
THE KING OF FIGHTERS XIV finally hits STEAM! KOF XIV is back with its classic 2D gameplay and "3-on-3 TEAM BATTLE" game system but evolved to 3D! 58 charismatic fighters are about to clash in this new chapter of KOF!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 1.57/day in the week after.
About
KOF XIV is the newest entry in the acclaimed THE KING OF FIGHTERS series of fighting games. Lead by veteran creator and FATAL FURY creator Yasuyuki Oda, KOF XIV takes the iconic gameplay that the series is known for while implementing new 3D visuals, a first for a mainline entry in the series! Featuring a robust roster of 50 characters in the base game along with 4 DLC characters, including both returning fan favorites and new characters, this entry is perfect for veterans and newcomers alike!

The ULTIMATE PACK includes the following bonus content:
Blue Mary, Najd, Heidern, Oswald, Rock Howard, Vanessa, Ryuji Yamazaki, Whip
CLASSIC KYO / NIGHTMARE GEESE / ATHENA '98 Version / SHUN'EI: Kung-Fu Suit / NAKORURU: Kamuikotan Girls' School Uniform / CLASSIC IORI / MEITENKUN: Pajamas / KULA: Sundress / SYLVIE: Little Red Riding Hood / ANGEL: Diabla
Includes never-before-seen concept art and design materials for all 4 DLC characters. KOF fans should not miss out on this!
A special soundtrack that includes recently released tracks, for a total of 30 tracks that you can enjoy at any time.

DLC content:
Kyo Kusanagi (CLASSIC KYO) and Geese Howard (NIGHTMARE GEESE)
GAME FEATURES:
In addition to the original roster of 50 characters, 8 DLC characters join the fight! Iconic characters as well as new challengers duke it out in KOF XIV STEAM EDITION for epic battles.
The KOF Series' storyline has been continuing over the OROCHI, NESTS, and ASH sagas. KOF's rich story has NOT finished, and returns in a brand new exciting story arc with KOF XIV STEAM EDITION.
Select your favorite 3 fighters from the game's robust character roster, and fight to victory via KOF's traditional "3-on-3 TEAM BATTLE" game system.
KOF XIV STEAM EDITION features a large variety of game modes such as STORY MODE, VS MODE, and a GALLERY MODE for the best KOF experience ever.
Duke it out with as many as six people (three players on each team) in VS Online "PARTY BATTLE"! Feel the heat of an authentic fighting game tournament experience.
The newly introduced “RUSH” feature allows even novice players to perform combos by pressing Light Punch repeatedly.
The combo system has evolved in KOF XIV, allowing players to execute a CLIMAX SUPER SPECIAL MOVE from a SUPER SPECIAL MOVE in the same combo for astonishing damage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 𝕂𝕆𝔽 𝕗𝕚𝕟𝕒𝕝𝕝𝕪 𝕓𝕖𝕔𝕠𝕞𝕖𝕤 𝕒 𝕟𝕖𝕩𝕥-𝕘𝕖𝕟 𝟚𝔻 𝕗𝕚𝕘𝕙𝕥𝕚𝕟𝕘 𝕘𝕒𝕞𝕖 𝕒𝕟𝕕 𝕚𝕥'𝕤 𝕒𝕟 𝕒𝕞𝕒𝕫𝕚𝕟𝕘 𝕥𝕣𝕒𝕟𝕤𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟 𝕥𝕠 𝕓𝕖𝕙𝕠𝕝𝕕. [/h1] KOF has finally reached the level of its competitors: Street Fighters, Mortal Kombat and the likes. "KOFVIX" is the first of many to come, hopefully. "KOFXIV" is a fighting 2D (and 3D?) game that still follows the storyline involving Kyo Kusanagi, the current head of the Kusanagi clan; one of the many clans that hold the secret to summon the Orochi, the most powerful deity/god in this universe. Kyo is again invited to participate in another fighting tournament... which, this time around, involves some of the most likeable characters in a KOF game. As per the obvious, many other teams besides Kyo's join the tournament, which allows you to choose, model and learn your own team that consists of the same KOF three-on-three format. Some of the greatest fighters from 2002 make a return here, such as Ramon, Vanessa, Geese etc... Some from other universes, like Nakoruru from Samurai Shodown... You could say that the roster here is quite diverse. Let's talk graphics and mechanics... and let's just say the transition from old "neo-geo" graphics of KOFXIII to the new gen neat look was a success. Just like the most recent Street Fighters games, the characters look quite difined and the Super moves look quite spectacular. The game also keeps the "cancels" from KOFXIII and works on the EX moves from the same title; however, only the MAX MODE activation allows EX moves to be performed now, and it drains the timer very quickly, which kind of limits the duration of one's combos but allows for some sick damage dealing in the process. To