
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game totally scratches the itch that bethesda games have failed to for 15 years. Just finished my first playthrough at 67 hours and I wish I could wipe my memory to experience playing this for the first time again. Biggest complaint is that out of the box the game chugged pretty frequently but after messing with the graphics settings i was able to completely fix the issue.
Lots of fun and good story. A bit jank at times but not bad. A bit easy though.
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Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game so far, only addition i can think of so far would be quest markers
Been having such a fun time with this game. Even more so after a playthrough of Morrowind. If you like any elder scrolls games. I would recommend to try this. Or even Try this with a friend with Co-op. yes it's early access but since release there has been quite a few updates and I can not wait for more updates. Plus the dev has been in contact with the community via social media and discord. Thank you NerveLabs. I can't wait for it to be finished and can't wait for the Holy Fool!
best game of all time
good foundation but it's so severely undercooked in many aspects that make it unfun sometimes
Incredible writing, very intriguing. Decent gameplay, despite much jank as can be expected from a game at the start of early access. The music is interesting. The world is fascinating. I very much look forward to seeing more of this setting. What if the real lantern was all the audience members we found along the way?
its a neat game but i think it needs a few more bugfixes before its really playable. when i started up the game for the first time it was lagging really badly to the point i had to reset the game i was getting maybe 4 frames a sec but it looked like less than that. after resetting that mostly fixed it but i was still getting a bit of lag. i joined up with a friend and got through a bit of the starting area and then it took us a moment to figure out how to equip a weapon (its hold f after equipping it in the inventory) but the enemies seemed to go invisible after death 100% of the time for him and 25% of the time for me so looting skeletons and slimes was annoying. then i fell through the map and there was no kill box or tp threshold so i just kept falling hopefully reloading a save fixes it but that was like the 3rd time we had to reload in an hour so i just called it there. it looks like its a fun game but in its current state id wait a bit to get it.
fire
How can you call yourself a morrowind-like if you don't have wikipedia style dialogue? Disgraceful. That's the most important mechanic. I should be able to ask every NPC about Solthsheim
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