
A hero faces his greatest foe, the Overlord. But there's one problem: Why can't he remember anything!? In the midst of battle, his allies' words and the Overlord's taunting trigger flashbacks, slowly rebuilding his memories. Will our hero remember everything before he falls to the Overlord?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 62reviews | 74% | — | $26.2K |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a hard game to review its overall mid but im recommending it because i have nostalgia for it probably theres a lot of issues with pacing because of the unique flashbacks based story format, but i think that its a fun little story and is neat to play the auto runner minigame can screw itself though lol
Gameplay's mediocre, but damn, the story and the characters are amazing. Sucks that the story's so short though. Would've liked to see more of these characters. Playtime: around 10 hour
A retro pixel inspired jrpg about a group of hero's starting out at the end of the game....unique storytelling holds up the game to a otherwise simplistic and competent throwback jrpg that would sit comfortably on the snes. If your itching for a taste of games from the past with a unique storytelling flair a few bucks and a few hours of your time make The Longest 5 Minutes worth both.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So boring...
何故かエラー出ずに起動する様になってた…(´・ω・`) ---------- 以前 ----------- 遊べなくて困ってる…('ω';) ERROR_CODE:80004002 PROCESS_NUMBER:107 DX11のデバイスの作成に失敗しました。
It's a neat story with a likable characters. It's definitely not worth its high dollar price tag. However, if you're interested, pick it up when it's on sale.
This game is pretty unique, I really liked all the character developpement, but also the fact that despite it being a jrpg, it's possible for you to completely change your party along the story for other characters that you might prefer, it also has multiple endings and one really unforseen plot twist. It might appeal to you as it's pretty short, so if you're a working adult who don't have time to play long games anymore, you'll still have time to play this one. Also you can play it casually or go for the challenge and try to get all those re-experience points all in all a pretty comedic experience that still retains a bit of seriousness, it might not be for everyone, but I personnally really liked it.
まあまあ面白かった。セール中の値段なら割といいと思う。
単純に面白かったです。 いきなりラスボス戦からはじまる展開に驚きましたが 主人公もプレイヤーも訳もわからないまま話が少しずつ明らかになっていく描写は なるほど、と感心しました。 レベル上げもする必要がないため、サクサクと話を進められます。 プレイ時間は10時間ほどだったので、2日ほどで一気にクリアしてしまうのが 一番楽しめる方法ではないでしょうか。 一転気になるのは 途中ほのかな恋愛的描写があるのですが、 そこは辻褄があわないためモヤっとします。
I really like this JRPG, despite it having good parts and bad parts. The title concept of the protagonist Flash struggling to recover his memories of who he is, who his friends are, what his quest is and most importantly, how to use his ultimate attack... it's an interesting concept, even if it's just a vehicle for playing through a set of standard JRPG overworld sections/dungeons chopped up into 15 to 20 minute sessions regarding Flash's (roughly) chronological story of becoming a hero. The story is a fairly generic 'save the world from darkness' JRPG plot, but the characters are sympathetic enough for me to want to root for them to succeed when you already know that they're probably going to succeed either way because they're JRPG heroes. There are some funny, lighthearted moments related to the dialouge depending on some of the prompts you can prompt Flash to choose in the RPG sections, but there are some shocking (non-canonical?) moments where really bad things can happen depending on what choices you have Flash pick during the fight with the Overlord. Gameplay is split between Flash, Yuzu, Regent and Clover doing their best in present time to deal with the Overlord's overwhelming firepower and generic evil monologues, and then Flash cutting to a flashback to reveal a retroactive plot detail that is immediately used to save a party member's bacon. This continues for a bit while playing through flashbacks that flesh out the strong childhood bonds between the four party members (Flash the standard noble young man JRPG protagonist, Yuzu the martial arts tomboy, Regent the reluctant mage son who wants to be a rock star, and Clover the shy and gentle healer/priest/cleric), plus three of their friends (Chloe the researcher, Yanagi the merchant, and Kogure the cowardly ninja). The thing is, there's this big twist partway through where there is a sudden dramatic reveal of who Flash has really been fighting since the battle began, and the connection they both have to a new character who suddenly shows up in preparation of making a heroic sacrifice. As twists go, it's difficult to say it was a good twist or a bad twist, but it was interesting and it fits with the main theme of the game, something that SYUPRO-DX does a lot in their Japanese-exclusive mobile games: "You only get sad when you have memories." The game has three major endings, one is a short blurb, the second is bittersweet, and the third is a golden ending where Flash saves all of his friends, and they all celebrate and go home together to live happily ever after (the third ending is easier to get than the second ending). There are lots of optional achievements you can get, and they can be a bit tedious depending on how dedicated you are to getting achievements involving pixel square hunts.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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