
While searching for his father, Aidan travels to a strange new world. Lily - his heroic daughter - sets off after him. Fully voiced and with hand-drawn animations, The Little Acre is a lovingly crafted adventure developed by Pewter Games with Executive Producer Charles Cecil.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 890reviews | 88% | — | $206K |
| $9.99 | 758ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kurz aber sehr süß. Macht definitiv Spaß zu spielen, kein Potential für Frust. Es gibt ein Hilfesystem, ist aber eigentlich nicht weiter nötig. Man kann in 90 Minuten entspannt durchkommen. Hätte auch acht Stunden davon gespielt, aber es war auch sehr angenehm, zur Abwechslung einen ganz klaren, direkten Handlungsstrang zu haben, ohne Abbiegungen und ohne Rätsel-Fallen an denen man tagelang festsitzt. Falls es irgendwann eine Langfassung gibt, würde ich sie sofort nehmen!
Милая, местами юморная игра с неплохой графикой, несложными заданиями и активными, живыми персонажами, среди которых встречаются умилительные животные (но есть и пара страшненьких). Процесс игры показался довольно увлекательным, но - как и можно было ожидать - рассчитанным скорее на детей, чем на взрослых. Подсказки при прохождении не требовались - если возникает затруднение, знай тыкай предметами из инвентаря на все доступные точки, что-нибудь да сработает. Причём иногда это выглядит закономерным и логичным, а иногда продиктовано сюжетом и не очевидно. Не понравилось: - ненужная драма. Почему нельзя было сделать полный хеппи-энд? Взрослые не прочувствуют эту драму из-за мультяшности и краткости истории, а детям не обязательно сталкиваться с трагедией посреди вроде бы позитивной игры. Кто-то испытает потрясение и разочарование, а в ком-то сопереживание просто не проснётся, ну и смысл? - очень короткая история, где ряд достижений зарабатывается благодаря скорости реакции. Почувствовала лёгкое опустошение в конце - хотелось больших приключений и большей кульминации. - скомканный финал с опять-таки недетским твистом. Тема Нины осталась нераскрытой.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $12.99 |
| 699ratings |
| 84% |
| — |
| not modelled |
| $12.99 | 128ratings | 80% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程短得让人心寒
The Little Acre keeps its mechanics simple but meaningfully integrated, turning exploration and environmental interaction into the heart of its gameplay loop. Mechanically, the game is a point-and-click adventure at its best. Movement and interaction feel intuitive — point, click, examine — and the interface doesn’t get in the way of discovery. What makes the mechanics stand out is how every object and scene responds realistically to your actions: dragging objects, combining inventory items, and inspecting clues all feed directly into puzzle resolution rather than being abstract tasks. Puzzle mechanics are logical and well-paced. The game rarely asks you to guess an obscure combination; instead, clues are embedded in the environment and character dialogue, rewarding close observation and thoughtful exploration. There’s a satisfying feedback loop where interacting with the world leads to new information, which in turn opens new mechanical options. Inventory interaction is clean and purposeful. You collect items with intent, and combining them feels natural — there’s no busywork or filler. Every item has a purpose, and correctly using it advances the plot or unlocks new areas. This makes the inventory system feel lean and mechanically meaningful rather than cluttered. The world’s response to your actions is consistent. Doors, levers, machines, and transitional objects all behave predictably, which means solving mechanics feels like logical problem–solving rather than trial-and-error. The game uses its mechanics to guide you gently forward without ever holding your hand. The Little Acre doesn’t overwhelm with complex systems — and it doesn’t need to. Its strength lies in clean interaction mechanics, thoughtful puzzle design, and responsive environmental logic, making every step of the adventure feel satisfying and purposeful. 10/10 — intuitive interaction and cleverly designed puzzle mechanics that enrich exploration.
[h1]“手绘帧动画里的小小奇幻童话”[/h1] 一场科幻寻亲之旅,藏在复古笔触下的温情冒险。 [h2] 个人评分:7.5/10 [/h2] [b]+ 极具辨识度的手绘帧动画美学[/b]:感觉经费都用在这上面了,结果没钱展开后续工作了。 [b]+ 轻量化解谜,零门槛上手[/b] [b]- 流程偏短,世界观挖掘不足[/b]:虽然叙事紧凑无冗余,但只做了浅层铺垫设定,让这个本可更丰富的奇幻世界显得有些 “留白过多”,意犹未尽的同时也难免遗憾。
This is a really (relatively short) point and click puzzle game. Puzzles aren't too hard. The hand drawn art is honestly just beautiful. The creatures are FANTASTIC. Probably not something that can be replayed (unless you're after the under 1 hour achievement). The music was amazing, the voice lines were great. It was cute, no complaints.
The Little Acre es una aventura gráfica clásica, sencilla y muy simpática, que apuesta fuerte por su estilo visual y su tono ligero. La animación dibujada a mano es su mayor atractivo y le da mucha personalidad a un mundo que, sin ser profundo, resulta agradable de recorrer. Los puzzles son accesibles y rara vez frustrantes, lo que lo hace ideal para jugar de forma relajada, aunque también implica que el desafío es bastante bajo. La historia cumple, con algunos momentos encantadores, pero no termina de despegar ni sorprender demasiado. En conjunto, es una experiencia corta, cuidada y amable, perfecta para quienes disfrutan las aventuras gráficas sin complicaciones.
The only controversial drawback of this game is that it is too short. And at the same time - an advantage. What I needed right now was a game that was not too long. It can be comfortably completed in 2-3 hours, exploring all the small details placed in the game space. To get all the achievements missed on the first playthrough, the second one will be enough (one of them requires a restart). But the game is wonderfully executed: pleasant, charming 2D art, good soundtrack, full voice acting of dialogues, a system of hints and tips, a very kind (though not completely) and positive story. The game is filled with humor, and from the intro to the character design, it conveys this cheerful lightness in everything. I had a great time playing it, and it was a rare pleasure. Perhaps someone will consider the lack of some settings as a drawback, such as the lack of a windowed mode or some other functions, but these are trifles. The game fulfills its task of telling a short story in a fun way. Many thanks to the developers. It can be safely recommended to fans of classic quests, but it is also well suited for those who are afraid to try themselves in this leisurely genre for the first time: the short duration and hints will eliminate serious difficulties. And remember: when in doubt, 乁( • ω •乁) dance it out. ⁽⁽◝( • ω • )◜⁾⁾
хороший мультик на хороший вечер, закончилась быстрее чем чашка кофе
Отличный короткий квест, который проходится за ненапряжные пару часов. Что короткий - минус, но все остальное - явные плюсы. Рисовка, юмор, анимация, интересные (хоть и не сильно сложные) головоломки, все заставляет держать внимание на этой истории и хотеть ее закончить. Второе прохождение заняло ровно 55 минут на расслабоне. Надеюсь, данный проект получит продолжение и будет радовать игроков милотой
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |