
A lone man's journey through a strange world. Dimension switching mechanic - switch between the dimensions to traverse the world and solve puzzles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bişeyler denemişler ama olmamış 2d pixel platform oyunu
simpatico a me è piaciuto.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
好玩但不推荐购买,真的感兴趣的话建议价格打折到个位数时入,强烈建议用手柄玩。 游戏本身很有趣,两个世界的转换机制很有趣也很有存在感,谜题既能够让我认真(卡)思考(关),而且如前所说,两个世界的转换在谜题中的存在感很高,并不是可有可无。 剧情平淡无奇,这款游戏的剧情我已经在两位数的游戏(包括免费游戏和视频通关的游戏)里见到了。最后表世界中出现里世界的障碍这一点或许想表明里世界已经入侵到了表世界,但游戏中并没有给任何解释,何况这个说法与最后的结局也冲突了。另外小孩变秃子那里真的吓到我了(什 以游戏目前的体量来说完全不值21元这个价格,我的总游戏时长是2.5个小时,但其中1.5个小时是几年前没玩通的档(是的,就是卡在某位评测里说的滑行跳跃那里了),今天重新用手柄玩了一个小时左右直接通关(我游戏水平挺菜了)。总结一下,按我之前对游戏只有“零分”“满分”两种评价的标准,游戏满分。但既然steam的评价是推荐与否,那我实在是不能给出“推荐”。
Super oscuro, la verdad. Posta.
Liked the pixel art. Finished in ~3 hours. The inner monologue is repetitive and insubstantial. The story is nothing to write home about. You can probably skip this one.
不错的2D解谜游戏,剧情有点意识流
I must give the game it's dues. It really uses as much of its limited mechanics as it can without ever really overstaying its welcome (as you can see, the whole thing took only slightly more than an hour to beat, playing suboptimally). Even a couple of core mechanics which I feared would become annoying never became so, they just added a slight illusion of urgency. The puzzles were on the easy side, with more than a few times me overthinking what they needed, but several did [i]feel[/i] clever enough (even if they were never particularly lateral). A few of them did easily screw you over due to movement rather than misunderstanding the core puzzle, but that was partially on me for rushing. The "purely" platforming sections is where things got a bit jankier at times, but nothing unsurmountable. The worst thing I can say about them is that sometimes the dimension switching had you collide into spikes you didn't know were there, a fortunately infrequent occurence in a world with little penalty for death thanks to the generous checkpoints. So anyways, what went wrong which pushed me, an usual review optimist, into negative recommendation territory? Well, the plot. Without spoiling anything specific, it's cliche in terms of indie game story, but that is not why. Various elements presented throughout felt unresolved (I guess they were symbolic?), and the climax (and subsequent ending one short room afterwards) came practically out of nowhere after a couple of setpiece rooms, the latter of which had a one-off gimmick which worked so-so (it felt good when it worked, but you had to figure out the slightly changed controls so that led to multiple deaths and repetition). It's not a [i]bad[/i] story per se, but for a story driven game my expectations were cut and I was left fundamentally unsatisfied with the conclusion of the whole experience. P.S. If you wonder why the previous two platformers I've reviewed this month, which I ostentibly criticized more, did get recommendations, it's because I feel they better fulfilled what they wanted to do and what they presented to the player, so my gut pointed me towards a positive. Or maybe they're just cute and that won me over? I'm unsure about the last point.
YES!
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