
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 13.8Kreviews | 86% | — | $19.3M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1663 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like a lot of aspects of this game: art, music, theme, crafting, and the traveling are all really good BUT, I'm on the literal second story mission and trying to complete it is literal hell. The mission to visit the Lazarus destination is literal horror. It's crazy dark, the music is tense, and there are literally an endless amount of leeches that can jump hundreds of feet in the air and glitch through floors/walls and there will be hundreds on your screen at one time making it impossible to do anything. I literally went in with over 300 rounds of ammo and burned through it so fast that once I made it to the Main objective I was trapped. I'm not going to continue playing till the leech nonsense gets fixed because they are everywhere, in then ocean at POIs, in the story objectives. It's has literally ruined my experience with a really great game, that I will not continue to play until it is addressed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
| $27.99−20% |
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| — |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is super interesting and super fun, BUT it needs ALOT of improvment. It is obviously in an early access state but PLEASE optimize the game. My specs are above the 'recommended' requirements but yet I have to run it on low graphic settings just to get anything above 30 fps, where it still lags a lot. The game doesnt have a lot of graphical settings to play with, where its just the overall graphic setting you can choose rather than individually changing shadows, textures etc. The combat is probably the worst gameplay wise and most enemies I have met so far on stations aren't that interesting they are just tiny blobs and bugs, which are WAY too annoying to kill. The sandbox and management mechanics stand out in flying colors and is definitly one of the best parts of the game, but the lag and combat really destroys it. I am excited to see how Channel37 will improve on the game in the future, and im praying for an update that really optimized the game.
it's very fun but some keybindings need improvement
A fun new take on the survival genre. Kind of like Raft but slightly less sandboxy and a bit more guided/mission-based. That's not to say that you have to follow the missions, you could just sail around doing your own thing, but the guidance creates a bit of purpose that was a bit lacking in Raft.
I love this game, it scratches an itch very few games do, the resorce gathering aspect, wiring mechanics, and exploration. Honestly feels very similar to prey in som regards with awesome factory setups
nice game if you love grinding
Game is unoptimized and run like wheel barrow with shaky wheels. FPS max out at 47 and drop to 30 in no time. Frame freeze and random crash as mentioned in other 10% of users. A lot of work needs to be done as it is early access game. Also story make no sense it should have build in same theme as satisfactory where you visit a alien planet,
It's both quite enjoyable and quite playable. A lot of Satisfactory vibes. But that's more of having a mostly crafted and explorable world with crafting aspects and an overline goal oriented story thrown in. Did have a few crashes with it, but that's what early access can also be about. I've spent a lot of time in Satisfactory and this has some similar vibes to it all. Well worth getting into now and also looking forward to what the final version will look like. It's something I may start again when that happens. It's easy to loose yourself in the exploring aspects.
This is another chill chaos game for me. There are some tedious building mechanics and not a wide variety of hazards, but it is quite enjoyable to me. You are a robot in a dead world. Your task is figure out why you are alone while trying to rebuild the human race. On your journey you will gain levels so you can build better equipment to aid you on your path and platforms for more and more resources to get you where you need to go. It is pretty straightforward and simple when you figure out WHY you are doing what you are doing. I am currently in the end game and have to wait for more updates because I have pretty much ran out of content, but I can say the 120+ hours I have soaked into it have no brought me grief and I am waiting for more!
Great game, horrific performance. I really want to recommend this game because the core gameplay is excellent, and I've had a lot of fun with it. Unfortunately, the performance has become the biggest obstacle to enjoying it. I've tried every fix I could find on Google and YouTube—updating drivers, changing graphics settings, verifying game files, tweaking Windows settings, and more—but nothing has improved the experience. The worst part is that the performance gets progressively worse the longer you play. What starts as minor stuttering eventually turns into severe lag, massive frame drops, and long pauses, making the game nearly unplayable until you restart it. I understand this is an Early Access title, and I expect bugs. However, optimization and stability should be a much higher priority. New content is great, but it doesn't matter if players can't enjoy it because of the technical issues. The game has incredible potential, and I sincerely hope the developers shift their focus toward QA, bug fixing, and optimization before adding more content. I'll happily update this review if the performance improves in future patches, because I'd genuinely love to recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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