
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Aug 10 → 27.57/day in the week after.
About
The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny... But remember that freedom never comes cheap.
Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.

At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.

Your choice is not an illusion
Divided into chapters, the game keeps track of the player's deeds, the skills they acquired, as well as other overlapping circumstances that shape a unique plotline for each playthrough. Every decision has its consequences and you will be held accountable throughout the entire journey. To protect your family and loved ones, to impose the rule of the Emperor and make a fortune, or to try and change the world as you see fit... Make your choice, but beware of the follies of pride and ambition.

Fight for your life
One man is anything but omnipotent in this realm yet under your guidance, Sir Brante may become a person who can endure every trial fate throws at him and rewrite the very laws that govern his world! Develop and train your character, leveling up such traits as determination, sensitivity, and endurance. All of the hero's skills, starting with those acquired in infancy, will affect his personality, worldview, and relationships, ultimately unlocking new talents and possible storylines.

Find your own path
The first complete walkthrough can take you upwards of 15 hours! Numerous branching paths that affect the unfolding story will make every playthrough a unique experience: become a noble judge, learn the ways of the inquisition, plot a revolution as a member of a secret society, or embrace an entirely different purpose. Be brave and fate itself shall bend to your will!

There and hereafter
Resurrection system allows the character to keep his experience upon death, letting the player reevaluate past steps and make adjustments to their strategy going forward. Take control not only of your life but also your demise, then put everything at stake in this cycle of death and rebirth!

