
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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Every market we collect.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
it's straight up a bethesda-like and runs about as well given it's on UE5 with lumen. still, not too bad and co-op was super seamless with no lag whatsoever. i'd give it a shot if you like any of the elder scrolls games and want to buddy up with someone
Needs a lot of work, but I do feel comfortable giving it a positive review, simply on the grounds that I got 12 straight hours of pretty entertaining co-op gameplay, but a lot of it was in spite of the games design, not because of it. I don't think i'd recommend it for solo players though. for instance, we missed out on probably 70% of the quests because occasionally all the townspeople would try to kill us without us even doing anything wrong. For instance we found the cat people village on the far side of the map, and the npc that teaches 2 handed weaponry just burned himself to death on the campfire, which angered everyone else in the village and locked us out of probably several quests. The same thing happened randomly at the starter village later, we both died in the Tower and respawned at the starting village, only to be met with the whole town trying to kill us. Its now a ghost town, since at that point it was like a bunch of toddlers trying to punch a refrigerator to death. Also present are lots of Co-op desync bugs, since I wasn't the host I have lots of experience with these. I was literally incapable of sprinting up stairs or ramps without falling through the floor or being launched somewhere. Many quests also wouldn't trigger completion if I, the guest, was the one to complete them and not the host. We'd have to wait a few in game days for them to reset and then have the host player finish them instead. a few cases of enemies that were invisible for me but visible for the host, making dungeon crawling a bit frustrating since i'd just die sometimes. this bug wasn't super common, maybe 1 per hour. lots of smaller desync bugs like my gear not displaying right or fast travel not always working. Despite these big issues, the bones of a good game are here (we did play for 12 very entertaining hours in one day) so i have no problem giving it a very positive review, and the devs are working very hard on maintaining the game, since there have been 7 updates since its launch 1 week ago. I will most likely be playing this game again once it is more complete.
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Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It would have been a fun game but my chud ahh homeboy decided to cheat and ruin the game, Giving himself max stats and the best spells.
Cant say much since its very early access. Devs are frequently updating the game, adding various things and patching bugs. No quest markers but sometimes get map markers, although if you don't get a map marker it's not too hard to find by yourself with some neurons clicking. Don't rush the tower, you'll get clapped. Cant wait for 1.0 to see what the complete package looks like.
This is like if Morrowind (2002) was made with eldritch game engine knowledge from today (2026) in a meth lab. 10/10, even if they don't end up finishing it. Haven't found the equivalent of skooma yet but that's the only thing they need to add if it isn't in there already.
Phenomenal, played split screen with my wife, it crashed a few times but totally worth it.
Has tons of promise but needs more time to cook. There are too many game breaking and annoying bugs that ruin the immersion and in some cases the game world. I will be keeping the game though as it is a blast when its working properly.
Good game
It's been 5 hours and I haven't even fully explored the first town and I still feel like I have done more than any Bethesda game I have ever playhed.
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