
Embark on a mysterious quest in search of the missing groom, Charles Gilbertworth, solve riddles, encounter supernatural creatures and ghosts - all while solving relaxing and fun Mahjong puzzles with innovative gameplay mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 245reviews | 56% | — | $30.5K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Mahjong Huntress could be mediocre/average casual game, but these combination ruin any fun you could have, 1. The board doesn't seem to be solvable where you ends up with so many "no more moves". 2. You can power-ups (such as shuffle everthing) in order to create new moves. 3. You need energy to use these power-ups. 4. Energy comes from gems which is very limited. The game doesn't explain in detail how to get more energy/gems, but it seems you need to grind for it by playing level you've beaten. I run out of all energy and gems after playing about 10-11 levels and grinding previous level isn't fun for me. If you already own this game and like casual mahjong/matching tile game, you can try using cheat engine to increase amount of energy/gems. But if you don't, just seek different game.
Bad
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ótimo jogo.
☀️
有卡 有成就 没中文 麻将女猎手 玛丽・伊丽莎白・莱利将在她二十一岁生日前夕,嫁给查尔斯・吉伯特沃思爵士。她并不情愿,因为这是一场包办婚姻,而她觉得无论是时间、地点,还是对象,都并不合适。和越来越多同龄女性一样,她希望自己能成就更多,而成为一名家庭主妇绝不是她的理想。 就在婚礼仪式开始前,新郎失踪了。玛丽・伊丽莎白本该为此感到庆幸 —— 甚至非常庆幸 —— 但问题在于,吉伯特沃思是在她家族的宅邸里消失的。如果找不到他,责任可能会落在她的母亲、莱利遗孀身上。此外,还有超自然现象的问题。民间传说似乎比她想象的要真实得多。 近三百个关卡等待完成(故事模式六十关,以及两百多个独特的神秘挑战) 寻找线索,找到你失踪的未婚夫,并揭开莱利家族的秘密 在令人毛骨悚然的三消战斗中击败超自然生物和幽灵 引人入胜且带有超自然转折的故事(六个独特地点可供探索) 创新的游戏机制和强大的道具,助你完成冒险 挑战高分并完成特殊目标,解锁奖杯
This game very VERY quickly devolves into completely impossible layouts, and relies on you to repeatedly replay levels in order to get crystals you can use to essentially pay to win your way through the levels. Not entirely sure why people think that's fun, but I certainly don't.
Worst algorithm ever. Sometimes you match the first 2 and then you ran out of movements
👍
The Mahjong Huntress, developed by Nawia Games and published by Forever Entertainment S. A., is a casual puzzle title that blends traditional tile-matching mahjong mechanics with a light supernatural mystery and an unusually large volume of content. Rather than presenting itself as a pure logic puzzle experience, the game wraps its boards in a narrative framework that attempts to give emotional context and atmosphere to what is otherwise a familiar genre. The result is a game that feels clearly aimed at players looking for a relaxed, story-flavored puzzle experience rather than strict competitive or purist mahjong play. The story begins on what should be a joyful occasion, only to immediately veer into mystery. On the day of her wedding, Mary Elisabeth Riley discovers that her fiancé has vanished without explanation from within her family mansion. This odd disappearance becomes the backbone of the game’s progression, as each completed set of puzzles pushes the narrative forward and reveals more about the mansion’s past, local folklore, and the supernatural forces at work. While the plot is not especially deep or complex, it serves as a motivating device, encouraging players to continue clearing boards to see the next story beat unfold. At its core, The Mahjong Huntress plays much like a classic mahjong solitaire game. Players are presented with layered tile arrangements and must remove matching pairs that are not blocked on both sides. The game introduces additional objectives beyond simply clearing the board, such as reaching score thresholds, dealing with time or move limitations, or completing specific tile combinations. These variations help prevent the experience from becoming monotonous, especially given the sheer number of stages on offer. With several hundred levels spread across story and challenge modes, the game clearly prioritizes quantity and steady engagement over tightly curated difficulty. Power-ups and special mechanics play a significant role in shaping how boards are approached. Tools that reshuffle tiles, highlight available matches, or remove obstacles are regularly introduced, providing assistance when boards become cluttered or limited in options. For some players, these features make the game more forgiving and accessible, especially during later stages. For others, reliance on these mechanics can feel like a crutch, as certain levels seem balanced around frequent power-up usage rather than pure tile logic. This design choice reinforces the game’s casual identity but may frustrate players seeking a more traditional or skill-driven mahjong experience. Visually, the game adopts a soft, storybook aesthetic inspired by Victorian interiors and ghostly folklore. Backgrounds depict dimly lit rooms, antique furnishings, and mansion hallways that subtly reinforce the haunted tone without becoming dark or oppressive. The tiles themselves are clean and readable, prioritizing clarity over elaborate design, which is essential for extended play sessions. Music and sound effects remain understated, providing a calm backdrop that complements the puzzle-focused gameplay rather than competing for attention. The pacing of The Mahjong Huntress is designed to be gentle and approachable. Levels are generally short, making the game well suited for brief play sessions, yet the long campaign ensures there is always more content waiting. Difficulty ramps up gradually, though occasional spikes can feel abrupt, particularly when new mechanics are introduced without much explanation. Still, failure rarely feels punishing, as retries are quick and the game encourages persistence rather than precision. One of the most noticeable aspects of the experience is how the story and gameplay coexist rather than fully intertwine. The narrative functions more as a framing device than a deeply integrated system, and players primarily engage with it between puzzle sequences rather than during them. For players who enjoy light storytelling as a reward for progression, this structure works well enough. Those hoping for a stronger connection between puzzle mechanics and narrative themes may find the separation noticeable. Ultimately, The Mahjong Huntress is best understood as a comfort-focused puzzle game with a thematic twist. Its strengths lie in its accessibility, large volume of content, and relaxed presentation, making it an easy recommendation for casual players or fans of tile-matching games looking for something slightly more atmospheric. While it may not fully satisfy players seeking refined puzzle design or a tightly woven mystery, it offers a steady, low-stress experience that rewards time investment with gentle progression and a consistently spooky-cute tone. Rating: 6/10
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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