
The Lightbringer is a poetic adventure/puzzle platformer with light combat elements, set in a beautiful world claimed by a vile corruption. Guided by your sister’s spirit, you must prevail where she could not. Cleanse the corruption, become The Lightbringer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 71reviews | 70% | — | $1.7K |
| $14.99 | 14ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
windowed mode, pls
游戏视角看的很难受,设计的很不合理,总是出现错位的视角
Hard pass. OK looking game, but with a story written in awful rhyme, and very mediocre gameplay. Lots of bugs as well when jumping on mobs and being pinged off randomly, had to reload as the final boss fight glitched so it had huge lag/lockups, too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America, Polish, Simplified Chinese*languages with full audio support
| $1.99−86% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dislike
Es un juego divertido, no muy largo pero merece bastante la pena. La traducción al español es muy mala, por ejemplo play lo tradujeron como tocar y back como espalda. Por otro lado hermana que va narrando es un poco molesta, se siente como si lo estuviera leyendo. Tiene alguno que otro bug que te puede hacer morir pero nada grave. Y le vendría genial algún punto de control para no tener que hacer todo de vuelta si mueres. Pero sacando esas cosas el juego está muy bien y es divertido.
ارشحها طبعا اللعبة جميلة و افكارها شايفها بسيطة مش محتاجة تفكير كتير يعني سعرها برضو شايفه مناسب بس لو هتستنو تخفيض يبقي افضل اكيد بجد هتستمتعو انا عن نفسي بقالي كتير مفيش لعبة خلتني قاعد قدمها كدة و عايز اخلصها من كتر المتعة
叙事方面非常敷衍,故事感觉就是随手编的,故事情节和中文翻译都只能说是聊胜于无,关卡设计达到及格水平了,可能比及格水平稍微好一点,但游戏里还有很多奇奇怪怪的bug,比如我在一关里被风吹死一次以后,复活后被风吹的BUFF就一直加在身上,一直被吹到死。另外后边几关单关流程稍长,中间也没接关点,想做全成就的话就有点折磨了。
The Lightbringer is a gentle and atmospheric puzzle-platformer from Rock Square Thunder, published by Silver Lining Interactive. Rather than relying on fast reflexes or punishing combat, it frames its adventure around a world swallowed by corruption and the guiding voice of a lost sister who urges the protagonist forward. The premise is simple but effective: you are tasked with purging the land of darkness by harnessing the power of light, navigating through a series of levels that combine platforming, light combat, and environmental puzzles. What sets it apart is not the scale of its systems, but the way it attempts to blend mechanics with a poetic, almost meditative narrative tone. Each stage of the journey is designed less like a gauntlet and more like a thoughtful puzzle box. Areas are filled with switches to activate, moving platforms to ride, and hidden collectibles to seek out, all tied together with a steady rhythm that favors careful exploration over constant pressure. The game encourages you to slow down, look around, and piece together how to progress rather than racing from point A to point B. Secrets are tucked into corners for observant players, and the design rewards curiosity by making you feel like every hidden nook has some purpose. While the puzzles themselves are rarely complex, they are integrated well into the environments, so solving them feels organic to the world rather than like stepping into isolated mini-games. Movement and control are straightforward, leaning toward accessibility rather than precision. The Lightbringer does not aspire to be a hardcore platformer filled with split-second jumps or punishing sequences; instead, it gives you enough mobility to feel capable while never demanding mastery of intricate techniques. For some players this approach can feel underwhelming, particularly if they come expecting the challenge of modern indie platformers that constantly test skill. For others, though, the gentler pace provides a welcome break from games that overwhelm with difficulty, making it approachable for a wide audience. Combat exists but plays a secondary role. Enemies are there to add tension and variety, but the encounters rarely escalate beyond basic interactions. It’s clear that the game’s heart lies in its platforming and puzzle-solving rather than in its battles. What carries the experience more than anything is the presentation. The world is rendered in a soft, painterly style, with muted tones and light-filled backdrops that create a sense of quiet melancholy. The guiding narration