
The Legend of Heroes: Sen no Kiseki role-playing game series is highly acclaimed by gamers all over the world for its elaborate character portrayals and epic storyline. The Legend of Heroes: Sen no Kiseki and The Legend of Heroes: Sen no Kiseki II have sold over 1 million copies in total.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
绝对是目前为止游玩体验最差的一部轨迹,即便抛开极具争议的剧情来讲也是如此。相比闪1来讲,闪2的主线剧情要短的多得多,但是整体游戏时长相差并不大,因为它塞进了大量极其重复的探索和战斗,闪1里走过的路全都得再走一次,还增加了新的灵窟和幻兽。这些东西放在游戏前中期都还算可以接受,也能从逐渐提升的数值中感到一些养成的快感。但是放在大后期就显得相当的无聊,终章的流程只有四个小时,煌魔城的探索就占了三个小时,走一层解锁一段五分钟的剧情,每一层的探索和战斗体验几乎是一模一样,感觉不如直接让我直接看广告跳过探索;后日谈的试炼之地更是变态,硬生生整了十七层,除了最后的boss之外没有任何新的怪物,每一层除了地图不一样之外也没有任何区别,宝箱里甚至没有任何新的道具,纯是在耗时间。 再说这一部的剧情,玩的过程中其实有很多想吐槽的地方,儿戏一般的战争,自相矛盾的贵族“联盟”(你们到底想干嘛),标榜“中立”的《红翼》(一直在打贵族联盟)。玩到最后我觉得本作最大的问题在于,克洛,或者说整个《帝国解放战线》的塑造实在是难以引起我的共情。我能够理解克洛是一个什么样的角色,他只是单纯的跟宰相有点深仇大恨,又放不下跟第VII班的羁绊。但是我感受不到这个角色的魅力,也不能理解为什么他和黎恩之间的羁绊可以这么深厚。克洛看黎恩那眼神没点情意我是不信的,黎恩更是被抓走的妹妹没在意几回,克洛的名字整天挂在嘴边。克洛跟黎恩的这种绑定关系进一步导致了黎恩的风评被害,显得我心爱的黎哥有点小丑,希望后续的作品能挽回一下我黎哥的形象吧。
전작의 불편한 점을 해소한 후속작
真会断章.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 60 reviews with recorded playtime.
战斗 爽!
剧情延续闪1,画面、战斗、音乐都跟闪1保持一致,没得说,玩了闪1必玩闪2!
目前玩到克罗斯贝尔外传了,终于可以看到3D的支援科的各位了!!!!!这次外传时间线就是接着碧之轨迹的结尾,克罗斯贝尔在对抗帝国的战争。 正作的章节主要就是接着上一章节的帝国贵族派和改革派的斗争,在第一部里面的故事中时不时地出现的两派的斗争,放大化就是战争。全篇任务基本上就是去各地打掉贵族联盟的队友,占领区域,找回士官学院的学生们。对于玩过幻想水浒传系列的我来说这个太熟悉了,船就是梁山伯。看到各位士官学院的学生们在各个地方发挥自己的能力,呼应了第一部的这句校训,成为世界的基石。正片最后的剧情实在是抓人胃口。两部闪轨的断章不知道当时的玩家等得多么焦急。后日谈里从机械师乔治的对话里可以发现,本篇的超规格的机神能加速战争进程,战略地位上也就约等于现实世界的核武,某种程度上的以战止战。 故事安排后日谈里塞了一个17层迷宫有点打乱心流。我一直以为到最后克罗斯贝尔的地方就告一段落了。 前作靠着火车移动,本作就要靠灵脉(很像FF14里的以太流这种说法)这种很玄的东西移动,之前前作一些没法去的地方都可以靠着跑图过去了。后期主要就是靠巡洋舰移动。之前在同一个地方出现的羁绊事件,这次也跟随者剧情发生地区的变动了。 在战斗方面,前期命中率真的好低,黎恩放个技能容易MISS,回避率也不够高,打得比较难受。第一次打了好几次的地方是西风旅团的两位,普攻附带眩晕,另外一个还会放自爆针。两个S技下来,我场上能站着的都没几个了。到了黎恩可以获取变身技能之后,基本上小怪就很轻松了。打BOSS也是主要围绕给黎恩上CP来展开,配上艾丽莎的CP回复,加上班长的50CP回复,黎恩自己的每回合回复20cp的魔法,配上CP回复装备,就直接狠狠地打就是了。 第二种战斗方式骑神战,我怀疑制作组是为了赶上当时的机器人动画的热潮。里面很多台词看了高达会发现有既视感。宿命的对决,不要停下来啊,克洛的人生不就……!主要用好90CP的完美格挡加反击就好,平时血太低记得回复。 音乐方面。士官学院的早晨变成了悠米尔的早晨了。大迷宫的曲子一样十分豪放,然后就是四个元素洞窟的人声吟唱给人印象也很深刻。
拖
煎熬归煎熬,还是好玩的
系统和玩法照搬闪1,那制作团队只能通过剧情说服玩家玩下去。可是这校园内斗级别的帝国内战真的不是在搞笑吗?
与伙伴的一年校园生活结束了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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