No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $15.6K — a different platform, not this one.
Rescue colourful cats to fill your boat in a new digital adaptation of the beloved board game. Citizens of Squall’s End! Lookouts have spotted the sails of the evil Lord Vesh on the horizon! We must save the Isle of Cats before he arrives! The Isle of Cats is a competitive board game race to save a colourful collection of cats, scoring points based on how well you settle them into your personal rescue boat. Each cat comes on a unique tile and belongs to a family of cats of its color. You must find an arrangement to fit them in your boat, while keeping families together and managing your resources along the way. Befriend mystical Oshax, read ancient lessons, and collect treasures to propel your boat to victory! Rescues Once you’ve mastered the basics, level up your game with rotating Rescues! Every few days, a new Rescue will add twists on rules and objectives to add some catnip to your single-player PVE games. See how you measure up against the competition on seasonal leaderboards! Challenges Ten tricky challenges – each with two levels of difficulty – provide a puzzly twist to classic gameplay. What if boats are full of treasure? What if your cats are roaming freely, with no placement rules? What if they keep to themselves, and don’t like other cats? Challenges give you new ways to play and explore! Achievements 15 achievements measure your progress on the Isle. From your first days as Skipper to your rise to Master Mariner, achievements show you how your game improves!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rescue colourful cats to fill your boat in a new digital adaptation of the beloved board game. Citizens of Squall’s End! Lookouts have spotted the sails of the evil Lord Vesh on the horizon! We must save the Isle of Cats before he arrives! The Isle of Cats is a competitive board game race to save a colourful collection of cats, scoring points based on how well you settle them into your personal rescue boat. Each cat comes on a unique tile and belongs to a family of cats of its color. You must find an arrangement to fit them in your boat, while keeping families together and managing your resources along the way. Befriend mystical Oshax, read ancient lessons, and collect treasures to propel your boat to victory! Rescues Once you’ve mastered the basics, level up your game with rotating Rescues! Every few days, a new Rescue will add twists on rules and objectives to add some catnip to your single-player PVE games. See how you measure up against the competition on seasonal leaderboards! Challenges Ten tricky challenges – each with two levels of difficulty – provide a puzzly twist to classic gameplay. What if boats are full of treasure? What if your cats are roaming freely, with no placement rules? What if they keep to themselves, and don’t like other cats? Challenges give you new ways to play and explore! Achievements 15 achievements measure your progress on the Isle. From your first days as Skipper to your rise to Master Mariner, achievements show you how your game improves!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $9.99 | 129ratings | 94% | — | not modelled |
| $9.99 | 137ratings | 99% | — | $17.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | $2.99 | |
| — | 2 | 100% | $9.99 | |
| — | 0 | 0% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $0.99 |