
Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.
With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.
Year 1209 of the Septian Calendar.
The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant.
With authorities working to contain the situation, criminal forces take the chance to make their own moves.
Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor.
Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis?
A crimson beast's roar. A chance meeting with a boy and girl, both embroiled in a mysterious search. These are the circumstances that lure Arkride Solutions down the trail of an inescapable fate.
Battle System
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents.

Cross Charge
If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time.
EX Chains
EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage.
Choose Your Chapters
Van and his collaborators will not always travel together during the events of Trails through Daybreak II. At times, some of the group may split off in order to take care of tasks in different areas of Calvard concurrently. Because of this, each act contains multiple chapters you can play in any order. Progress the story in the order you choose! Each chapter features a different cast of characters as we see their side of the act's story play out.
Once you've completed your chosen chapter, the next one will start up automatically.
Unique Missions
Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.
Van Arkride
The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more.
Agnès Claudel
A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well...
Elaine Auclair
An A-rank bracer affiliated with the Calvard branch of the Bracer Guild. She is occasionally referred to by the moniker 'Beauty's Blade.' Due to her dignified beauty and masterful skill with a sword, Elaine tends to catch the eye of the media more often than not. Unfortunately, this also leads to talent agencies offering her contracts for modeling and acting—she always declines. Outside of being the poster girl for the Bracer Guild, Elaine has no present interest in joining the world of entertainment. During her high school years, she enjoyed a brief and fleeting romance with Van before he suddenly vanished without so much as a word. It was only recently, after seven years, that the two were able to reunite. Although their lingering feelings for each other have left their current relationship a bit tense, their time fighting Almata together was able to strengthen their bond once more. Some time after the events involving Almata and the Oct-Geneses, Elaine received word that the Central Intelligence Department's elite Gamma Squad had been brutally murdered by an unknown assailant, and that a 'crimson' monster was spotted at the scene of the crime...
The Republic of Calvard
A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries.
Messeldam
A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 669reviews | 84% | — | $1.2M |
| $59.99 | 2.2Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not as bad a some of the reviews are saying. I enjoyed it. I think the reviews giving it a 7.5/10 are more honest.
Good game.
This is like a DLC for the first game rather than its own thing. The same stuff, a little new mechanic here and there, but nothing groundbreaking. If you see this as a real "sequel", you'll be disappointed. If you can live with the idea that this is like a, let's say, "true ending DLC", then you might want to get this one on sale after finishing the prequel. Just don't expect it to feel impactful or bother giving it much of your time - you'll want to play this to finish the story of the prequel. If you came for anything new or flashy you'll be disappointed like all the other negative reviews.
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Languages: English*, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The thing about these long JRPGs is that when something doesn't work and the final product ends up bad, it's bad for a LONG time. The story had a ton of missed character moments, especially with Aaron who likely lost the most character development opportunities. A lot of dialogue just drags on and on without the characters really saying or doing anything. Like, the final boss of act III had okay methods for a JRPG villain, but lacked any substance because he never got into what version of history he was even fighting the heroes over or where his ideals differed after the revolution. The rewind mechanic is cool at times, and at other times completely predictable and bland. The first death felt shocking, but almost every death afterward had this "so what?" feeling to it. In execution, despite the rewind creating "branches," it's still a linear story. And in the end, the story doesn't really take the overarching plot anywhere other than collecting the 8th genesis. With the rewind, the characters feel like they're trying to stop the story from progressing anywhere meaningful in favor of fighting for no change to happen to the world at all. Ultimately, feels like the stakes are very low (death has no consequence) and you're fighting to make nothing happen (trying to stop bad histories from happening). Also, some of the animations are plain awkward. Both in cutscenes and in combat. Combat can feel extremely repetitive and easy at times. Other times they throw you a random 1-hit-KO character out of nowhere and make you start the fight all over again. Compared to where Daybreak I started and where Horizon turned out, this entry is a huge miss for me. But play through it to get to Horizon. It'll be worth it.
While I try to go mostly blind to new games in the series I plan to play, I had heard from a few friends that this was a game that wasn't, overall, been well received by fans. That said, I tried to play with my expectations under control in either side, and was pleasantly surprised by this game, even if I do understand some of the criticisms. On a first glance, at least mechanically, this is a HUGE evolution on every single system, from battle to exploration and additional activities to do. What worked on the first game is kept, but Fishing is back, as is the optional-ish aditional dungeon. And that's where the first BIG weakness of the game shows up: While the Marchen Garten is a new take on the Reverie Corridor, with some interesting ideas, overall it's a step down in every single thing it got from the previous version itself. No main hub world, repetitive maps like the original, incentive to play more times is less interesting, the gacha mechanics are more cumbersome, somehow... While I still got some enjoyment out of it, it's not as well done as the Reverie version. The plot is not bad, but, as with everything that deals with time travel, I understand why it can be a bit controversial. At times, it feels like the writers had the plot for a smaller game and then stretched it up with some mechanics. That said, I did find the whole repeat the same day in different ways many times part of the game to be a *very* interesting take on time travel, in a way that paid off very well, in my opinion. It's not the strongest game in the series in what regards the plot, but it's also far from the worse. In the end, to me, Daybreak 2 is a good, if a bit flawed, game. The positives outweight the negatives, and I never felt the game overstayed its welcome, unlike Cold Steel 4, as an example.
in prologue is a good start like a Daybreak 1 Act 1A is a so so Act 1B well good i think Act 2A so ♥♥♥♥♥♥ terrible narrative Act 2B is a good school life for S and N Fragment Average, neither good nor bad but clear some character background Act 3 Core&Idea is great but narrative is terrible Finale Many Connection Event is great , Mini game is so so Last dungeon is a Super downgrade from Genesis Tower in DB1 i give a point for a many System add in this Game like Fishing , Quick Arts , Ex-Chain blah blah but the core story&narrative is a downhill from Start to the end ill give a 3/5 score for this game if you like a DB1 you should play this game is a warp up for DB1 is missing and get you ready for Kai No Kiseki.
