Space is an odyssey of puzzles. Take the role of the mission's Translator, working alongside a scrappy band of scientists, and venture headfirst into the world of deciphering an alien language --- completely from the ground up.
Set in 1973, Earth is the recipient of a meteorite that broadcasts radio waves. In the role of the mission's Translator, the player is responsible for designing responses to the meteorite's transmissions, which, if correct, will elicit new messages from the meteorite. Only through this radio wave dialogue will patterns, words, syntax, and meaning all take form, leaving but one question:
What is it the aliens want to say?
Translate an alien language
Learn about an alien civilization
Interface with a retro computer
Manage a user-driven dictionary
Design radio transmissions by frequency
Collaborate with scientists that respond to your actions
+1000 in-game dialogues
+30 minutes OST
+30 hours of gameplay
Inspired by The Golden Record aboard the Voyager I space probe, The Message from Deep Space takes a realistic approach to deciphering an interstellar message. Beginning with the limited universal constants available to technologically advanced civilizations, the message spans a range of real-world fields of math & science. Decoding the message is tough, but with the support of the game's meticulous linguist, the single-minded computer programmer, and the affable astronomer, it is a challenge fit for anyone with Curiosity and Perseverance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did you watch the scene from Project Hail Mary where Grace and Rocky first begin to establish translations for each other and think "Wow, that was so cool"? This game is basically that. Its a puzzle about establishing basic shared concepts between you and an alien species using STEM subjects. Currently I am still on sections only involving math, but I know that as the game goes on, the questions begin to reference other fields. If you are a bit of a nerd and like puzzles, problem-solving, and sci-fi then I would definitely recommend this game. I mean I would recommend it to anyone, but you especially.
Making friends with a meteor can be surprisingly hard work, but I know that it believes in me! Building on speculative real world theory crafting and mirroring some of the ideas explored in Sci Fi over the years, this game puts you in a believable first contact scenario with an alien race. Not frantically shooting down waves of ships from behind three crumbling shields, or hooking up with some blue skinned beauty... But staring at a radio signal broadcast from a meteor for hours at a time, trying to build some meaning out of a series of fluctuating frequencies. Using a really well balanced learning curve, (and the support of a small team of NPC characters), you start to follow the path that this meteor has laid out for you. It's obvious that this learning curve has been set out by an intelligent being who wants you to succeed. But you are also expected to prove your understanding of the concepts it is trying to communicate before it will move on to more advanced topics. Of course this describes both a believable alien contact situation, and a great premise for a puzzle game.. so here we are! Hundreds of individual steps split up into multiple larger groups, covering several different fields. All building up from a foundation of basic Mathematics and Universal Constants, with the promise of a fully translated alien message being our ultimate goal. At this point I am still working through the relatively early game, so I have barely learned how to describe a triangle.. but those flying cars and teleporters are just around the corner, I can feel it! Or maybe we'll be told the planet is being demolished to make way for a hyperspace bypass. I'm a long way from finding out, but I have to believe that my meteor friend has our best interests at heart. As mentioned, we are provided with a small team of NPC characters who provide commentary on the situation -and can function as a gentle hint system. They are characterised quickly, and written well enough that you can appreciate their personalities and input. One of them provides updates to your system, based on your progress. This adds tools which allow you to assign specific translations and formatting rules to certain signals, and an in game calculator among other things. These upgrades are handed out in a predefined order, and are believably tied to the progress you are making with the signals in a way that doesn't break immersion. Using these expanding toolsets, and tackling the increasing complexity of the puzzles has been a real treat so far. It feels like I have taken my brain down from the shelf, and given it some real exercise. Other puzzle games out there have provided really satisfying worlds to explore, with incredible mechanics and narratives, or imaginative scenarios based on otherworldly technology, or increasingly complicated ways to move around the environment. I've enjoyed and recommended lots of them over the years, and I wouldn't have it any other way. In this case though, it's taken back to the basics. Just you and your brain versus a daunting procession of satisfying puzzles. You are given the tools and the context you need, and if you are the kind of person who is motivated by a mental challenge, this might be just the thing for you. Now if you'll forgive me, my meteor is getting impatient.
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Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥♥ this is the perfect game for me. i love it. its beautiful. its perfect.
