
The Knightling is an open world, action-adventure where you play as an aspiring knight in search of their missing mentor, Sir Lionstone. Equipped with only a legendary shield, you’ll brave your way through the lands of Clesseia to become the unlikely hero.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 31 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sir Lionstone, the most powerful knight and protector of the great city of Clesseia, hasn’t returned from his latest quest. As Sir Lionstone’s trusted knightling, it is up to you and the legendary shield he left behind to become the hero the people need and find Lionstone before lurking threats endanger the realm. Explore the many regions and secrets of the lands of Clesseia, fend off bandits and monsters, and uncover the truth of the shield’s unparalleled power and the realm’s illustrious past.
All Heroes Start Small
Play as the Knightling, a knight-in-training whose loyalty and determination sets them off on a grand adventure to find their knight. With solely a shield in hand, you’ll utilize and upgrade your training and arsenal of abilities to overcome obstacles, help citizens and prove that you’re worthy of knighthood.
The Best Offense Is a Good Defense
Left with just Sir Lionstone’s shield, which contains a mysterious element called Callyrium, it is up to the Knightling to harness its power and become the next legendary hero. Leverage the shields natural defensive power to block, parry, and create ideal openings, then leverage big attacks and combos to finish off foes.
Slide Into Adventure
Set off on your adventure across multiple regions of Clesseia with the power of your shield to help you along! Traverse and platform to various areas to earn valuable praise used in upgrades, or use the shield’s various movement abilities to make getting around easier. Though probably beneath a legendary shield’s reputation, no one is stopping you from sliding all across the land!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 535reviews | 87% | — | $423.2K |
| $34.99 | 232ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo extremamente divertido.
[h3] 🛡️ Kleiner Knappe, große Taten, wildes Leben! 🛡️[/h3] The Knightling ist ein farbenfrohes Action-Adventure, in dem ein junger Knappe mit einem magischen Schild als Waffe, Schutz und Fortbewegungsmittel seinen vermissten Ritter sucht. [b] ✅ Bewertung: 9/10 [/b] [u] Was erwartet euch: [/u] - Fähigkeiten skillen - Schild verbessern - Erkundung & Rätsel - Kaufbare und sammelbare Kleidungsfarben und Schildfarben - Kaufbare und sammelbare Hute (Schweif) - Kartografen System: Karte mit vielen anzeigbaren Sammelobjekten (keine Minikarte) - 3 Schwierigkeitsgrade - Spielzeit: ca. 15-35 Std. [u] Fazit: [/u] Mit seiner einzigartigen, auf dem Schild basierenden Spielmechanik und der Perspektive eines jungen Knappen bot mir das Spiel etwas Neues und Erfrischendes. Die Handlung ist einfach gehalten. Grafik und Musik sind solide. Das Einzige, was mich gestört hat, war, dass es keine Minikarte gab. Man musste die Karte über das Menü öffnen. Nichtsdestotrotz ist auf jeden Fall empfehlenswert.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
| $4.49−85% |
| 105ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
had a great time with game medium size open world, which is well designed love the chara design too gameplay is ok but quite fun, but the responsiveness in combat could be better or maybe it is a steam deck issues
The knightling is a fun action-adventure with a unique and fun movement mechanic and a charming style and story. Like I said I like the movement mechanics, they feel great and are fun to use. I just wish the game had a bit more incentive to go at speed. I found the combat to be a lot better than I expected from this type of game, its quite simple in its execution and it can be a little jank a times but I think it works great. it does also get a little repetitive but the experience isn’t long enough to ruin it for me. There just a nice flow to it. Another thing I want to highlight is the puzzle mechanics, the game doesn’t feel the need to overexplain itself and instead has these “puzzle zones” where it expects you to figure out what to do yourself. This makes the, immediately quite simple puzzles, a bit more engaging to figure out and for me only one audio puzzle was a tad frustrating to do. Theres a decent amount to collect and do although a lot of this will be finding chest and doing similar activities like repeated puzzles, thus I have yet to feel super compelled to get everything or do every sidequest (which are overall good). The experience is worth it to me, I find the price is a little steep so consider getting it on sale but its definitely a fun experience.