Trails is good. This is more Trails.
The Legend of Heroes: Trails through Daybreak II В плане истории это бессмысленный филлер. Тут что-то, конечно, происходит. Нельзя сказать что тут прямо нет вообще ничего значимого. Но мизерное количество событий влияет хоть на что-нибудь в перспективе или значимо для конкретных персонажей. А так очередные злодеи злодействуют. Главный при этом совершенно отбитый неинтересный шизоид. Оно как-то завязано на прошлые события. Например подвязывая сюда персонажей из ревери и более-менее закрывает тему “гарденс” (хотя, честно говоря, я бы прекрасно жил и без лишней инфы про них и того кто там еще пострадал от их деятельности). Но это вообще не то чего ждешь от истории в целом. В одном городе есть остатки мафиоз которых били в прошлой части и есть кто-то со способностями похожими на ГГ убивающий людей. В другом у местных триад случился раскол после тех же событий. Сверху это приправлено пляжным эпизодом и школьным фестивалем. И не то чтобы я был против пляжных эпизодов как концепции позволяющей разнообразить основную движуху. (Со школьными фестивалями хуже - эту чушь я вообще не понимаю). Но не тогда же когда её и нет то толком! А еще - центральная движуха вообще сводится к тому что вот в прошлой части мы нашли сколько-то макгафинов, так есть еще один, и давайте теперь его собирать по кускам! А потом злодеи его тырят и всё это нужно собирать по второму кругу! Более бездарного сценария придумать сложно. Где государственные перевороты, войны, международная политика, новые достижения техники переворачивающие мир, великие преступные организации, терракты сносящие целые города… Кое что даже пытается быть, но один из этих макгафинов регулярно обеспечивает отмотку времени после бэдэндов. Я не готов считать это спойлером, потому что это объявляют в самом начале игры и настолько в лоб, что нет ни одной мысли о том что показанные на экране смерти могут что-то значить. И они не значат ничего на протяжении всех последующих раз когда сценаристы снова и снова достают эту чушь. Ну не работает это в линейной игре когда ты не ищешь сам выход из неразрешимых проблем. И когда решение это всякое уныние уровня “а давайте пойдем в другое место, или то же место, но с подмогой”... За счет этого тянется время. За счет этого не происходит сколь-нибудь серьёзных событий. И наплевать на всё что очевидно что дальше отмотают. А они ведь бывают в игре - тут могут убивать персонажей не понарошку. И персонажей тут ведь вагон чтобы можно было кого-то потерять. С геймплеем дела получше. Здесь еще больше прокачали реалтаймовые бои. Теперь есть и контратаки переключающие ведущего персонажа при идеальных уклонениях, и применение части магии вне пошага и в целом оно стало как-то лучше играться. Помня с чего всё это начиналось это особенно занятно выглядит (стандартная jrpg-шная фигня про “если ты подойдешь тупенькому противнику со спины то бой будет несколько более в твою пользу, иначе - наоборот”. Игра всё равно в первую очередь пошаг и ключевые бои могут быть пройдены только в нём, но всё остальное может теперь и в реалтайме играться не хуже чем в отдельных средненьких jrpg. Хотя будь здесь только реалтайм такой - этого явно было мало. Но кинуть камень можно и в огород боёвки. Она хорошая, но почти вся играется по наезженным рельсам. По пальцам можно пересчитать бои, которые способны предложить что-то необычное и требующее от игрока сменить тактику или просто способные основной геймплей использовать на 100%. Ну и сложными бои обычно становится лишь тогда когда враги становятся лютейшими губками. А еще тут впихнули чертову рыбалку. Я только в прошлой части понадеялся что они наконец избавились от этого рака японщины и сделали побочные активности вокруг того что реально вписывается в характер и интересы героя вроде сладостей, гонок и просмотра кино. Но здесь эту хрень вернули и прямо напирали на это в трейлере. Не представляю кому можно продать игру тем что туда добавили рыбалку. А сверх этого еще какого-то мини игрового мусора накидали. Реализованного какими-то криворукими джунами за пол бутерброда. Спасало только то что игра почти никогда не требует в этом участвовать. Тот случай когда ИИ сможет как минимум не хуже. Я готов понять попытки добавить разнообразия, но не так же плохо это делать. А еще тут есть процедурно генерируемый данж в который регулярно предлагают наведоваться и перепроходить его. (опять же спасает то, что игра проходима без этого) И не то чтобы было сильно важно как именно тут обсусловлены очередные стычки с монстрой, но… К тому же в него еще и засунуть гачу умудрились - с лута в нём реально есть крутки для добычи каких-то говн. И еще я ужаснулся тому что за убогий хлам за бешеные деньги игра предлагает в платных допах. Не то чтобы правильно критиковать то что даже не покупал, но просто это выглядит феноменально плохо. Надеюсь люди еще в здравом уме и никто это не покупал. Итого это самая слабая часть серии для меня. Затягивание времени вместо того чтобы реально двигаться к финалу и показывать что-то интересное. 5/10 в лучшем случае. Вместо покупки рекомендую посмотреть пересказ ключевых событий где-нибудь на ютубе и не тратить время и деньги. Надеюсь что когда объявят следующий цикл, то он будет завершением истории и они не станут еще больше все это затягивать.
Another Trails game, another good JRPG. Buy if you've already played all previous Trails games, or at least Daybreak 1. Plays just fine out of the box on Linux Mint.
nice
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