
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Sep 3 → 18.29/day in the week after.
About

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger.

On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
Discover fragments of what’s lost and report to your Astrogator. Let his voice aid you during hard times when humanity’s greatest threat emerges. The latter will force you to rethink mankind’s ambitions and biases. Go on - make decisions, follow the mystery… but remember not to underestimate the brutal simplicity and brilliance of evolution.

Robots, people… Choose whether to interact with different creatures on Regis III or how to do it. Friend, companion? Enemy? You never suspected what these words might really mean before you got here.
Immerse yourself in the atompunk atmosphere by using various tools, such as a telemeter or a tracker, and drive a vehicle through a stunning landscape. Experience realistic interactions with analogue technologies in a retro futuristic timeline.

The Invincible is a first-person game based on the motifs of The Invincible - an iconic novel of the world-known, hard science-fiction author and Polish futurologist Stanisław Lem.
There are places like Regis III, not prepared for us and for which we are not prepared. Still, our spacecraft inevitably comes closer to the destination - for our stories and fates to cross in a dead spot.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 88% | — | $5M |
| $29.99 | 6.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Абсолют Синема. Круто, что игра не пересказывает сюжет книги, а только дополняет.
ok
Мало игр по книгам, еще меньше хороших игр по книгам и эта - одна из них. Для полного прохождения нужно немного усидчивости, тк геймплей в ней это "ходи со скоростью улитки и иногда переключай кнопки". НО история в ней захватывающая, так же вариативность концовок порадовала. Иногда игра зависает и не работают управление машины и некоторые действия в игре (лечится перезапуском). Графон - красивый, мир - проработанный, но только на высоких настройках, иначе получается мыло.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Jul 22 → 44.88/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Ukrainian, Japanese*languages with full audio support
| $29.99 |
| 625ratings |
| 90% |
| — |
| not modelled |
| $10.49−65% | 233ratings | 88% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game isn't super fun exactly, but it's not a bad walking simulator. The story is interesting, but there just wasn't enough "wow" in here for me. I'd still recommend it to someone who is looking for a decent walking simulator, but I would include the caveat that there are multiple endings, not all of them are great, and replaying the game would be an absolute chore. There were a couple stand-out set pieces and moments, but overall it's the DIALOGUE that's doing the heavy lifting, not the environments or events you experience, so get ready to listen to a lot of people talking constantly while you walk through hallways of varying widths. Again, what they're talking about isn't bad and it's a decent walking simulator that I'd recommend to someone in the genre, but it does fall a bit short of "great". https://www.youtube.com/watch?v=ZWQKnOrY2fo&list=PLVF1O5bE_rHM&pp=sAgC
Aucun intérêt, beaucoup de lenteurs, personnage incontrôlable, tout est figé. On est obligé de suivre l'histoire qui est ennuyeuse au possible.
It is a very small "yes" from me. I m doing it just to push a small studio, because I got the game at 90% off,. Also who doesnt love an space SF story ? The visual / settings are very good and you do really feel on the planet with (as) Yasna. So it is very pleasant to play and discover the truth and what happened to your crew. Sadly there are some issues that bothered me... - some technical issue, freezing, 3D assets not loading. I was able to solve them using the forum solutions and/or reinstalling my game. But it is not great to be forever stuck in a game even when you put the graphics to the lowest settings.... - the map system is awfull (each sector being presented on a different slide). It is very often quite hard to "locate" and understand exactly where you are going. This is doesnt help to get you a better picture of the world. - naration: it is probably my biggest issue. Everything is explained by the member crews. You cant really understand or discover anything by yourself. You do not have enough information or the solutions are making non sense. This means you will follow the story passively and basically agree to the conclusion proposed by the characters that will automatically solve the different issues. At some event, you will end up being lost, not sure about what you are doing, and why you are doing it, but the show must go on, so why not. Some events will also make no sense at all. I cant remember them all but typically: after facing the "vilains", a flying/space saucer will appear from nowhere and help you escape. Maybe I m just dumb, maybe I didnt get everythin, but maybe it was also badly written. - pacing: the game often breaks the sense of urgency it just set up. You will be facing an extremely dangerous threat, but every decision, every move, every discussion will feel slow as ♥♥♥♥ as the characters endlelessly talk to eachother about the details while death should have striken 10 mins ago. Maybe some events should not have included so much dialogs between the characters and maybe some events should have been timed in a way that the player taking too much time would translate into death (for exemple). It was a gamebreaking/atmospherebreaking issue to me.
[h1] Comic to boring[/h1] It may have made a good comic but even as a self proclaimed walking sim it was boring and not engaging, You just have no time to form a bond with the characters or care what happens to them. Get the comic do not get the game. I am sure my opinion is a bit out there but I am being truthful. terrible execution and a bore.
Its different but story line amazing.
Muito legal a história e a ideia de adaptar esse livro como jogo, permitindo diversar escolhas. Só joguei uma vez, então não sei o quanto as escolhas realmente impactam o andamento, teria que jogar novamente para confirmar. É um jogo totalmente focado na história então a gameplay deixa a desejar, mas parece ser o intuito dos devs. O que deixou a desejar foi um autosave mais frequente e um quicksave, porque precisei sair do jogo durante um diálogo longo e tive que escutá-lo tudo de novo e fazer as mesmas escolhas
Интересная игрушка, затянула сюжетом, было интересно узнать, что будет дальше, хоть и быстро понимаешь что и как.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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