
At Thors Military Academy, Erebonia’s best learn everything from the art of war to liberal arts. First year Rean Schwarzer learns he’s been selected to join the controversial Class VII, and they’ll need to deal with more than just class warfare--they’ll need to safeguard their country from chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.9Kreviews | 95% | — | $4.7M |
| $39.99 | 5.4Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lots of interesting characters, top tier waifus, and great story driven game. the only wierd thing is the orbal system has been drastically changed from other games, if you've played sky, azure and zero then you'll notice the difference.
the game that set many foundation going forward for better or worse, slower start up to 30-40 hours because of how big erebonia is, but the set up all payed off good as falcom usually do, OST still top notch especially atrocious raid and many other battle theme, quartz a bit linear to set up here compared to old entries & calvard game but do its job enough, there are some challenging encounter but not too bad one thing i hope falcom ditch is social link instead just integrate it to main story because what we get in daybreak where you can farm social link point and view what you miss is just rubber band solution, more and more important things keep pushed to social link its getting ridiculous
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну, начало арки знакомства и не только, в принципе как и в первом Sky и Zero, ничего необычного. Втягиваться в мир Империи и разбираться, что там на самом деле происходит, было интересно, особенно после всех прошлых игр, где нас кормили лишь какой-то обрывочной информацией. Переход на 3D в целом неплохой, не сказал бы, что отторгает. Моменты с днями, как в Persona, есть и это не так уж плохо. Ублюдочная система привязанностей, или как это, чёрт возьми, правильно назвать, которая в Azure была полускрытой, здесь уже открытая. И хз, меняет ли она вообще что-то, потому что по отзывам это самая тупая система, которая ни к чему не ведёт, а жаль. Боевка осталась примерно такой же, напряжения не создаёт, просто добавили всякие новые фишечки, за это спасибо. Допквесты, ну так, пойдёт. В принципе, они логично вписываются в происходящее, а именно в знакомство с городами и тем, что в них происходит, как раз для предварительной подготовки. Дальше будет видно, но в целом часть мне зашла.
Análise – The Legend of Heroes: Trails of Cold Steel 🧩 Visão Geral The Legend of Heroes: Trails of Cold Steel é um JRPG que se destaca principalmente pela sua narrativa profunda e bem construída, aliada a personagens carismáticos e um universo político complexo. O jogo mescla com muita competência a vida escolar em uma academia militar com conflitos armados, intrigas políticas e disputas entre facções pelo controle de um continente inteiro. Apesar de possuir uma estética inspirada em animes — já um pouco defasada por não ter sido pensado originalmente para PC — o jogo deixa claro desde o início que seu foco não está no realismo gráfico, mas sim na história, no sistema de batalhas e no desenvolvimento dos personagens. 🎓 Vida Escolar e Construção de Personagens Um dos grandes diferenciais do jogo é a forma como a vida escolar é integrada à narrativa. O jogador acompanha o cotidiano de um grupo de estudantes da Academia Militar Thors, equilibrando aulas, treinamentos, missões de campo e relações interpessoais. Esses momentos mais “cotidianos” são fundamentais para criar vínculo com os personagens, aprofundar suas histórias pessoais e dar mais peso emocional aos acontecimentos maiores da trama. ⚔️ Sistema de Batalha O sistema de batalha é por turnos, tradicional, porém muito bem refinado. Os inimigos aparecem diretamente no mapa, permitindo ao jogador desviar de confrontos desnecessários ou iniciar batalhas com vantagem, caso ataque o inimigo corretamente explorando suas fraquezas. Durante os combates, cada personagem possui Skills únicas (Crafts), além de uma grande variedade de magias (Arts) que podem ser desbloqueadas e personalizadas ao longo da jornada. A estratégia é essencial, tornando as batalhas dinâmicas e recompensadoras. 🧰 Equipamentos, Itens e Customização O jogo oferece uma ampla variedade de armas, acessórios e itens, além de um sistema de cozinha, onde é possível preparar comidas que concedem bônus temporários importantes para as batalhas. Essa diversidade permite ao jogador adaptar sua equipe a diferentes desafios, reforçando ainda mais o aspecto estratégico do gameplay. 