
Make history with manga! Turn your work into anime, drama, and even movies!
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 285reviews | 71% | — | $66.9K |
| $13.99 | 52ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
过了第二个出版社全奖杯后,就如同嚼蜡,完全重复大量手操过程枯燥,游戏最多玩3个小时就可以卸载了,一眼望到头,就如人生.
好玩好玩,小学就喜欢玩。相较之下这部内容确实比较少,但我喜欢画漫画的主题
[h1]落後時代的設計和操作,模擬漫畫家[/h1] 經典的開羅式模擬遊戲。 算比較早期作品,在Steam上並沒有比較好的操作。不太建議入手。 一些操作和設定不太適合給現代玩家遊玩。 在模擬漫畫家的方向上也很侷限。 很像是不自動化的掛機遊戲。需要大量的重複性操作才能通關。 [h2]部分落後的點[/h2] - 只能每天進行規劃,無法進行更長線的日程安排。 - 大量重複操作(只能以日為單位操作,但要重複個幾年(n x 365)的份量才能通關) - 存稿沒什麼用,且繪製每篇漫畫消耗的知識儲備如果被打斷就會消失。 - 連載漫畫期間無法畫其他內容,如果後期速度很快或有助手,連載部分畫完後居然不能接著畫。或是畫自己的短篇稿件。 - 每周的連載稿件只能設定這周的風格,不能預先把之後的搭配先設定好。導致得大量做筆記,以防止忘記怎麼編排的回數。 - 如果正在進行其他工作中。接到連載或是被打斷。投入稿件的資源會被吃掉。 - 商店補貨的通知不太明顯。 - 存稿不能夠修改。 - 沒辦法進行很快地加速,遊戲本身很多硬拖時間的地方。 [h2]總結[/h2] 落後時代的設計和操作,模擬漫畫家。 幾年前在手機上玩過。UI/UX真的就是設計給幾年前手遊的體驗。 不太適合給電腦遊玩。 依舊是需要手寫記錄組合和數值或是查找攻略。 遊玩體驗重複性極高。且操作不算方便。 看在過去情懷和體驗上算獨特。 但不太推薦沒玩過開羅遊戲的現代玩家購買。 [quote] 我的鑑賞家頁面:[url=https://store.steampowered.com/curator/45018839-JingShing/] JingShing 鑑賞家頁面 [/url] [/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $5.99 |
| 48ratings |
| 84% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
坐牢模拟器,太牢了。打发时间可以玩,还挺杀时间的 但话又说回来了,不到十块的价格牢点也行 前期比较有意思,后面开了加速也很累
小时候我就特别喜欢开罗游戏,那时在手机上玩的都是盗版。现在有时间玩了,趁着这次周年庆活动,我直接入手了开罗捆绑包其中一部分,其实我也没绷住出了这么多弹现在,我还挺喜欢的,但我还是个经济无法独立的学生,只能依照发出的顺序尽力购买,打算按照我个人喜好顺序逐一通关,顺便写点简单的测评,供同样喜欢开罗的朋友参考。 作为第一弹的第一款,《漫画道场物语》的玩法并不复杂:你扮演一位刚刚踏入业界的漫画家,潜心修行,制作漫画,积累素材,扩大建筑,招揽助手,与出版社达成合作,扩大粉丝数量,最后开办一家自己的漫画出版社。 具体的玩法就是通过打工获得前期资金,以此外出采风积累素材,然后用积累的知识创作获得经验,然后用经验修行提升自己的属性。这像极了《游戏开发物语》中早期接取大量外包赚取前期资金的情况,我们要优先注意自己的体力和效率,如果体力耗尽会住院,期间必须等到身体康复(自然恢复所有体力值)才能正常游玩,效率也十分重要,这决定我们能否按时交稿或者是能够在连载期间留出足够的时间去采风积累知识。提升数值的方式不仅仅是修行,你可以花钱购买特殊建筑,建筑可以关注他们获得知识和道具,或者聘请助理,他们有的人会自带计划供你使用。 然后我们聊一聊比较独特的部分,我们作为漫画家需要与出版社打交道,通常是在漫画家等级的提升过程中自然接触到,他们会给我们发布短片委托临时征文,或者是长期连载,完成这些分别有经验,金币,漫画主题和漫画舞台奖励。培养好感度会增加发布委托或者连载的概率,除此之外你也可以主动把作品邮寄给出版社参加比赛获得新人奖。 整体流程于9小时左右全部解锁,后面大范围是相似的流程。如果是冲着成就来的的话这部作品有点牢了,第一个成就是发布你的第一部漫画;第二个比较容易的成就是作品达到一百万销量,这也是你升到四级漫画家的前提条件了,注意连载期间的知识投入,多触发特殊回就可以了;第三个是聘请一位助理只需要四级左右搬家后就可以招募;第四个是获得出版社冠军,找个好点的作品在一般的出版社里面降维打击连载就行,大多保持人气榜第一就可以了;第五个是敬请期待老师的下一部作品,这个是指你长期稳定连载,大概3部30回以上的漫画不腰斩搭配较好,同时自身等级达到六级就会触发;第六个是最难的,需要你成功在开罗出版社进行连载,开罗出版社需要你等级达到十级,而想要升级到十级需要少说9000w的单行本累计销售量,除此之外跟那些奖杯没有关系,我以为得全奖杯呢,老老实实连载了很久,给各家出版社都刷了好感度,我成任劳任怨的老黄牛了。 以上是我对《漫画道场物语》游玩后的体验,希望能够给大家带来帮助,如有不足请指出。希望开罗能够一直延续下去,多出一些打折的捆绑包让我支持。非常感谢大家的观看!