compare KOFXIV and KOFXIII would be to state that the former's 18-hit combos deal a tremendous amount of damage while the latter's 18-hit combos deal little to nothing; you'd need to put much more work into comboing in KOFXIII to be "decent". All in all, KOFXIV is really, REALLY forgiving when it comes to comboing, which makes it a very noob-friendly title. The game is made out of many modes, as usual you'll have Arcade, Trials, Time Attack, Challenge modes. The Online is quite dead at the moment as most players have moved into KOFXV that released a few months back... It's a shame though as I think the roster of this game is much, much better in comparison to that of KOFXV but whatever. KOFXIV will always be the title that brought KOF into the new-gen of gaming and it'll hold a special place in my heart. 8/10 Fighting game that you should buy ASAP and enjoy with friends of yours who are fans of the genre. ESAKAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
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| $1M | 936 | 87% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $64.7M | 95.5K | 84% | $39.99 | |
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| $10.6M | 20.1K | 86% | $19.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $2M | 2.8K | 91% | $29.99 | |
| $767K | 3.2K | 86% | $9.99 |
Reviews, worldwide (the counter carries no country): 147.5/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quiero que Mamá Ángel me agarre las piernas con fuerza, mientras estoy en posición de volteado como un juguete siendo manejado, y me obliguen a un sexo en vaquera invertida con pistoneo forzado al revés... 💕
O jogo que marcou a volta da SNK. Hoje em dia o povo torce o nariz por causa da engine que aparentava datada já na época, mas sem KOF XIV talvez não teríamos o retorno de personagens consagrados e outros jogos da empresa que marcaram os anos 90. E sinceramente: gráficos importam, mas não é o mais importante e sim a jogabilidade. E este jogo tem de sobra.
The King of Fighters XIV: Steam Edition marks SNK’s ambitious return to the classic 3-on-3 team fighting formula that defined the franchise for decades. As the fourteenth mainline entry in the legendary KOF series and its first leap into full 3D character models, this installment brings both bold changes and deep-rooted familiarity to the table. Released on Steam following its original console debut, the PC version offers a relatively polished and content-rich package that caters to long-time fans while also trying to welcome newcomers into its notoriously technical fighting ecosystem. The most immediate change in KOF XIV is its visual presentation. For the first time, the traditionally sprite-based series moves fully into 3D, and while the transition is functionally solid, the aesthetics received mixed reactions. Character models, especially at launch, were considered bland and lacking the stylistic flair of their 2D predecessors. However, post-release updates did improve shading and lighting, making the fighters more visually appealing. The stages are well-varied and often lively, and the fluid animations keep the pace of battle intact. It may not match the visual excellence of contemporaries like Guilty Gear or Street Fighter V in terms of polish, but KOF XIV maintains a clean, readable style that prioritizes gameplay clarity over flash. The core of KOF XIV lies in its refined fighting mechanics. The game sticks to the classic 3-on-3 elimination format—players select a team of three fighters and battle until one side loses all of their characters. The system demands not only individual character proficiency but also an understanding of team synergy, meter management, and momentum control. The movement remains fast and aggressive, with hops, hyper hops, rolls, and evasive techniques encouraging constant mobility. Combos are tight and technical, especially for legacy players looking to master longer strings and cancels. Yet at the same time, SNK introduced a more accessible combo system with the Rush mechanic, allowing newcomers to perform basic combos with repeated button presses. While some purists were skeptical, this feature ultimately made the game more approachable without watering down the advanced systems for competitive players. In terms of roster, KOF XIV is impressively stacked. With 50 characters