
THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aw, screw it. At first, I was absolutely fascinated by the ambiance of this game. I never felt so alone and vulnerable. Then I finished the first zone... and the second zone is very much the same. Then my frame rate started to go sub-30 and never got better. Then I began going flying like Superman when touching some ladders. At that moment, the immersion was totally broken and I asked myself; "Why am I playing this already?" This game was abandoned years ago, thing won't get better.
Humanity's last line of defense was neither the military nor a hero, but the lighting system. Too bad the game's quality was stuck in a permanent blackout.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wasted potential. It has a cool concept and is pretty cool for the first few minutes but it is extremely unfinished. Gets boring really fast and it doesn't seem to be getting any big updates anytime soon.
If this was like...the game they made BEFORE Signal from Tolva and Sir You Are Being Hunted....maybe then I could forgive it? As a follow up though? The controls - no matter how you map them - are awful, the lighting isn't spooky, it's just impossible to see anything, and the mechanics just fail at every turn. I'm all for supporting Robot Systems, but...skip this one and hope they have enough money from the last two games to pretend TLKUS never happened. It's a great concept, and the art starts out well enough...but the game just feels broken in far too many ways :(
The game is pretty beautiful overall, but is literally a walking sim. After beating the first camp and getting the first upgrade, I turned in circle for an hour and done zero progression, then quit.
This is essentially a darker spiritual successor to Big Robot's first game "Sir, you are being hunted". Visually it's dark and especially the red lights of the enemies stand out against that background. Their sounds are easy to recognize and the game mostly feels quite fair, though a certain slow-moving threat may frustrate some players. However, stealth is reliable and - on Normal difficulty - the enemies are mostly not too perceptive. The flashlight might not seem like much help or like a particularly interesting tool, but once more modes become unlocked, things become more interesting. Story-wise it's bare-bones and it shouldn't be played for that reason. This is very much a game that is centered around its gameplay loop which is stealth. This is a game for players who enjoy stealth and atmosphere and don't expect more than a small team can deliver. In that sense I recommend it.
Fairly criticized, yet underrated spin-off of the studio's previous "Sir, You Are Being Hunted" first person hobo sim. Collect the trash cans, unwrapped candy bars and some sciency energy bits and bobs to upgrade your survival kit and dodge the rebellious machines and their ever cunning, but not terribly effective, traps. It's buggy, unoptimized and will probably get repetitive halfway through, despite the variety of enemies and their tactics, so you might want to wait for a discounted price to get this one. * * * UPD Just finished it in 3 hours - it's flatout unfinished, there should be more puzzles/challenges/mechanics or missions to the game's admittedly unique concept. On the plus side, you won't get bored of it. It's barely worth $5, let alone 20, simply because it's like half of the game it should've been.
Very Short Game/story. Ok if you get for a buck or two. not really worth a replay from start. Found most levels tedious and annoying, rather than fun and exciting. Few good game concepts, still worth a go if you have an a few hours to kill.
Yes, I can definitely see this as a sequel to Sir, You Are Being Hunted: ducking around the undergrowth, scavenging resources, and trying not to get shot so much. Every time I manage to take care of one of the enemies, it feels like an accomplishment. It does, nonetheless, wind up rather punishing when the random numbers mean I lack a clear path through the next obstacle.
Гра варта своїх грошей. Виживалка від першої особи. Прикольні, місцями стрьомноваті звуки. Спочатку було трохи страшнувато, постійно шугався різних звуків. Але потім звик, навчився ховатись/відключати/втікати і стало не страшно. Хоча пару моментів, що очко стальний дріт могло перекусити, все ж таки було. Цікава задумка зі світлом. Ворогів вбити не можна. Можна відволікти, осліпити, відключити або ж тільки втікти. Збереження тільки тоді, коли заряджаєш акумулятор ліхтаря, він тут як "зброя". Зарядка, правда, тільки біля бази або ж в ній. Тому бігати туди доведеться часто. Мінус! - буває чіпляється за текстури! Хочеш тихенько втікти, а тут лажа - застряв. Вистрибуєш, тебе почули/побачили, приходиться тратити заряд ліхтаря. Якщо не володієте, або погано володієте англійською мовою - не біда. В цю гру можна і без неї. Сюжет є, але він не складний і ви його й так зрозумієте. Зі знижкою точно рекомендую брати.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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