
Haunt a suit of armour. Explore an abandoned castle. Recover your memories... and bring the ghosts of the past to rest in this melancholy visual novel about love, family and regret.
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About

You wake up as a ghost, with no memory of who you were or how you died. The only clue to your past is the empty suit of armour you now possess.
As you explore an abandoned castle and piece together your memories, you’ll uncover your tale: A tale of broken promises, regret, and bonds that last beyond death.
But your story doesn’t have to die with you.

The Last Winter Knight is an atmospheric Gothic visual novel that features:
A melancholy story where you play as a ghostly knight haunting a suit of armour, featuring over 100k words.
Point and click segments that let you explore a lonely castle.*
Hand-drawn artwork that captures a dark fairy tale feel.
A pensive piano soundtrack that subtly shifts depending on where and what you examine.
Multiple endings to uncover: Will you remained trapped in your armour, or finally find peace?
*Accessibility note: Instead of clicking, you can hover over objects and hit -Enter- to interact with them. Text can be advanced with -Space-

The Last Winter Knight is 100% human made – mostly by one human, a solo developer who painted each frame, recorded and edited every track, typed every line of code and constantly agonised over word choices. Thank you so much for checking out this game and huge labour of love!
A special thank you to the people who helped make this project possible:
Wanpans Armoury for providing armour foley, playtesting and acting as a consultant for medieval arms, armour and general knowledge. There are many, many breaks from reality in this fantasy game, none of which are their fault.
Cobaye and Sammy L. for playtesting and moral support.
ArcanaXIX for the haunting cello performances.
n3ur0515 (Neur) for editing the trailer.
Jason Cura for additional last-minute audio assistance.
And friends and family and for their support.

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Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gorgeous hand-crafted artworks and haunting melodies wrapped around a beautifully executed story of love, loss and regrets. [h3][u]Gameplay & Settings[/u][/h3] I have made no secret of loving everything I’ve ever read by [i]ENDYSIS[/i]. I have been waiting patiently for this novel's full release to drop. The artwork is hand-crafted and the music performed by the developer themselves (with additional cello performances by ArcanaXIX). [i]A complete labor or love spanning three years in the making.[/i] [u]Gameplay Tips[/u] 🔹The game has interactive elements you can click on with your mouse or by hitting enter. When you have explored all the interactable items in a room the frost around the screen will disappear. 🔹During the story you will play as more than one character and traverse the story through both the present and the past. Additional details about characters and the world will be kept in your Codex. Any inventory items you pick up will be used without having to go into your inventory to select them. 🔹There is no gallery but you can take your own favorite moments by hiding the hud (hit H) Settings & extras include; display options, skip text options, skip options, and audio controls. Extras include endings and credits. There are also lots of save slots. [h3][u]The Visuals & Audio[/u][/h3] The artwork is hand-crafted with subtle animations in each scene like falling snow, or the flicker of a lighted candle. The music is a piano score composed and played by the developer themselves with some ambient sounds added such as the wind howling or iron creaking. https://steamcommunity.com/sharedfiles/filedetails/?id=3734791253 https://steamcommunity.com/sharedfiles/filedetails/?id=3734791156 [h3][u]Overall Experience[/u][/h3] The story told is haunting, tragic and beautiful. The meshing of interactive elements within the story keeps it fresh (also if you read the write ups for each element more than once it will give you additional text). I am highly looking forward to [i]ENDYSIS[/i] two future projects (one coming up soon called Unquiet Grey). If you love well written and illustrated gothic tales I highly recommend this one.🖤 [hr][/hr] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote] [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