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13Kreviews | 88% | — | $4.2M |
| $24.99 | 175ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이 게임이 자꾸 평민이랑 귀족이랑 평등하다고 강요하는 것 같아서 좀 별로임 난 귀족할거라고 그래도 무료니깐 추천
до получения дворянства меча осталось по одному баллу в проверке. Ну и кал :(.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 66.86/day in the week to Jul 20 → 199.67/day in the week after.
Reviews, worldwide (the counter carries no country): 302/day in the week to Jul 17 → 201.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Portuguese - Brazil, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Spanish - Latin America
| $24.99 |
| 112ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 85ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good idea, Horrible execution.
说实话我是真的想给差评,主要就是这个糟糕的数值设定,但冷静下来还是决定客观评价吧。 首先游戏本身我感觉是有8分水平的,算是好游戏,剧情发展相对来说比较严谨,反映了一个时代贵族和平民之间的矛盾,更反映了家族发展对主角命运的影响程度,里面有很多哲学启示,会给人一种深思的感觉,玩进去了还是挺上头的。插图立绘也还行,有自己的独立美学,或多或少表现了每个角色的性格特征。之所以没有给10分,主要是因为主角一家全员神人,总想着要给主角搞点事,尤其是姐姐和弟弟,总在给主角找麻烦,太恶心人了,我也理解,不这样搞又怎么推动剧情呢?还有就是索菲亚这个角色塑造得不行,太片面了,很多故事细节没有,让玩家对她共情不起来,反而更多的是讨厌。 其次,过于苛刻的数值设定毁了这个游戏,这游戏的容错率极低,前后期但凡选错一点,基本上就可以宣告死刑了,你想要的完美结局包没有的,再加上没有回退功能,不能重回前面的节点选项,导致你只能从这个章节重新开始,有的章节剧情量还不少,尤其是第四章,会浪费你不少的时间,完全可以说是文字类魂游了。这也是我对这游戏怨气最大的地方,由此我觉得这游戏顶多也就7分水平。 总的来说,玩这游戏很需要耐心,接受不了这种苛刻数值类游戏的就不是很推荐入了,会搭上你不少时间。
Абсолютный пик
布兰德爵士的生平与痛苦 repo 四小时通关一周目,凌晨三点才缓过劲来。义无反顾地选择贵族路线(受个人私心和剧情大环境影响)。童年时期还在尽可能地刷祖父的好感度,突然死掉还是挺无奈的,并没有回忆的时间,因为他死后也是很烦人的。(祖父不是脸谱化反派的重要原因就是他总在一些莫名其妙的地方加上好感度。) 个人认为主角的成长与出身就决定了他不会是一个纯粹的革命者(revolution),更适合他的道路是改革(reform)。从小因为不是贵族而受人歧视,被母亲警告要恪守自己的本分……在有机会成为贵族之后,马上出现可以远离姐姐的选项、在革命前夜可以选择送走自己的家人、最终审判中家族和平等与人民拥有同等的分量。 当然,无论最终偏向贵族还是贫民,本质上都取决于玩家的选择。但是在剧情所构建的社会环境以及家庭环境的推动下,很难有人在一周目不选择成为贵族吧。虽然在成为执剑贵族,完成执念的前夕,还是选择了让姐姐回归家庭。肯定事后有一点后悔,因为我一开始所有的选择都是为了成为执剑贵族而作准备的,但是再次回到那个节点,肯定还是,家里人比一切都要更重要。 当时因为意志力不足就没有救成索菲亚,一开始还是感觉很愧疚的,但是被她仇恨后就觉得还好了,毕竟我真正的恋人还是高贵美丽神秘的奥塔维亚。 从革命者的角度出发,索菲亚无疑是一位受人尊敬的女士,果断、聪慧又具有领导风范。但是她的疯狂注定其只能在一瞬间的燃烧后就隐入历史的烟尘。不过,火药桶女士的爆炸注定会伤害到他人。所以,在惨剧发生之前还是先把她熄灭吧。 爱上奥塔维亚是如此顺理成章,被她爱上更让我受宠若惊。她身上有一种独特的游离感,让这个爱情故事脱离了传统的贵族叙事,她的灵魂像雾气一样上升,上升到一种朦胧而迷幻的光晕中。宗教剧情有着我最喜欢的一段描写:这个世界、所有的仇恨和神明都不过只是那个名为奥塔维亚的小女孩的睡梦而已。莫名触动。 一开始因为分配不恰当,少了一个点数,达成坚守城市的结局,但我个人认为这个结局真的不算太好……所有我爱的人,包括我自己都没有获得世俗意义上的幸福。虽然制作组找补了留下革命火种什么的,但是感觉真的是比较单薄的一个结局。 感谢双子神的馈赠,让我可以回到那场革命的前夜,通过某个细微选项的小小改变。最终成功达成与总督议和的结局(我心中的best ending) 如果后续作品的剧情可以再丰富一点就好了,才解锁帝国地图的时候研究了好久,还以为以后有机会到处逛逛,结果一毕业就给我送回家了,还是十分伤心。还好数值容错率挺高的,但是要打出真正意义上的完美结局还是很难啊。 Ps:目前只玩了贵族线,在经历完整的一周目后,趁热打铁地想说一下自己的看法。 然后就是,下一次,我要做执剑贵族,我要当冷酷的幕后黑手来着。是布兰德家族成为安尼佐特最闻名的新兴贵族世家吧!
It's okay on the first play through, but after that it is too full of itself. You get 1 save at the start of the bulk of the game, if you want to see what is behind another option you need to spam click (there is no skip read panels or seen animations) for 10 minutes to get back half way through. A real save system would make this fun, I could try a path to see what it leads to while having it not be a waste if that specific path missed the stats by 1 for skill check I didn't memorize. Currently it is a chore to redo anything, since every passage is in 5 parts and has 2 unskippable transition animations inbetween. The Japanese understand this. Suzerain also understands the need for some granularity. It's pure arrogance to think that you game is so good that the player will want to click through the same text 5 times trying to explore something on the other side of the game.
This is one of the best games that I have played in decades. It provokes thought, is genuinely impactful, and has a rich universe and narrative to delve into. It is very challenging, and your goals when playing are often not met, except through extreme sacrifice, and by venturing into uncharted waters. It really reveals a lot about the world that we live in today, and the shaping of ones' character. I hope that the developers continue to expand upon the universe -- perhaps venturing into the future for a third sequel (after The Life & Suffering of Prince Jerian, of which I also deeply recommend).
Отличная игра. Три раза прошла - так до старости и не дожила. Ну ёп вашу.... Отличное название. И правда - Жизнь и Страдания
Cool game well written good story and plot
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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