
A text-based dungeon crawler with a heavy emphasis on combat and looting. Features 16 playable classes and 40 enemy classes, each with an assortment of 9 unique abilities. Countless combinations of items, enemies, loot, and floors.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
typically i dont write reviews but seeing as how this game is as underrated as it is i figured it could use a bit of love especially since ive enjoyed it. Now first off i will say the game needs some work, but not much really. a few words need some spell checking here and there (although not many its somewhat rare and the ones that do you can understand) and ive only ever come across 2 bugs the first which ive only encountered once is after killing an enemy you get locked into the screen and you can only use the charicter you killed them with to interact but after trying to do so it doesnt work anyways, however its an easy fix i exited the game and went back and the creature died instantly. the second one doesnt happen very often but can be a bit irritating, after an encounter on occassion the loot thats dropped wont appear and your forced to move on and take the money for it. Other than those minor bugs and spelling errors its definitely worth the price for a lil dungeon crawler. I play this alot when im on a trip and my only option is non-performance taxing games and this is great for that. fighting is well balanced and it has a new-game+ option if you continue on to the end of the labryinth, overall its pretty good but i would like to see the devs fix those minor issues.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Savaş ve yağmalamaya büyük önem veren, metin tabanlı bir zindan keşif oyunu. Her biri 9 benzersiz yeteneğe sahip 16 oynanabilir sınıf ve 40 düşman sınıfı içerir. Sayısız eşya, düşman, ganimet ve kat kombinasyonu.
Velha escola D & D diversão. Fácil de jogar em qualquer lugar. Jogue isso durante as reuniões, jogue isso totalmente focado. Dev continua adicionando mais toques e opções divertidas. Não é possível recomendar o suficiente.
This text based dungeon crawler has so many different classes, unique abilities, combinations of items, enemies, loot, and floors that every new game is a new adventure. A must have for any rpg fan.
Honestly really easy to get lost in, and really easy & fun to play! When I first got the game I thought of it more as 'just a time waster', and left it in my library uninstalled for a while, but now that I've really gotten into it I'm actually quite enjoying it! Even after dying to the same enemies over and over again, all I took from it was "rework your strategy" and after some time I make it through. The story (from what I can tell, I may have missed stuff) is quite basic, but thats not a bad thing! Even with its simplicity I found it intriguing and I could peace together my own story while reading. I can see how this wouldn't be many people's cup of tea, but for me, the story and gameplay are really enjoyable! TLDR: gud gaem wood plya agin
Sincerely enjoyed this game and got to smack a bean around with money 10/10 would smack again >:3
Tis good, buy it.
Honestly I could barely get anywhere even on normal mode, unlikely i`d fare any better on further runs or god forbid harder modes as at some point I just get clobbered as enemies groups tend to increase and become unmanageable very quickly considering I couldn`t really unlock anything useful before my inevtiable failure. It`s also pretty basic with a clunky interface and poor feedback in combat which is the main part of the game and also feels uninspired and quite repetitive. It`s turn based but it`s often unclear exactly what`s going, who`s turn it is or whether you`ve actually hit the enemy. Self described as text-based it also features pixel art graphics for icons and items which opens up a slight criticism of why they`re not done better, it likely wouldn`t have mattered if the game felt more fun to play but it isn`t, for me at least. Defeating enemies and getting loot didn`t engage me like it should for a game like this and the `one more run` factor wasn`t there at all. I assume there`s some itch out there this game is meant to scratch but while I like this kind of rogue-like in general I just don`t like it`s implementation here and I feel it`s looking for a very specific audience that doesn`t include me. The music was good though.
h
Accuracy and random target selection are terrible and should be removed. Many enemy types E.G. Banshees and Shadow Walkers are outrightly unfun to engage with. Buff/Debuffs shouldn't be buried in a submenu, the whole guide should be accessible at all relevant points via hover-overs, and there should be more meaningful access to substantial CC. I don't feel like I'm in tactical control of any battle, I feel like I'm just damage racing every group of enemies.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 159 | 93% | Free | |
| $56K | 563 | 84% | $4.49 | |
| $48.8K | 150 | 95% | $12.79 | |
| $3.7K | 79 | 73% | $2.49 | |
| $301 | 18 | 94% | $0.99 | |
| $0 | 19 | 89% | Free |