玩起来很难受,但即使这样也是我的开罗系列入坑作TT,希望第六弹有温泉2or学院3
玩起来像自己在连载漫画一样,又累又无聊
小时候在手机上玩盗版 很喜欢这一作的,当时尤其喜欢前中期死线忙不过来的时候,觉得十分充实有成就感,但现在重温却觉得有些无聊枯燥了,可能是因为现在真的成了肝死线的牛马……
前期还算有意思,中期到后期开始就非常无聊了,就是在不断重复的做连载,而且给的钱跟卖的数量完全不是一个级别的,还卡死数值,数值不够就算每轮知识都比前一轮多而且还有特殊回也照样升不了排名,而且疑似不拿全出版社的奖就不给升级,不给解锁新内容,6级玩了两年还是6级,出了一大堆短篇,长期连载奖也拿了,就总评奖拿不了,结果就死活升不了级
Developed and published by Kairosoft Co., Ltd., The Manga Works is a management simulation game that explores the highly competitive and often unpredictable world of manga creation. Known for transforming unusual professions into entertaining simulation experiences, Kairosoft takes players on a journey from amateur artist to industry superstar. Through a combination of creative decision-making, career management, publisher relationships, and long-term planning, the game delivers a surprisingly deep look at what it takes to create a successful manga franchise and turn it into a multimedia empire. The game's core premise revolves around building a career as a manga artist. Players begin with modest resources, limited skills, and little recognition within the publishing industry. From these humble beginnings, they must gradually improve their abilities, develop compelling stories, and gain the attention of publishers. The progression from unknown creator to household name forms the backbone of the experience and provides a satisfying sense of accomplishment as every milestone is achieved. One of the most engaging aspects of The Manga Works is the creative process itself. Creating a manga involves selecting themes, settings, characters, and story concepts that will appeal to readers. Different combinations produce varying results, encouraging experimentation and strategic planning. Success is not guaranteed simply by choosing the most obvious options. Instead, players must carefully balance creativity with market demand, making every new project feel like a genuine gamble. This constant pursuit of the next hit series keeps the gameplay fresh and rewarding. The publisher system adds substantial depth to the simulation. Multiple publishers are available throughout the game, each catering to different audiences and offering unique opportunities. Building strong relationships with publishers opens the door to better contracts, larger readerships, and greater prestige. Players must consistently meet deadlines and maintain quality standards to keep these partnerships healthy. This aspect of the game effectively captures the pressure and expectations associated with working in a competitive creative industry. As players gain experience, they move beyond one-shot publications and begin producing serialized manga. This transition significantly expands the strategic complexity of the game. Maintaining reader interest over multiple chapters requires careful management of quality, pacing, and popularity. A series that starts strong can quickly lose momentum if neglected, while a well-managed title may continue attracting new fans for years. Watching a manga climb magazine rankings and become a long-running success story is one of the most satisfying experiences the game offers. Character growth plays an important role in long-term success. Artists can improve numerous skills through training and experience, gradually becoming more effective at producing higher-quality work. Deciding how to allocate resources and development opportunities becomes an important strategic consideration. Some players may focus on artistic talent, while others prioritize storytelling or efficiency. These choices influence the overall direction of a career and create meaningful differences between playthroughs. Financial management is another key component. Producing manga requires investment, and players must carefully balance income with expenses. Better equipment, training opportunities, and other improvements can significantly enhance performance, but reckless spending may create financial difficulties. This economic layer gives additional weight to decisions and ensures that success requires more than simply creating good stories. One of the game's most rewarding features is the ability to expand beyond the manga industry itself. Particularly successful series can receive adaptations into anime, television dramas, and films. These adaptations dramatically increase popularity and revenue while serving as major milestones in a creator's career. Watching a modest comic evolve into a major entertainment franchise creates a powerful sense of progression and perfectly captures the dream of achieving widespread creative success. Like many Kairosoft games, The Manga Works uses a deceptively simple visual style. The pixel-art graphics are colorful, charming, and immediately recognizable. Character sprites and interface elements communicate information effectively without unnecessary complexity. While the visuals are not technically advanced, they possess a timeless quality that complements the lighthearted tone of the game. The presentation successfully balances accessibility and personality, making it easy to become immersed in the experience. The gameplay loop is highly addictive because it constantly provides new goals. Whether attempting to create a bestseller, improve relationships with publishers, unlock additional opportunities, or secure prestigious adaptations, there is always another objective waiting on the horizon. This steady stream of rewards helps maintain engagement and encourages players to continue refining their strategies. Replay value is one of the game's strongest assets. Different creative combinations, publishing paths, career decisions, and development priorities ensure that multiple playthroughs remain enjoyable. Players can experiment with various genres and approaches to discover new ways of achieving success. The flexibility of the underlying systems helps prevent the experience from becoming stale too quickly. However, the game is not entirely without flaws. Some portions of the later stages can feel repetitive as players repeatedly pursue similar objectives while optimizing their careers. Certain progression goals require significant time investment, and some players may find the endgame more grind-heavy than the opening hours. Community discussions have occasionally highlighted this issue, particularly when pursuing the highest publisher ranks and completion objectives. Despite these minor shortcomings, The Manga Works remains an excellent simulation game because it captures the excitement and challenges of creative success in a highly entertaining format. The balance between artistic expression, business management, and strategic planning creates a gameplay experience that is both accessible and surprisingly deep. The Manga Works stands as one of Kairosoft's most distinctive and rewarding management simulations. Its unique premise, engaging progression systems, charming presentation, and satisfying career-building mechanics make it easy to lose countless hours pursuing the dream of becoming a legendary manga creator. For fans of tycoon games, creative industry simulations, or Kairosoft's signature style of design, it offers a memorable and highly enjoyable experience from beginning to end. Rating: 7/10
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