
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommend this timewaster. Still in early access, new content is coming on a regular bases and the community is great. Do not buy if you are expecting a flawless game, put it on your wish list and wait for 1.0.
It's not that it's bad. I just find the progression and leveling of the main character to be boring, especially the crafting and what I get to build... Fourth level of a battery? Hmmkay. Whatever. I get to craft cables?? pass. It could benefit a overhaul of collectibles. Special human relics, where I get to place them (and keep it on a special display?). How about finding paintings, a wine bottle. But I get that it's still in early access so it has a chance to capture me again. Let's see.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes absolutely yes! Will stop playing until the game is finished now. It's a whole new subnautica feel.
Le jeu est nickel, y a pas de problèmes MAIS... Faites qu'on puisse réassigner nous mêmes les touches de contrôle de l'autogyre par pitié ! Ou vous avez vu que l'engin file en arrière quand on essaie de tourner à droite et que les moteurs se coupent quand on veux accélérer ? (c'est pas tout à fait ça mais c'est quand même horrible) Et profitez en pour réparer tous les trous dans le réservoir de carburant. La conso de 100 litres au kilomètre c'est un peu abusé. C'est un hélico de poche, pas un lanceur spatial... Merci !
Игра очень затягивает и благодаря лодки она мне очень нравится но не хватает мультиплеера
Explore abandoned places, collect stuff, upgrade yourself and your ship. Glorious views, excellent art, fantastic design, there's also probably interesting story if you can get away from exploring abandoned places, collecting resources and upgrading. You can also build machines, but not a lot. I especially enjoyed exploring places and collecting stuff. In fact, that's what I was primarily doing: exploring and collecting, occasionally building machines and upgrading. If you enjoy exploring places and collecting junk this game is for you. I know I enjoy exploring places and collecting junk, so this game was for me, I got sucked in from the first minute and I can't get unstuck.
I really, really wanted to like this game, but the poor optimisation and constant crashing just ruined it for me. Perhaps something to come back to when it eventually is a bit more optimised. I appreciate my system is quite dated, but it shouldn't have struggled as much as it did running this game. Refunded for now, might come back later.
Игра классная, но очень хотелось бы увидеть кооп в ней. С другом в разы будет веселее
Wait for release. It's probably the best looking game i've ever played but it's plagued with balance, pacing and tonal issues, but most of all horrific bugs that get compoundingly worse the longer you play. Even though the writing and lore are weak and hamfisted and the combat being repetative and sometimes quite tiresome, it's still a very fun exploration game with a lot of secrets to find and comes with a welcome twist on the usual open world survival crafta. More than anything i wish they'd replace the schmaltzy female voice in my head with something more appropriate, even straight forward text-to-speech would be better than what it has currently.
I don't have that many hours in this game yet, nor have I progressed very far (I suffer from a severe case of exploration and hoarding syndrome), but based on what I've experienced so far, I can confidently say that this is a game worth paying attention to. I like the futuristic setting. I enjoy the ship progression system and the development of our little robot protagonist. I love the endless ocean and the central concept around which the entire gameplay loop is built. Of course, every game has its strengths and weaknesses, and this one is no exception. Here are the things that stood out to me the most and that I believe deserve additional attention and consideration: [b]1. The ship should offer more progression options[/b] The ship is the heart of the game. It's where we spend most of our time and how we travel from one adventure to the next. Despite its importance, I feel that not enough attention has been given to its development. It's the year 2100-something, I'm an ultra-advanced robot, so why am I sailing around in what essentially feels like a 20th century vessel? Why can't I modernize it, upgrade it, expand it, or eventually replace it with a larger one? I understand that the current design encourages players to be creative when optimizing limited deck space, but in my opinion, that's not the most satisfying solution. [b]2. The lack of a clock is surprisingly frustrating[/b] From the beginning of the game, I noticed the absence of a proper clock. The only one available is on the ship, which makes it largely useless whenever you're exploring on foot. Early game nights can be particularly dangerous because of the worms and adding a small clock somewhere on the HUD doesn't seem like it would be a difficult feature to implement. [b]3. The tool bar desperately needs more slots[/b] The tool bar should have 10 slots instead of 8. Even when carrying only the basic tools and a weapon, I constantly run out of space. Inventory management shouldn't become a struggle simply because there aren't enough quick-access slots. [b]4. Weapon restrictions don't make much sense[/b] Why can I equip only one sidearm and one long gun? My backpack can apparently carry hundreds of kilograms of scrap, but I can't bring both an electric rifle and sniper rifle at the same time. The limitation feels arbitrary and doesn't really add anything meaningful to the gameplay. [b]5. The story needs to be communicated better[/b] After roughly 50 hours, I'm still not entirely sure what's actually going on. As far as I understand, Earth has been flooded, I'm a robot, and my mission is to raise humans and send them into orbit. Beyond that, the narrative remains somewhat vague. There may be more story hidden in the game, but so far it hasn't been presented in a way that kept me engaged or informed. [b]6. The game often fails to explain important mechanics[/b] I've had to look up answers on YouTube multiple times because the game doesn't adequately explain certain systems. The most recent example was the whalelike machine that supposedly extracts oil from the ocean floor. I didn't know how to charge it. I didn't know I could dock to it. Maneuvering my ship around it was frustrating (another thing to look to). Once I finally managed to power it up, it submerged and disappeared. Now I'm left wondering: when will it return? Where will it surface? How am I supposed to track it? There should be some clock counting down on map at least. A codex, manual, or ingame journal explaining basic mechanics would go a long way toward reducing confusion. This wasn't the first time I encountered an issue like this, and I doubt it will be the last. [b]7. Some bugs still need attention[/b] A few quests appear to be bugged, such as the mission involving placing sharks into tanks 1–3. Some items also don't seem to work properly, including the large resource crate. That said, the game is still in development, so I assume these issues will eventually be fixed. We also desperately need power sockets working in longer range or multisockets. It would also be nice to see more progression options for the robot itself. After around 50 hours, I'm already approaching the maximum level, which makes character development feel somewhat limited. So far I did send only like 6 humans to orbit, visited maybe 10 locations, that's early game basically and I am nearly maxed out. Overall, the game is moving in the right direction and is absolutely worth keeping an eye on. It clearly isn't a finished product yet, and you can feel that while playing. At the same time, there's no doubt in my mind that it's already a good game, and with continued development it has the potential to become a great one. Good job and good luck devs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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