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Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 285reviews | 71% | — | $66.9K |
| $13.99 | 52ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
单调...枯燥,开了CE也是如此。 犹如踏上了漫画家的赤石之旅。 工作节奏那里,残酷的节奏9点到凌晨4点,普通的节奏9点到晚上11点,更令人发指的是舒畅的节奏是9点到下午6点。 原来我上班的时间就叫舒畅了,我怎么不觉得? 还好我没有画画的天赋...还好画漫画只是我少年时没有实现的梦想。 唯一的乐趣就在于给各种组合的漫画取一个雷霆名字。 比如,世界和平+现代,我取名DEATH NOTE。 顺带一提,销量最高的作品被我取名成《我的死对头才不可能这么可爱》类型是对手+公司,发行数量是,一个亿多。 嗯,其实我是准备提交DN的但是手抖点错了。 有点羞耻地想停止连载,结果编辑对我说“......什么?老师你在说什么啊?再好好考虑一下吧!” 嗯,没有办法,只有就这样有负担地走下去了。 建议买了开罗的各种捆绑包的先玩这个,先吃最难吃的石,后面就应该都是坦途了,大概。
20岁出头的漫画作者赵美丽全年无休,两眼一睁就是画。雇得起助手之后也是带领自己的团队全年无休,五个人-五双眼睛-十眼一睁就是画。就连出去玩也是为了给工作取材,已经出名之后也依然会穷到需要去打短工。连载时要连续很久紧绷着安排时间才能勉强完成任务,不小心体力耗尽住院担心的也不是自己的身体而是赶不上截稿日,一出院就立刻开始以残酷模式工作,而晚上23点下班这种程度的辛苦对漫画家来说竟然只是普通模式的工作而已——怎么会这么命苦!?就这么一年又一年地过去,只有在过生日收到祝福的时候才会想起,原来自己已经这样没日没夜地连续工作了这么久啊......这些年来最放松的时刻就是注视着家里的器材。什么也不用干,就这样注视着...... 以上是这个游戏精彩的部分。精彩的只有我的感想,游戏本身实在是太无聊了,一直重复的文案和一直重复配图,除了及其少的搬家和改建看不到任何新变化,配上漫画家这个职业有种让人想笑又笑不出来的写实和地狱感,想玩都玩不下去。我应该老老实实找个班上而不是买个这样的游戏来让自己体验坐牢。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $5.99 |
| 48ratings |
| 84% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
b
终于打完了,肝死了肝死了喵,库里还有27个没玩的开罗游戏,以后想起来再玩吧,连续吃了好几个吃不动了
为数不多因为真的烂打低分的
不推荐,996模拟器+倒贴上班,钱还没捂热乎又花出去了,销量再多人气再高也不给我分钱,玩了很久还是很拮据地狼狈度日,确实很坐牢;不过这部好像年代久远了,也许在当时还算可以吧,反正现在肯定是不推荐。 还有一个有点恶心的设定:如果现金超过1000G,每次打工都只会给1G,但是体力照扣不误;原本这游戏赚钱就已经够难的了,打工还不给钱,随便一个家具都卖好几千……
玩个游戏还要防bug,时不时来个“读者评论”能把游戏卡死,我也是服了,就不让人玩呗!!!!!!!!
不好玩,太累了。前期的重复内容太多,后期受不了开修改器了,竟然没法保持销量第一,简直离谱。数值非常不合理,我一篇漫画也就600G收入,后期随便一个取材就要花费成千上万,收益都覆盖不了我取材的费用,真就倒贴钱画漫画
카이로소프트 게임중에선 손꼽히게 쓸쓸합니다. 어시들 거의 말도 안걸어주고.... 여태까지는 내가 경영한다!란 느낌이었다면 이건 이 만화가를 하늘에 우뚝 세워주마!란 느낌이네요. 그리고 입원하기 전에 알아서 마감분량을 조절하란말이다~~~~ 적절히재밌습니다.
好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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