
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IT IS GOOD GAME
Incroyable que dire, c'est assez complet et pousser, recommencer 4 fois juste pour mieux faire, jai pas fini lazarus encore Souci au niveau des fabrication des barile a essence qui se lance pas meme avec toutes les ressources Mais que du bonheurs on voie pas le temps passer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mostly loved the game but one design choice almost ruined it for me: Autosave only happens when you complete an objective, for the rest it's only manual saves which means you're going to forget and have to waste an hour repeating what you just lost to one single poor decision. When I finally felt like going back to the game after that exact thing happened I was far away from my boat, got on my jetski and started driving back then boom, fog. A thick and useless fog appears out of nowhere, the jetski's handling being what it is, I got lost very quickly. With no map, no hud marker for my boat (even though I turned it on to avoid that exact situation) or anything else to help me reach my goal, after 3 minutes I decided it wasn't worth the trouble just to get to replay the last hour I've lost during my previous session. A great game but these few issues managed to made me uninstall and prevent me from recommending it.
das macht echt freude. n bissel exploring und n bissel tüfteling und n bissel rumballering. ganz entspannte mischung. Grafik und FPS auch top.
затягивающая игра ,не скучная счёт постоянной прокачки
AWESOME
Game's good. Get it, hopefully on sale, but it is worth the price. Combat is iffy. Feels stiff and isn't quite too in-depth. Enemies get stuck on things relatively easily, and there are only a few enemy types. With only a handful of weapons, it's fairly easy to just stick to one and forget the rest. Crafting and survival are excellent. Systems in place don't feel too punishing for not stocking up on resources, and the actual difficulty of setting up production is relatively small. Resources are scarce enough that you don't want to use everything the moment you get it, but plentiful enough that you never feel stuck. My biggest selling point for this is the world. It's beautiful in its bleakness. It feels like you woke up the moment after everything went wrong. You're not saving the planet, because it's too far gone. You are using the resources you have to ensure a future elsewhere. Just dark enough to feel despair, not too dark that there isn't hope. The devs are also focused on making this a single-player narrative experience. I love that a bit more than most in the genre. I think multiplayer is great to have fun with friends, but that would completely destroy the 'Last' in the Last Caretaker. It's my personal favorite survival crafting game as of late, and I don't think I can say other games in this genre make it feel this good to be alone. Does the game have issues? Yes. Is the game worse because of it? Not in my opinion. Worth every penny.
très bon jeu de recherche et de survie bien qu'il manque une carte pour ce dirigé dans les bâtiments pour êtres plus précis (les lieux déjà visités qu'on ne tourne pas en rond ).
Like a high tech raft very fun. However we need a little more direction and space on the boat. Also add multiplayer
GAME DOESNT START, ive played for like hour and a half, decided to come back a while later and now it doesnt launch, it crashes everytime no matter what i change, ive tried every "solution" and nothing, and I cant get a refund cause its been more than a month since i bought it, the game was fine to play, but I CANT PLAY IT EDIT: After 2 hours i finally have found the way to make it work, if you have the same issue just type "-dx11" in the launch options and it will launch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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