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Languages: English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很美的故事,细腻的情感,富有感染力的文笔与交互设计,精美的制作,非常推荐。以下打码内容含剧透。 0,我貌似是目前唯一的中文评论??非常建议大家跨越语言来品味优秀的视觉小说作品,本作英语不难,四级就能懂差不多了。 实在觉得难啃的,推荐一个翻译器 Renpythief,几乎可以用于任何引擎的视觉小说游戏,翻译质量也很不错,b站搜索可免费下载免费使用,可以直接接到steam上。(我不是广告) 1,温馨提示:作为一个亡者回魂探寻过去和记忆的故事,请玩家务必认真记下故事中每个人的名字{最好是拼写都记下},有大用处!!! 2,要全收集还有点难度啊(当然,不收集也不影响主线游玩,只不过会错失一些彩蛋和过去的细节)。由于故事本身非常完善很好细品,所以还是建议大家多存档,多交互,可以发现作者很多巧思。 我其实还有挺多想知道的细节没有发掘出来,非常好奇,所以[spoiler]你们谁有把抽屉里红发女人相关的故事发掘出来?还有和ostara公主决斗的那天的细节到底如何? heimdall公爵说只有raimund王子被oatara公主杀掉才是他的计划之中,其他惨案全是意外,他到底扮演了什么角色?如果可以告诉我的话非常感谢![/spoiler] 3,观后感我不好在这里讨论,因为无论说啥都会剧透,总之非常欢迎自己探索。我很喜欢里面一些微妙的宿命的回环,挺令人唏嘘的,[spoiler]比如什么“一切都是原生家庭”啊,“屠龙者终成恶龙”啊,"多年媳妇熬成婆(不是)"[/spoiler] 4,以下是对于角色的感慨,打码部分有剧透。 (1)对于作者Endysis:之前我就玩过作者的免费作品以及几个demo,被故事、文笔、音乐、美术整个协调一致的独特风格和氛围感所折服,作者还是一体机(连钢琴背景乐都是自己弹奏的),我太佩服了。你可以感受作者对于作品的爱意,倾注爱意的作品也有着独特的气质。 在这个视觉小说中很有意思的一点是:主视觉是第一人称(主人公视角),不过在某些地方偶尔会转换到第二人称(故事的记录者视角)来旁观你,有种微妙的打破第四面墙的感觉。在玩家扮演主角扮得十分沉浸的同时,又能感到自己的每个选择都在全视之眼的观测下,各种意义上的代入感拉满。比如,当我选择了一个我以为好但实际走向毁灭的选项,旁白会微微转向作者视角”我原本可以写你是如何搏斗逃出生天,但是可惜这不是一个童话故事“,很微妙啊。 (2)主角:[spoiler]女爵对自己后半生的描述,相对于故事中的的少女时代,简直轻描淡写。少女时代的她确实就是个小女孩无知愚蠢,但是之后的她感觉性情大变,我都没有预料到她也长成了一个杀伐果断冷酷无情的人,甚至某种程度上再步了她父亲的后尘。她的兄嫂受的苦,她不知情且未能理解,导致到了她自己这一代同样的悲剧(leitner家和heimdall家的无妄之灾)、同样的母子矛盾(虽有区别,但是siegfried和Tristan被独裁专制的父辈打压何其相似,连 you ungrateful bastard这种话都和她父亲一模一样)、同样的扭曲(siegmund因为私心不想让Mirijam做tristan的妻子,sieglind也因为私仇难以接受margaret)。[/spoiler] (3)tristram的传承: [spoiler] 阴差阳错继承了来自兄嫂女儿和女主儿子双方的血脉(话说,siegfried和magaret不算近亲结婚吗是表兄妹欸),有Mirijam一样的金色眼睛,和tristan一样的温柔神情,也难怪女主不愿直视孙子的脸庞。一个家族,四代传承,无论过去3代爱恨情仇如何,从结尾来看,winter家族在传承到tristram后仍在正轨上,并且他会追溯mirjam的故事,也很唏嘘了[/spoiler] (4)[spoiler]Caius王子:在记忆碎片中来看,其实不是个好战的敌人,是个有勇气和责任心、又理性温和的人,很有魅力了 [/spoiler] (5)SNOW:[spoiler]可爱的snowflower,心系主人的小马,小动物视角的故事口吻很可爱,结局因为保护主人的执念变为铁兽也叫人想哭。故事里还有个细节,tristan给自己的徽章就是按照snow设计的,但从战场回来后再也没有用过这个徽章。[/spoiler] (6)[spoiler]兄嫂:苦命鸳鸯,故事的主角,俩人的刻画已经够多,我觉得没有什么盲点可继续讨论的,希望哥嫂幸福[/spoiler]
Finished in about three sittings over 4.5 hours. This game is both a visual novel and closed-box mystery about ghosts, knights, abandoned castles, tragic families, yearnings, secrets, lies, misdirection, and so much more. Your character's amnesia is played with and turned on its head; every time you recover memories, read old diaries, or examine objects, you learn things about your character that recontexualize who you are. Keep an eye on your "Lore" and "Codex" tabs as you discover plot twists, the writing might surprise you. The ending was bittersweet and had me thinking about it hours after the fact. Could things have ended differently? Was this path the only way out -- for the protagonist and for their loved ones? One thing's for sure: replaying the story after getting the true ending is *immensely* rewarding, as you can now understand all the forshadowing and misdirection the game puts in front of you in the starting hours. Highly recommend if you like bittersweet endings, messy romances, and broken characters getting a second chance at fixing their mistakes in their afterlives.
制作了汉化补丁,有需要请在主页简介处取用 有任何问题欢迎反馈喵🥰 食用方法是解压后丢进根目录覆盖即可
Wow. Just Wow. I have played myriad of visual novels and interactive fictions on steam with several accounts, on itch.io, on other sites. Well I can't say I have read all of them or claim that since I have never been very interested on the Japanese side which makes a good chunk of the products. Many vn/if hooked me with their story, made me feel emotions. But one of them was always special to me. In my head ranking there was a tier only for that. --Finding Paradise--. Now I am glad to say it does finally have a friend at the top of that list. I won't say anything about the game, I won't try to convince you by saying how good is the story or the art. I just want you to trust me on this. Go blind and live this experience. You won't regret a second you pass in this story.