available at launch—and several more added as DLC—it stands as one of the most generous base rosters in modern fighting games. Every returning favorite and new addition brings something unique to the table. Iconic veterans like Kyo Kusanagi, Iori Yagami, and Terry Bogard return with their signature playstyles intact, while newcomers such as Shun'ei, Kukri, and Sylvie Paula Paula inject fresh blood and experimental designs into the mix. The diversity in fighting styles—from traditional martial arts to psychics, grapplers, and supernatural brawlers—ensures that players can find a team that suits their preferences. Balancing such a massive roster is a challenge, but for the most part, KOF XIV manages to keep the competitive field relatively even, with a wide variety of characters viable at high levels of play. On the content side, KOF XIV offers a generous suite of modes. Story mode is presented in a traditional arcade ladder format with pre- and post-fight dialogue and an overarching narrative involving a mysterious new KOF tournament and its ominous organizer. While the storytelling is fairly basic and largely serves as an excuse to get characters to fight, it does offer interesting lore and some fan-service moments for series veterans. Beyond that, there’s training, versus, survival, and time attack, all of which are fairly standard but essential for a complete fighting game experience. The game also includes a solid tutorial mode that introduces core mechanics, although it still assumes some prior genre knowledge. Online play in the Steam Edition is a critical area for any modern fighter, and the results are a bit mixed. While SNK did implement rollback netcode in a later update to improve stability, online matches still heavily depend on player connection quality. Matchmaking is functional but not particularly advanced—lobbies work fine, but there’s a lack of robust filtering or ranking systems compared to more modern fighting game standards. However, for most casual and semi-competitive players, the online environment is serviceable, and regular community tournaments have kept the player base active even years after release. Performance-wise, the Steam Edition runs well on a wide range of PC hardware. Load times are short, frame rates are stable, and the graphical settings are customizable enough to support both high- and low-end machines. Keyboard controls are technically supported but, as with most traditional fighters, the game is best experienced with a gamepad or fight stick. There are very few bugs or crashes reported, and the Steam port is generally stable and reliable, which is especially important given SNK’s past reputation for inconsistent PC releases. Overall, The King of Fighters XIV: Steam Edition stands as a strong revival of a beloved fighting game franchise. While it doesn’t push the visual envelope and its initial aesthetic choices may not appeal to everyone, it compensates with fast-paced, skill-intensive gameplay, a deep and varied roster, and a robust set of game modes. The accessibility features help ease newer players into its complex systems, while veterans will find plenty of depth and challenge to keep them grinding in training mode or competing online. For fans of team-based fighters or the SNK legacy as a whole, this installment is not just a return to form—it's a substantial and content-rich fighting game that remains relevant years after its release. Rating: 8/10
格斗类游戏是真的难啊,连招要练到下意识按出来完美衔接真不容易,手速要求也高哎
Recommended 8/10* The graphics may not aged so well, but still looks decent, the game has a good roster, great characters, the animations and move sets are as they should be, responsive controls, great music, great fighting game. it has only two cheap upgrade dlcs with few characters each one, and the game complete package (ultimate pack) can be bought for cheap, not like modern fighting games with tons of dlcs that end up costing more than the game itself. It has achievements and steam cards to build badges and get some really cool profile backgrounds, cant complain at all.
Recomendo
king of Fighters is well , King. crashes on steamdeck
I know I'm very late to this party but... the KING lives up to its name once again. Never change, SNK.
não sei se joguei ,comprei mas não estou lembrado se joguei
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