
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game
great game but keeps crashing
Great gameplay, interesting story! Well polished for a early access game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.2M | 46.4K | 91% | $19.99 | |
| $19.4M | 21.9K | 98% | $29.99 | |
| $19.4M | 35.7K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339.2K | 709 | 78% | $11.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| $22.5K | 35 | 74% | $19.99 | |
| $16.5K | 49 | 12% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es perfecto, la sensación del sol de la mañana y el oceano en calma... ponerse a trabajar de a poco para darle una esperanza a la humanidad... navegar y navegar... PAZ
gg
Overall I really enjoy The Last Caretaker, it has an impeccable atmosphere and sense of isolation in the game that I really do find so intoxicatingly addictive. That being said as an early access game there are many things that could be improved. Sound Design: It feels like there are many missing sounds in the game, hitting the growth bases where the monsters come out always has a metallic clang instead of a more organic sound. Waves could do with more sound, sloshing against surfaces and stuff like that, since now there's just kind of one main sound for waves and it doesn't feel very reactive to the environment. UI: Simply put its very very barebones and unintuitive, just feels like they ripped it straight from Conan exiles or Ark or something without much improvement in any real way. UI DESPERATELY needs to be reworked and simplified, also it'd be nice to include a way to access the pc terminal info like logs from your character, either via an object or just a menu option. Voice acting: The writing of the logs and more ambient stuff like the intercom voice are actually quite nice IMO which is really rare for a survival game. I haven't cared this much about a survival game's lore or story since Abiotic Factor. The problem here though is the main voice actress for the game. Don't get me wrong I'm sure she's a good voice actor and all but her inclusion as this constant back of your mind voice just really ruins a lot of the grand and profound moments in the game. She just sounds like an anime character or something, childishly hopeful and optimistic and honestly she reminds me of the little robot from the ethereal scenes in Clannad. Anyway, she's just kind of the wrong vibe for the game, instead having a more robotic voice would feel much more appropriate, something that doesn't feel so human, more cold and calculating, like the voice from Subnautica. To me the subtle beauty of The Last Caretaker is that a robot, this cold unfeeling machine is suddenly urged to save humanity and from that there's a lot of beauty but being followed by this constant human force just undercuts the feeling of pursuing a task out of duty through isolation. Instead it could be nice to have the voice actress somehow come into play later on after you accomplish some of your mission but only in bits and spurts. You're told at the beginning of the game by the intercom that you will not be thanked and I feel like it could be a nice reward later on to finally hear a human that you've helped be so thankful. But her being a part of the journey from step one really undercuts that feeling of "why am I doing this" which to me was so profound. Anyway that was a rant, sorry. Enemies: Enemy variety is currently pretty limited, honestly it'd be nice to see more types, right now there's just 4 main types and while cool I would really like to see more variety, more fatal types, and some that inconvenience you in the late game. Sharks are unbelievably easy to fight late game and angels are pretty easy too. I don't know exactly what could help but expanding the combat systems and enemy variety would help a lot. Performance: As said in many reviews performance really does need to be addressed, at the minimum allow the player to fully turn off raytracing because as it stands you can only turn off pieces of it, not the entire system. Perhaps its load bearing to some degree I'm not sure but if I can run cyberpunk or KCD2 or Red Dead 2 on max settings with stable fps I should be able to do the same here and yet performance is notably not great. That's all I have for now but hopefully someone appreciates some of my thoughts. I do actually really like this game and I'm excited to see it tighten up as time goes. Hopefully this won't just be plopped out one day. Still I'll update if I think of anything else. Edit: Also now having engaged with the human creation mechanics, I'll be real the whole system sucks, it just feels way way way too granular and detailed, why are there height requirements to be a teacher? Why is it ok for one job to literally be a foot tall but another job has to be a real average height? It just feels like it gets in its own way, I think the system should be simplified or made more robust in a way thats actually engaging. This is easily the worst part of the core experience of the game.
Got the game because of The Mighty Jingles
Je donne pas souvent mon avis, mais ce jeu est bon ! il fait galéré dans le bon sens du terme et qu'est ce qu'il est beau ! Par contre les putains de larves... j'ai eu envie de passer a travers mon écran moultes fois, mais sinon a part ça c'est un régale, il aurais étais plus cohérent et beau d'ajouter des petites iles, et d'ajouter un énorme ( vraiment gros ) boss dans les fonds marins un truc qui fait flippé style Kraken. peut être aussi des épaves de bateau a loot. Mais c'est propre ! bonne continuation au développeurs. Lâcher pas le jeu, améliorer le !
its a lot for fun for me
jogo bem divertido e com várias missoes pra fazer, gostei
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.