🎨 Gráficos e Apresentação Os gráficos são claramente datados, especialmente para quem está acostumado a jogos com foco em realismo visual. As animações e modelos de personagens seguem um padrão mais simples e típico de JRPGs da geração passada. Isso pode afastar jogadores que priorizam gráficos de ponta, mas para quem valoriza história, personagens e sistemas bem construídos, esse fator se torna secundário. 📖 Narrativa e Ritmo A história é um dos maiores pontos fortes do jogo, mas exige paciência. Há uma grande quantidade de textos, diálogos e explicações, fundamentais para a construção do mundo e das relações políticas. Para alguns jogadores isso pode ser cansativo, mas para quem gosta de narrativas densas e bem elaboradas, esse é justamente um dos maiores atrativos. ✅ Pontos Fortes e ❌ Pontos Fracos (Resumo) Pontos Fortes História profunda e envolvente Personagens cativantes e bem desenvolvidos Sistema de batalha estratégico e satisfatório Grande variedade de skills, magias, armas e itens Integração muito bem feita entre vida escolar e conflitos militares Pontos Fracos Gráficos datados Controles no mapa um pouco travados Grande quantidade de textos, o que pode afastar quem não gosta de leituras longas Conclusão: Trails of Cold Steel é uma excelente escolha para quem busca um JRPG focado em narrativa, personagens e estratégia, sem se importar tanto com realismo gráfico. Uma verdadeira joia para fãs do gênero e para quem aprecia histórias longas e bem construídas.
one of the best jrpg out there!
Sleeper Series Slow burn, but worth the pay off. Very intimate, however is pretty slow As the series goes on it just keeps getting more interesting.
The first game of a new sub-series, the first full 3D Trails game, and also the first game on Erebonia, one of the big countries that more often than not served as a source of conflict on the previous five games. For better or worse, no system in this game was untouched. And, weirdly, not every system here is an evolution from the Crossbell games: As an example, the battle system does make an evolution on the team attack mechanics, but it also completely removes the Burst mechanics from Azure and replaces it with one based on Team attacks. The Orbement System is an evolution on Azure's Master Quartz system, but also, a simplification from the systems used on the previous five games, making it easier to understand for newcomers, but also, removing pretty much all functionality from the Quartz Lanes. There are also some interesting side-evolutions here, like being able to stack different levels of the same Quartz, but in general, the system here makes balancing normal Quartz way less powerful - and Master Quartz more important, which makes customization easier but less flexible in many ways. The controls are also a bit weird on the PC version of this game, where changing directions removes all the speed on Rean's walking, and the only way to run and turn is doing almost Tank controls, making the camera pick the direction you walk. That said, even with all those observations, this is still a very good game that tries some new things. The date system, which was probably heavily inspired by the Persona games in this game, considering the setting, adds some interesting story and world building and evolution changes. The plot also happens in parallel with Azure, so, if you played that game, this also has some fun moments and tidbits where information from one game to the other crosses over. Unfortunately, some details of the game also feel a bit rushed. There's a whole section near the last chapter that feels like it was cut, and you only follow Rean's team on the plot - which is understandable, since he's the main character, but also feels like something that could be built upon. The ending is also a bit weird, introducing new systems to be used only a couple times and ending on a cliffhanger that makes the Sky FC one feel tame. Overall, a good game for Trails fans. It has a solid foundation to be built upon, but the change to 3D also meant the game feels a bit less polished than the previous five. Still well worth playing if you like the series, the story and characters are as solid as ever.
Прекрасная игра, правда финал конечно не ахти. ГГ мало того что имеет [spoiler] внутреннего демона который даёт ебеёшую силищу [/spoiler] так ещё и в конце залутал крутого [spoiler] Меха который подчиняется лично ему [/spoiler]. А так игра балдёжная, всем советую
Отличная JRPG рекомендую всем любителям старых JRPG))))
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 11.8K | 88% | $19.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 3.7K | 79% | $59.99 | |
| $4.7M | 9.5K | 87% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 14.3K | 95% | $6.29 | |
| $10.2K | 102 | 75% | $3.99 | |
| $4.9K | 95 | 78% | $2.99 | |
| — | 8.9K | 86% | — | |
| $17.4M | 17.5K | 93% | $23.99 | |
| $5.9M | 23.6K | 88% | $11.99 |