
The Last Campfire is an adventure, a story of a lost ember trapped in a puzzling place, searching for meaning and a way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 8 → 13.57/day in the week after.
About





Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 20.6Kreviews | 97% | — | $341.1K |
| $14.99 | 2.6Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Non mi sono neanche accorto di averlo finito, DIVORATO. Il prezzo e il tempo necessario a finirlo non rispecchiano minimamente la profondità dei temi trattati e la delicatezza con la quale vengono affrontati, un inno alla vita che alcuni capiranno più di altri. Un piccolo capolavoro per trama e narrazione (voce fuori campo e non). Gameplay semplice e intuitivo, puzzle di media difficoltà molto ben studiati.
[h3] Texto de cabeçalho [/h3] [code] [quote=Wendrex] # 🇺🇸 English # 🔥 A Quiet Adventure That Says More Than Many Games With Hundreds of Hours *The Last Campfire* was one of those unexpected games that quietly stayed with me long after the credits rolled. I went in expecting a charming puzzle adventure, but what I found was a heartfelt journey about hope, loss, compassion, and moving forward. It's a game that doesn't try to impress you with spectacle—it earns your attention through thoughtful design and genuine emotion. --- 🎮 **Gameplay** The core gameplay revolves around exploration, environmental puzzles, and helping lost souls throughout the world. The puzzles are clever without becoming frustrating, encouraging observation and experimentation instead of trial and error. One thing I really appreciated is how the game continuously introduces small gameplay variations. New areas feel fresh, preventing the adventure from becoming repetitive despite its simple mechanics. There's no combat, and honestly, the game is better because of it. Every moment is focused on exploration, storytelling, and discovery, creating a calm pace that perfectly suits the experience. --- 🎨 **Graphics & Audio** The art direction is beautiful. Every location looks like a living storybook, with soft lighting, expressive environments, and a color palette that subtly reflects the emotional tone of the journey. The soundtrack is gentle and atmospheric, never overwhelming the player, while the narrator adds warmth and personality that make the world feel even more intimate. Performance is consistently smooth, allowing the game's atmosphere to remain uninterrupted. --- ⚖️ **Difficulty & Progression** The puzzles strike an excellent balance between accessibility and satisfaction. They make you stop and think, but rarely feel unfair or artificially difficult. Progression feels rewarding because each new area introduces fresh environments, memorable characters, and meaningful little stories rather than simply increasing the challenge. The game values curiosity more than mechanical skill. --- 🧩 **Fun & Replay Value** While the adventure isn't especially long, it makes excellent use of every hour. The motivation to keep playing comes from wanting to see what lies beyond the next path, solve the next puzzle, and help the next lost soul you encounter. It's also the kind of game that's worth revisiting later, as its themes and subtle storytelling become even more meaningful with a second playthrough. --- ✅ **Final Verdict** *The Last Campfire* is proof that unforgettable games don't need massive worlds or nonstop action. Through thoughtful puzzles, stunning art direction, and heartfelt storytelling, it delivers an experience that's peaceful, memorable, and emotionally rewarding. If you enjoy puzzle adventures, environmental storytelling, and games that leave a lasting emotional impact, this is an easy recommendation. **⭐ Highly Recommended. A small adventure with an incredibly big heart.** [/quote] [/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $341.3K | 491 | 74% | $19.99 | |
| $341.4K | 1.1K | 77% | $14.99 | |
| $340.9K | 1.3K | 93% | $6.99 | |
| $340.8K | 959 | 92% | $14.99 | |
| $340.7K | 3.1K | 97% | $6.99 | |
| $340.6K | 633 | 80% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 88% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.9K | 82% | $24.99 | |
| $2.4K | 9 | 89% | $14.99 | |
| $6K | 136 | 75% | $3.74 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $14.99 |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $1.99−86% | — | — | #67 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体非常有意思,有点像拼拼图,每个解密的碎片拼起来了一张完整的地图,很耐人寻味,然后里面其他余烬人说的话也非常的有哲理呀,然后唤醒绝望的余烬人的小关卡的难度也刚刚好,完全不会卡关,就是日记的寻找可能需要下点功夫,有些地方实在是想不到,但是不要求完美的还是很轻松就可以通关的
好玩的解密游戏,很有意思,有几个比较难,但大多数都很简单
гуд, единственное у меня траблы на геймпаде были, с перемещением платформ, кубов, табличек, плаваньем, пришлось дополнительно иметь под рукой мышь, хз в чем проблема, игру рекомендую
Говорят, что в этой игре очень много смысла. Видимо его показывали на экране ровно в тот момент, когда мой глаз уже закрывался от происходящего "ничего". Я, конечно, понимаю, что сама игра такая. И я прекрасно знала куда я иду. Но все же от игры на 6 часов за эти деньги я ожидала немного большего. Идея хорошая и она ясна даже тому, кто особо не вдумывается. Но подача настолько унылая, что вызывает рефлекс "школьника" с желанием вздремнуть на уроке каждые 5 минут. Без лишнего энтузиазма игра просто нормальная. 6 угольков из 10!
The Last Campfire is a short, but cute, puzzler that is very chill to play. Really nice artstyle and environments, with some calm music playing in the background. The puzzles are pretty easy for the most part, with the latter ones requiring a little bit more thinking, but still doable. Not necessarily a bad thing, just don’t expect much of a challenge. Unfortunately, I couldn’t get invested in the story or the characters that much personally. I feel a lot of the themes of messages just went too quickly and over my head. But I’ll admit that is probably a me thing and not the game’s fault. However, my biggest complaint is that there’s quite a few glitches. Mostly graphical, but there was one time I got stuck in the terrain and I had to restart the game. But I can’t complain too much as it is an indie game. Despite my mixed feelings, it is still a pretty solid game. It just might be that it’s not my type of game. Personally, I would only recommend getting it on a sale. 3 / 5
对于我来说,不是很有意思。解谜本身很有意思,故事也很有哲理,我认为可能隐喻了成长。但是,我不喜欢搜集和寻找的过程,我喜欢无目的的游弋,或者有清晰的指引,不喜欢像没头苍蝇一样乱转,在这个游戏里我就这样转啊转找东西。 不过,我一共只玩了几个小时,未来应该还会再玩。
A great little cute puzzle-adventure game. The puzzles are quite good overall and the game gives you Zelda vibes in that area. 2-3 of them (out of 21) really made me think. The story is not very touching or memorable but it still managed to leave a heartwarming taste in my mouth. It was a great 7h experience that I can strongly recommend.
神作!!第九艺术!!每一个角色都是好人,玩的人心里暖暖的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.