Hauntingly beautiful in the best way. Calling it a labor of love is very accurate. The care and attention to even the smallest details comes across in every illustration, every tender note playing in the background, and in every written word; even in something as simple as the codex. Most of the mystery seems quite predictable at first—which is not a bad thing at all, quite the opposite actually, since it is executed beautifully. Still, there were some bits later on that caught me by surprise after all. In hindsight most of the clues to get to those revelations myself would have even been hidden in plain sight. Which was interesting to think back on, just for another realization of how well the entire story and cast of characters have been carefully planned out and brought to life. I've got a handful of endings left to look for, and some achievements left to collect. No complaints there; I'm looking forward to return to this story after letting it settle for a bit. The only thing I was missing by the end, though, was a gallery. I'd love to go back and revisit some of the lovely art eventually, if at all possible. I played through the entirety on Steam Deck and it worked without any issues, even with it not being fully verified for it. Although, in my experience, for controls it is best played using the touchpad as a mouse. It felt like the buttons didn't work quite right. Personally that wasn't a bother for me; I like playing my VNs like that on the Deck, but ymmv. It took me around ~7 or so hours to reach the true ending (SD messed up the playtime), and that was with me messing around with a lot of the dialogue choices (and occasionally idling for a little bit). It doesn't overstay its welcome, but doesn't cut itself short, either. A fitting length that's easy to get through in one or two cozy sessions. Overall, The Last Winter Knight is an easy recommendation, and I'm looking forward to any future releases by ENDYSIS!
I play and enjoy a wide variety of games. However, it is rare for a visual novel to truly get its hooks into me. This one managed to do just that - and in a way that hurts. My first playthrough took me just under six hours; it should be noted, however, that I am a fast reader. The Last Winter Knight tells a story about family, conflict, regret, and guilt. It is accompanied by a beautiful soundtrack and wonderful artwork. The writing is bittersweet, and the primary characters are portrayed with great depth and nuance. They are human, imperfect as such, and it is precisely this imperfection that causes pain to both themselves and their loved ones. I cannot say much more without venturing into spoiler territory, but I played The Last Winter Knight with a painful knot in my stomach and, at times, with tears in my eyes.
Absolutely enthralling story and gorgeous artwork! Every character feels human and imperfect in the best possible way. Some sequences in the endgame are quite text heavy, but honestly I didn't mind as the writing is really good The game is going to stay with me for a while and I will be forcing all my gothic loving friends to play it!!
Winter Knight is first and foremost a fantastic mood piece. Its visuals, story telling, music, everything is doused in this absolute sense of grief. Mechanically more of a mystery, the player reconstructing not just who done it, but what was done and why and who you are to even care, but all of that is second to the melancholy, the longing for a kinder world that was not and will not be. In some ways Winter Knight is a “””deconstruction””” of the classic tales of of knights, Tourneys, courtly dramas vile temptresses and family drama, but calling that feels utterly crass. The way it takes these things feels more akin to stressing the ideas looking at them harshly but with sympathy, and wishing that the connective tissue of these knightly fantasies were stronger and truer. Instead its a fantasy setting where, warring and feuds are first and foremost utter tragedies. Where winners are more survivors, bitter and torn instead of triumphant in their victory. There is a sense that this story wishes you to look at (almost) every character, not uncritically, but sympathetically. Inversely it asks you to look at every character primed to be loved with criticism as well as your sympathy. There is especially a focus on a feminist lens in the story telling, (as in the political and philosophical school and not the thought terminating cliché chuds have turned it into), The particular suffering of women in a medieval social system is handled with an immensely thorough and thought out covering topics of dowry, social ostracism, rape culture, SA, ♥♥♥♥♥/Maiden dichotomy, adultification, internalized misogyny, and all this with a serious, but extremely gentle hand. The SA for instance is a core story bit, not leering or taking pleasure in the drama of it. Its utterly heartbreaking, infuriating, and cuttingly real while offering the victim a certain level of genuine privacy. A lot of fantasy settings import our histories misogyny without much thought to it, and in this game absolutely nothing feels thoughtless. I stress the mood and ideas since I really do feel that is the focus of the game, however, the game’s starting premise is also compelling on its own. You wake up, a disembodied spirit in a suit of pristine princely armor in a decayed castle. You have no idea who you are, but know you are someone who is tightly connected to this armor, and this castle, and that something went very wrong. From here as stated before you basically uncover this haunted house, as one of the many people haunting it. Despite this haunting I spent far more of my time crying and mourning than afraid. See the worst thing about this haunting, in which everyone involved is now just a ghost, a memory, is there is nothing one can do to fix or prevent this tragedy. This all happened a long time ago, there is nothing to be done. There is only the catharsis of understanding and forgiving waiting for you, mending, making things better beyond small kindnesses far too late is off the table. That’s part of what gives it this deep longing for all the choices and options taken off the table. Things that should have been said should have been done. There was one particular exercise, where one you are given free reign to do a little religious action that has shown to give some comfort to the dead. The game offers you the option to remember and offer this kindness to everyone you deem worthy of it, or in another frame, if there is any point in denying these people this gentle action of… not quiet remorse, but again kindness. I felt, when it was all over, that there was no meaning in hesitating. All I could do, I think all we ever might be able to do, is be kind.
I absolutely love this game, its art style and memorable soundtrack are amazing but what truly stood out to me is the story. The story in this game is what I can only describe as beautiful and will stick with you long after the game ends.
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