of the sister, delivered in verse, gives the game a unique narrative cadence that feels like listening to a storybook unfold. Combined with a delicate soundtrack, the atmosphere does much of the heavy lifting, elevating otherwise simple mechanics into something more emotionally resonant. Even when puzzles are basic or combat uninspired, the mood and aesthetic pull you along, encouraging you to linger in the world rather than rush through it. The Lightbringer isn’t without flaws, and they do stand out over the course of its runtime. Some levels feel a bit long for the simplicity of their mechanics, and the sparse checkpointing can lead to frustrating stretches when you misstep. The combat, while serviceable, never evolves in a way that feels fully satisfying, and seasoned platformer fans may find the challenge curve too gentle. There have also been reports of performance hiccups and crashes on certain platforms, which can break immersion in what is otherwise a serene experience. Combined with a relatively short overall playtime, these issues leave the game feeling more like a modest, self-contained journey than a robust or endlessly replayable experience. Even so, The Lightbringer succeeds in delivering what it sets out to offer: a poetic adventure that prioritizes mood, atmosphere, and thoughtful exploration. Its focus on light as both a mechanic and a narrative theme ties the entire experience together, and for players who enjoy slower, meditative platformers with a strong sense of place, it provides a memorable journey. While it won’t satisfy those searching for demanding gameplay or deep combat systems, it stands as a quiet, heartfelt game that values tone and simplicity over spectacle. For anyone looking for an intimate, contemplative adventure with a touch of mystery and charm, The Lightbringer shines in its own understated way. Rating: 6/10
Przeczytałem negatywne opinie o tej grze. Będąc przyzwyczajony do wyzwań, postanowiłem mimo to w nią zagrać. W tej chwili przeszedłem ponad połowę poziomów w niej zawartych z wynikiem 100%, obu dotychczasowych bossów udało mi się pokonać bez tracenia punktów życia. Ale nie będę w tę grę dłużej grał. Ujawniają się w niej kolejne błędy, błędy designerskie oraz nienaprawione bugi - wpierw był to tylko tekst fabularny, który znikał przed pojawieniem się jego całości czy styl graficzny, który utrudniał orientację w przestrzeni, albo budowa poziomów, która sprawiała, że patrzenie pod pewnym kątem było najzwyczajniej niemożliwe, ponieważ głównego bohatera zasłaniała ściana, a chociaż jego sylwetka była podświetlona, to krawędzie, z których mógł spaść, już takie nie były. Teraz jednak doświadczyłem gorszych rzeczy, wszystkich na jednym poziomie: platformy, które albo się nie pojawiają, albo pojawiają się niepoprawnie. Fakt, że nie można mieć więcej niż dziesięć punktów życia. Przeciwnicy umiejscowieni w sposób uniemożliwiający ich pokonanie, ale pozwalający im na 100% zadać Ci obrażenia podczas przechodzenia przez poziom. Bloki, które są absolutnie wymagane do ukończenia poziomu, ale które nie pojawiają się, jeżeli upuści się je poza mapę, co jest bardzo łatwe, gdy fizyka gry opiera się (wedle moich doświadczeń) na rzucie monetą, przynajmniej, kiedy jesteś blisko jakiejś ściany. Fakt, że przy reorganizacji sterowania nie można podpinać przycisków z klawiatury, które nie są literami, chociaż w podstawowych ustawieniach są one używane. Śmierć bohatera po zadaniu mu obrażeń pomimo tego, że ma jeszcze trzy punkty życia. W tym momencie nie czuję, że moje dalsze granie byłoby heroiczną walką z trudną grą, nie czuję, żeby to, co teraz robię było tzw. "rage quitem" albo poddaniem się. Czuję, że jest to po prostu racjonalna decyzja. Nie kupuj tej gry i nie graj w nią - zasługujesz na spędzenie swojego czasu w bardziej produktywny sposób, a twórcy tej gry nie zasługują na Twoje pieniądze, szczególnie, że wypuszczają sequel, nie naprawiwszy oryginału.
折扣买的 感觉一般 这个价格原价是很不值的 但几块钱还要什么自行车
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $203.6K | 389 | 92% | $19.99 | |
| — | 0 | — | — | |
| $1.7K | 17 | 47% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 100 | 86% | $0.49 | |
| $1.7K | 79 | 95% | $0.99 | |
| $1.7K | 91 | 68% | $0.74 | |
| $1.7K | 68 | 94% | $1.99 | |
| $1.7K | 107 | 60% | $0.49 | |
| $1.7K | 56 | 61% | $0.99 |