Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game great stories but dont buy it until its finished the game has been like this for some time its a shame they left it like this because have great potential
the game is promising but the devs seems to let the game like this. so that's why i put a negative review
Dead Game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved the game, but I had to start over after encountering a ladder glitch in the library? I successfully completed all three nightmare levels, but my achievement showed I hadn’t beaten the Dendroid despite having defeated it. I suspect another glitch. Other than those two glitches, I absolutely loved the games. The graphics were amazing. I am eagerly anticipating the sequel.
Dieses Spiel hat so viele tolle 3D-Animationen, das liebe ich einfach! Das sorgt für eine tolle Atmosphäre und ein fantastisches Spielgefühl. Man kann sich gut vorstellen, wie viel Arbeit dahintersteckt. Es gibt zwar ein paar Fehler im Spiel, weshalb ich neu starten musste, aber es hat sich trotzdem gelohnt. Ich wünschte wirklich, das Spiel würde auch den zweiten Stock beinhalten. Natürlich bleibt das Spiel dadurch günstiger, aber so fühlt es sich leider nicht komplett an. Es ist ein bisschen schade, weil niemand weiß, ob der zweite Stock noch veröffentlicht wird. Trotzdem eine Empfehlung!
The Mansion, developed and published by Forever Entertainment S. A., is a first-person horror experience that leans into abstraction and psychological unease rather than traditional scares or action-heavy gameplay. It presents itself less as a conventional narrative-driven game and more as a fragmented journey through memory, trauma, and perception, using its setting as both a literal and symbolic space. The result is an experience that feels deliberately disorienting, prioritizing mood and interpretation over clarity and structure. The story revolves around a doctor who becomes entangled in a strange and deeply unsettling situation involving a young boy and a mysterious mansion that seems to exist beyond normal reality. Rather than presenting events in a straightforward manner, the narrative unfolds through suggestion—visual fragments, environmental details, and scattered interactions that hint at a deeper psychological conflict. The mansion itself acts as a reflection of the mind, with its shifting layout and distorted spaces suggesting that what the player is experiencing is less a physical location and more a manifestation of internal struggles. This approach creates a sense of intrigue, but it also demands a level of interpretation that may not resonate with all players. Gameplay is intentionally minimalistic, focusing on exploration, light puzzle-solving, and occasional avoidance of hostile entities. There are no traditional combat systems or complex mechanics; instead, the player is left vulnerable, navigating the environment with limited means of defense. This design reinforces the feeling of helplessness that is central to the game’s tone. Progression often involves interacting with objects, uncovering clues, and moving through increasingly surreal areas, though the lack of mechanical variety can make extended play sessions feel repetitive. The mansion itself is the game’s most compelling element. Each area is designed to evoke a sense of unease, blending familiar architectural features with subtle distortions that make the environment feel unstable. Corridors may loop unexpectedly, rooms may shift in layout, and ordinary objects may take on unsettling qualities. This use of environmental design as a storytelling tool is effective in maintaining tension, as players are never entirely certain of what lies ahead. The setting feels less like a static backdrop and more like an active participant in the experience, constantly reinforcing the game’s psychological themes. Sound design plays a significant role in shaping the atmosphere. Instead of relying on constant music or overtly dramatic cues, the game uses ambient noise—echoes, distant sounds, and sudden audio shifts—to create a persistent sense of discomfort. This subtle approach allows tension to build gradually, making moments of silence just as impactful as moments of intensity. However, the restrained audio design can also contribute to a feeling of emptiness during longer stretches, where the lack of variation becomes more noticeable. Despite its strengths in atmosphere, the game struggles with consistency in execution. Movement and controls can feel imprecise at times, which becomes particularly noticeable during sections that require quick reactions. The pacing is uneven, with certain segments feeling overly drawn out due to repetitive exploration or unclear objectives. Additionally, the abstract nature of the narrative means that players seeking a clear resolution or structured storytelling may find the experience unsatisfying. Even with these limitations, The Mansion manages to carve out a distinct identity within the horror genre. It does not attempt to compete with more mechanically complex or narratively explicit titles, instead focusing on creating a specific emotional and psychological experience. Its emphasis on ambiguity and atmosphere gives it a unique presence, even if that approach limits its broader appeal. Ultimately, The Mansion is best viewed as an experimental piece of interactive horror. It offers a haunting and introspective journey for players who are willing to engage with its unconventional design and interpretive storytelling. While it may not deliver the depth or polish expected from more traditional games, it succeeds in creating a lingering sense of unease that stays with the player beyond the final moments. Rating: 7/10
Purtroppo ho dovuto lasciare, peccato perchè il gioco non è male nel suo genere. Ho avuto però gli stessi problemi di altri utenti, come il non poter modificare la sensibilità del mouse e glitches di visualizzazione grafica. Ho provato a modificare le impostazioni e la risoluzione, ma non c'è stato verso. Ripeto : PECCATO davvero....
ME ENCANTA EL JUEGO ES GENIAL NO LO CAMBIAS NI LO MODIFIQUES ES UN BUEN JUEGO CON UNOS BUENOS GRÁFICOS PARA PC Y ES UN JUEGO CON MUCHA HISTORIA Y ME ENCANTA EL JUEGO 10/10 ES UN BUEN JUEGO DE TERROR PARA PASARLO BIEN
Das Spiel wurde kurz nach der Veröffentlichung nicht mehr weiterentwickelt und endet mit "Fortsetzung folgt". Es ist so schade, weil es die schönste PC-Masion ist, die ich erkundet habe. Die Rätsel sind etwas nervig, beim Billiard-Rätes muss man vielleicht nachschauen. Wenn man irgendwo "draufgeht", sollte man es wieder versuchen, wenn man einen Gegenstand gefunden hat (Verwendung ist automatisch). Es ist noch schöner als auf den Screenshots. Ich empfehle es daher für jede Steam-Sammlung, spätestens im Sale.
Das ist eher eine neutrale Bewertung. Das Game ist soweit gar nicht schlecht. Die Optik ist nett und ebenso der Sound. Die Spielmechaniken funktionieren auch. Aber warum spielt man hier Chapter 2? Wo ist denn Chapter 1 hin? Und dann ist das Spiel seit 3 Jahren im Early Access und es geht immer noch nicht weiter. Man wird einfach nach kapitel 2 mit einem "To be continued..." stehen gelassen. Dabei habe ich jetzt echt schon lange gewartet, es überhaupt zu spielen. Die Rätsel waren leider auch etwas halbherzig. Meistens war es eher suchen als rätseln. Ich fand die Animation für alles etwas zu lang. Ob man nun die Lampe an macht oder Schubladen öffnet, aus allem wird hier eine riesen Aktion gemacht. Aber es hat schon etwas Spaß gemacht das Haus zu erkunden und es gab sehr faire Speicherpunkte.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $769 | 11 | 64% | $4.99 | |
| $1.2M | 2.2K | 88% | $34.99 | |
| $11.6K | 162 | 78% | $4.99 | |
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| $3.1K | 44 | 75% | $3.99 | |
| $2.6K | 30 | 100% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $20.2K | 192 | 64% | $4.99 | |
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| $20.2K | 126 | 77% | $4.99 | |
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