
Civil war has broken out across Erebonia. After his narrow escape from Trista, Rean will take up his sword again on a journey with his Divine Knight, Valimar, in search of his friends from Class VII and a way to end the conflict before its price becomes far too dear...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.2Kreviews | 93% | — | $2.5M |
| $39.99 | 3.1Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
And to be young once more
With love in my heart I must declare this to be the weakest entry to the Cold Steel series. However, that is not to say that it is a bad game. A 70/100 is still a very inpressive grade. As to specifics: The weakest part of the game is story. To preface this, plotwise it is not bad. The plot is engaging, interesting, and actually compelling. The flaws come about from a number of over used cliches and a frustrating lack of influence you feel to the story and world. I won't go into specific spoilers, but there are numerous points throughout the game where your party has a vital goal to achieve, seemingly at the cusp of success having beaten the boss fight, before the boss gets an absurd second wind or reveals they were simply holding back and overpowers the protagonist and team during the after fight cutscene. Fortunately an extremely powerful ally is able to swoop in and save the team and complete the objective on your behalf. This is prolific and can hamper your enjoyment as this feeling that your party is impotent yet is somehow still vital to the story undercuts most of the intense scenes. Mechanically this is a refinement to the previous entry. Both in regards to gameplay systems and general playability. Combat is similar, yet with a enough work to make all systems equally viable and, more importantly, enjoyable. Leaving me to actually want to consider playstyles different to what I am comfortable with (I have actually incorporated tactics using the status effect system, instead of simply ignoring it.) Character build and progression are expanded to allow for versatility and still keeps individual identity for all playable characters. Your casters are still casting, and your dodge tank is still dodging, but they do have other styles that can be used in tandem to at least limit fights from feeling overly repetitive. Art and Sound are simply stellar as is standard for this series. The soundtrack absolutely slaps and the voice acting has some genuine direction and expression to keep scenes truly emotionally moving.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $1.3M | 8.1K | 89% | $8.74 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $697.9K | 4.8K | 76% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 6K | 76% | $19.99 | |
| $2.5M | 2.6K | 94% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 14.7K | 86% | $9.99 |