I liked it, but I didn't love it. The art style is fun and whimsical, the movement feels good and it's mostly a fun time. But the combat lacks impact and the enemies start to feel a bit damage-spongey, it desperately needs a fast travel system because the map is so big that it's inconvenient going back to places you've already been, and the writing feels like it tells you things are important rather than showing you. I liked it well enough to complete the story, but I don't see myself feeling the urge to finish the sidequests.
This is a really tough reccomendation. I found myself infatuated with this game to the point of crossing my fingers that the map was much larger than anticipated, or that the story might reveal reasons to reexplore old areas, find new dungeons. But the game found an awkward way of fullfilling that wish, as I spent MUCH LONGER in the final area of the game, and perhaps not for good reason. This game really thrives in dense and vertical environments. The Knightlings moveset, while simple, is great for exploration and casual platforming. The game gives a surprising amount of player expression when it comes to maintaining momentum (Though its never really necessary). And surprisingly, the combat was a highlight. Similarly simple, but with a decent parry and posture breaking system that makes optimizing how to defeat single targets fun, and fighting multiple enemies really tough but engaging as parrying or using energy attacks do a large shockwave catching multiple enemies, and shield throws interrupting enemy attacks. The biggest sin of this game is that it waits far to long to build on a lot of these systems, so much so that the stellar final round of boss fights left me wondering why the rest of the game was holding out. And overall, I would NOT look at my play time as an indicator of how large or content dense this game is. The main quest is incredibly short, and the world is dotted with locales and side content I can only describe as... like Genshin. Enemy camps guarding a simple chest, fun yet repetitive puzzles. And despite me calling out how much I LIKE the movement in this game, a LOT of my playtime is inflated by just how long it takes to scan over the map (especially as I was cleaning up before the end) Not to mention probably the most frustrating aspect of the game, really inconsistent and infrequent checkpoints. Which I'm all for runbacks in metroidvanias, classic platformers, and soulslikes. But this is a really simple action platformer in an open world with multistage side quest and collectibles (and playing on hard mode mind you)... getting thrown across the map while trying to take out a bandit camp or the like feels pretty bad... even worse when the checkpoints are also just the autosaves... meaning you ARE just reverting back and collectibles you already found have to be recollected. This isn't really a problem until the final area [spoiler] Which IS supposed to be a hostile wasteland, but is FAR FAR more flat than ALL the previous areas. And wide, and sparse. Combined with cluttered enemy engagements, spending several minutes on a fight where every enemy in a large area gets aggro'd, only to lose it in two hits and having to spend minutes walking across the map to get back and finding the entire engagement was randomized anyway. And because theres few interesting structures, chest hiding in baffling but boring places... [/spoiler] That being said, the quest are fun. And the stories of the people are colorful and engaging. Funnily enough considering it has a bundle with The Plucky Squire, I have to really compare its writing and quality despite simplicity as incredibly similar. They're both games I personally would have wished to be more challenging but are thus amazing for your kids. And with that framing, still fun as an adult (although I there are SEVERAL other recent indie platformers I think would be a better purchase in that case) If you pick the game up, which I DO still recommend (maybe on sale) and if you play on hard, which I might not recommend despite liking the combat. Save. Save often. Not because its hard, but because the autosave far too lax and that is seemingly the games only checkpoint system.
Like what I've played so far
An immensely fun labor of love. The charm of the story, the open world, the platforming, and the visuals make it easy for me to overlook any rough edges. Also doesn't overstay it's welcome. Two thumbs up from me!
An enjoyable adventure with nice exploration. If you want a 3D platformer and combat game that isn't to demanding, quite charming and a good palet cleanser of a game I recommend giving it a try. It's however worth pointing out the last area is a bit damage spongy, the last village loading-zone got caught stuck several times making me have to restart the game and the "no return" npc got bugged twice for me. Frustrating yes, but not enough to soil my experience. 7/10
1h de tuto pour voir enfin les personnages Les PNJ sont effrayant dont un a une tête d'enclume. Attendez vous a voir des personnage grotesque qui peuvent vous faire sortir du jeu.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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