[Great] game. It had a very interesting and intriguing beginning. The concept is great and felt like I've learned a lot of what I've forgotten, especially with geometry and chemistry. In general, quite an educational start. Enjoyed the game for the most part, but personally it became less interesting towards the end. Starting from [spoiler]+750[/spoiler] it became more exhausting, probably due to it becoming far more abstract, as it was more concrete at the beginning and had a larger focus on [spoiler]linguistics[/spoiler]. Overall, great visuals, OST, ending, and concept. The only drawback is that it's quite long, and it became tedious as it was approaching the end.
玩到[spoiler] group 70 [/spoiler]左右,强烈地感受到一种玩星际拓荒时的感动。 Reaching about [spoiler] group 70 [/spoiler], a similar sentiment of being moved when playing Outer Wilds strongly hit me.
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If you don't mind doing a fair bit of maths and physics homework, this is a fabulous game about communication. Easily one of the best things I've played from a solo developer.
Thank you. This message is valuable.
Clean.
2026-08-18 『深空来信』通关纪念! 欢迎阅读我整理的笔记:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3785771273] [b][i][u]全关卡全传输内容笔记+词典参考[/u][/i][/b] [/url] 这是一个体量超大的[b]语言破译类-推理-剧情向[/b]游戏,模拟了与语言不通的外星文明该如何从零开始交流。 以通用的宇宙常数为第一步,与他们一步步建立共识,搭建起一套交流规则。[b]从最简单的数字,到数理化生、语言逻辑的基础知识,再到了解他们的母星、生命演化、文化科学,完成大跨度的交流,这个过程非常有趣![/b] 快结局时,经过漫长的信号解读,这种简单又带点怪异的抽象交流方式,竟然能从中读出深深的感动。虽然结局剧情是意料之中,但是[b]在剧情之外的流程设计上却给了我一个大大的惊喜[/b],具体涉及剧透就不说了。^_^ 游戏的玩法主要就是靠推理和猜测得出词义,而外星人为了方便建立交流会把题目设计得循序渐进,而且对于空格之类的格式问题,判定也挺宽容,所以只要你自己把格式维护好,游戏难度并不是很高。有些词的词义可能一开始猜错了,需要随着题目的推进来不断修正。在完成几个主题、触发每周结算后,三位同事还会对每个词语给出他们自己的猜测以供玩家对照,增强确定性和信心(从同事对词语的命名能看出人物性格真的很有意思)。 [b]这其实算个剧情向游戏[/b],几位同事的对话幽默有趣,人物有个性,故事也很吸引人。答题时如果多次答错或者太久答不出来,会触发同事的对话来作为提示。[b]游戏中玩家能自由输入的地方(比如给未知词语命名或者发送回复信息),游戏都对可能的输入(甚至包括错误输入)写了对应的对话或吐槽文本[/b],每次触发都有一种奇妙的爽感。同时也可见游戏的文本量之大,游玩时可能错过了不少对话。 随着剧情推进,玩家操作的监听计算机功能不断升级,比如添加了计算器、画板、各领域参考资料、3D可视化等功能,还会解锁更多BGM、变成彩色显示器、加载速度提升!随着翻译原文越来越复杂,系统的便利性功能越来越多,增加了一些新鲜感,甚至一些没什么卵用的神奇功能升级也非常有意思。 游戏整体非常满意,说几个缺点:前期有大量简单的数理化题目用来打基础,直到第八章(约游戏一半流程)才开始详细介绍外星人的信息,非常慢热(但也是必要的);后期词语的推进速度又有点太快了,本来抽象词语难度就大,铺垫又不是很够,导致有些地方需要对电波;游戏有个别文本错误,导致信息偶尔有前后矛盾的情况,不过对游玩影响不大;游戏操作有点不舒服,鼠标限制在两个小屏幕里,导致我切屏写笔记时很不方便;后期单词有两百多个,没有搜索功能不方便回顾内置的笔记。 我的游戏时长偏长很多,主要是因为查资料和挂着游戏整理万字笔记花了很多时间,不过笔记可以让我很方便地搜索和理解剧情。 [b]最后衷心提醒:每周结束的总结一定一定一定要认真写!不然你绝对会后悔的![/b] [i]Fun Fact:主角四人的名字缩写分别是AA、BB、CC、DD。[/i] ^_^ [i](Alan Akers,Bryan Bautista,Carrie Collins,Douglas Doppler)[/i]
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