
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery. A new puzzle from the creators of The Roottrees are Dead.
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About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

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Engagement
Reviews
Themes across 2065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我个人觉得很好玩,解密过程不难,不需要看提示就可以一步步解的程度,但又不是谜底在谜面的那种简单,还是需要思考一下,这就让人在玩的时候很有成就感,很提得起兴趣了。
Incredible mystery game. 10/10
Saw another review suggest playing with the "show connections" setting turned off for a more immersive experience. So that's what I did, and as such, I have no idea what "show connections" would have done. The gameplay loop is essentially using a machine to enter a scene from the past, listen in on what people are saying, and try to figure out who is who, where they went next, how they died, etc. The main puzzle is finding every scene and working out how everyone moved between them. In that regard, the game is certainly an "Obra Dinn"-like deduction game, but its focus is more on keeping track of everyone's movements to find out where they went next. Their identities aren't that hard to find, though, since you listen in on their conversations. You still need to roughly know who is who to find every scene, but putting the correct name or picture on anyone doesn't seem to actually matter. The game never appeared to verify any of that, so it seems to be mostly for your own benefit. I think I got everything mapped correctly. I got all the achievements, saw the credits, and the post-credits scene. So I assume I "beat" the game, as much as one can. The story just ends once you've found all the scenes, rather than giving you any final verification that every name, picture, and other detail was filled in exactly as intended. I did get stuck a few times, but whenever I properly focused on the game, I could usually find at least one more scene to go to. There are a lot of subtle hints about where people are going next, who they are going to interact with, etc. Failing that, there would normally only be one or two people left to account for, at which point I could look for mentions of them in earlier scenes or brute-force their location. For example, I once had one person left for a time slot, so I just tried them in every room until I found the correct one. Maybe there are enough clues for every single location, but I didn't spot them... It's more than possible that I missed some. Overall, I found the game interesting, but much easier than Obra Dinn. Assuming you don't abuse the "three correct answers" mechanic in Obra Dinn, which makes it a lot easier. But if you only fill in details you are certain about, then Obra Dinn is harder and more engaging. The story wasn't as impactful as I would have liked, either. There are mysteries to uncover, but those mostly add to the puzzle of figuring out what happened rather than making the story itself more interesting. For me, finding every scene was more engaging than the actual events being revealed, although the story still plays a large part in making that puzzle work. The Incident at Galley House is more of a visual novel with puzzles sprinkled in to find the next scene than an investigation-type game. I'd give it an overall score of 7/10. The concept was interesting, but the story and deductions didn't execute it well enough for a higher score. Still a good game, though.
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Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
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I'd recommend this on sale, but roughly 7 hours for full price isn't the best offering. The game is good, although the ending is quite unsatisfying.
This is such a brilliant detective game that has a somewhat scary story behind it. I would definitely recommend it.
Fantastic. Really scratched similar itch to Rootrees are Dead. I feel Rootrees is better as there was more to do. Yet the fact that I stayed up all night and binged the game in two sessions tells you how much it hooks you!
This game is not deserving of the “Overwhelmingly Positive” review status that currently stands. It’s overpriced for what it is. It’s vibe-coded, the controls are janky, the graphics and UI are very dated, the voice acting is poor. I don’t recommend
One of the best games of the year, and an obvious recommendation for all deductive puzzler fans. Between this and 'The Roottrees Are Dead', Evil Trout have demonstrated themselves to be one of the best developers in this niche, combining fantastic mechanical hooks and stellar puzzle design. But if there were any complaints I had about 'The Roottrees Are Dead', they were that the game was visually ugly and narratively drab. Both of those complaints have been fully addressed for their follow-up, which not only contains gorgeous illustrations, but also contains a far more unpredictable and exciting plot. The one-sentence pitch is "TR-49 meets The Roottrees Are Dead for a spooky mansion murder mystery. You've been tasked with investigating the unexplained massacre that happened decades prior at Galley House. To solve the mystery, you've been granted access to a seance machine, a device capable of accessing moments in time during the time period in question. To access individual scenes, you need to determine when in the timeline they took place, where they took place, and who was present. The game is a bit more minimalistic than 'Roottrees', having you instead listen in on audio dramas in each scene and using those to determine what's going on and what other scenes you can now access based on hints in the conversations. Having people comb through dialogue is a really risky design choice, since it can easily become so obvious that the dialogue feels stupid or so vague that you have no clue. 'The Incident at Galley House' deftly navigates the issue, crafting a narrative that allows for some natural exposition while also leaving enough details obscured that you have to really pay attention to track down certain scenes. The narrative is genuinely spectacular. I'll keep things vague since I strongly recommend the game and think it's best to go in with as little information as possible. Needless to say, the Agatha Christie/Scooby-Doo mansion is a wonderful setting, and the plot is genuinely inventive. Dialogue early in the game utterly confused me and made me think it was poorly written, but there's a point when you realize it's all very intentional, and everything suddenly snaps into focus. After that, it's utterly fascinating, with a pretty genius finale. For complaints, I wish that the game had a little more interactivity in terms of deductive puzzles to engage the player. As it stands, it can feel like I'm more of an audience than a participant. Additionally, the game has a weird difficulty curve. It's harder early on to access scenes since there are more characters and the nature of the mystery is still unclear. As bodies begin to drop and the mystery is revealed, it becomes easier to access scenes since there are fewer moving parts to keep track of. But even these complaints are minor nitpicks on an otherwise incredible title. I can clearly see why Evil Trout decided to pursue this with William Rous. He really captured lightning in a bottle and delivered a thoroughly unique experience that is sure to be one of the more standout titles of the year. I can't recommend you play it enough if it entices you even a little bit. I'd score it 9/10.
Excellent investigation game with a few great twists. Easy recommend if you liked games like Her Story and Roottrees are dead. Played on the steam deck with a keyboard and mouse, also playable with a gamepad.
A lot of fun! I was briefly stumped for a moment, mainly around scene 20, but the logic flow made sense to where once I thought about it and considered who was left I was able to figure out more points of interest to get me all the scenes filled out. I took my time with it, taking a lot of notes along the way but one could probably beat this in an afternoon if you were focused enough. Highly recommend the game to anyone that likes puzzle games with a large cast of characters.
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