
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I picked up this game searching for acceptance and devotion, virtues that feel increasingly rare in our cold and fast paced world. From one of the very first lines in the intro, when I read: "As I faded into darkness everlasting, I heard a voice calling out to me. And so, I vowed once more that no matter how long it may take, how great the obstacles that stand in my way, or what forms you may assume, I shall come back for you." I knew right then and there that this game was going to speak to me, and as someone who has been through solitude, I didn't just read a story, I felt a deep sense of belonging, and deeply understood these characters. While the initial doors inside the mansion were compelling, the game reaches a whole new level, and captured my heart completely, once it dived into the journey of Michel and Giselle. this game also surprisingly ended up being an incredible source of validation. One of the things that resonated with me: "true beauty is always visible, no matter what it may be hidden beneath." Reading it written here felt like a long awaited embrace. The plot twists are relentless. Every time you think you finally have a grip on what's happening, the game just shocks you, exposing something even harsher, yet somehow beautiful. And the soundtrack? It just takes you to another realm. The house in Fata Morgana broke my heart over and over again, but at the same time, it filled me with a sense of hope and comfort. Made me feel understood and a little less alone, it's safe to say that no other game has hit me as hard emotionally! And it's just not only a game to me anymore, but a sanctuary in a cold world<3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the soundtrack is so Enchanting . it's like a Haunted little Music Box tht brings the game to Life . Me will Cherish the Ghost of Rose Manor . Forever .
It is actually that good
Due to moving irl, I had to put this off at the last chapter for.. 2 weeks lol. Finally I made time just to see this through and it's hard to put into words but it's just so.. beautifully written.. I don't know if it's the greatest story I've ever written but right after completing I would say yes, it's really really good.. it made me feel and think about things I probably never had felt or thought before. One of the rare medium that gave me literal chills at some point
Bravo. This is simply put the greatest work I have ever had the chance to experience in my short, insignificant life. Frankly, there is too much to be said about every intricacy and beauty of this story, so I will just say this: the sheer amount of themes and their flawless execution was absolutely impeccable. Albeit, it may be slow in pacing during certain moments, but every aspect of the story complements itself so well, the pacing has to be completely disregarded. I believe this novel should be among the greatest stories to ever be conceived, even taking into account the recency bias I hold. There are countless qualities I can praise, but the two unyielding themes that remain my all time favorite are love and forgiveness. The way this story shows love is just so beautifully done, it makes my heart ache, yearn for it even. The way this story demonstrates forgiveness is so genuine, it makes me myself want to forgive everyone who had ever wronged me, and understand their perspective. That is exactly why The House in Fata Morgana will remain my favorite story for a long time. Thank you Keika Hanada, I deeply admire you as an author. Thank you everyone who contributed to this VN, I applaud the realism and, soul you had instilled into this game. Thank you The House in Fata Morgana for forever changing my life.
Dare I say the pinnacle of novel fiction game
Absolute masterpiece. Easily deserves all the praise it gets and more
可以说是我玩过最烂的视觉小说,没有之一。第一次长差评也是献给这部作品了。 有些人自己没吃过好的能不能也别把这种烂游戏当成所谓的神作推给别人呢?剧情说是虐女文学都太简单了,把屏幕前的玩家也气成高血压,剧本和剧本的全家都在天上飞翔。给一个如此东亚充斥着pua的剧本安排欧洲背景,日本人这么难承认像游戏里被虐待被虐杀被害死还要原谅恶人的主角,就是你们所期待的在二战中被你们恶行毁掉的受害者该变成的样子吗?打得我抗日想法都出来了。剧情最大的问题就是认为语疗可以解决一切,并且对于几位主角被虐待的经历过多着墨,在详细描写虐待剧情后又想让主角和玩家轻而易举没有一丝怨恨和反抗的原谅罪人,即使罪人取主角的血砍断主角的手臂把主角关起来虐待关起来打,把主角按到脏水桶里想让主角给他们当免费性奴,这一切都可以轻易原谅剧本不觉得搞笑吗?完全忽视了人的血性的作品,只让我感觉到剧本被这样虐待过很多次所以写出这样的东西。 美术和音乐是这个游戏稍微能看一点的东西,但也没能看多少,美术平等地给基本每个女角色批发一个睾丸胸,有几张cg也画得差强人意。音乐很神,支持我打到了第八章,但我完全打不下去了。我不理解为什么这样子的作品能火,而三观正常的好作品火不了,这部的剧本被凌迟八百次都算少了。如果喜欢被日本人恶心喜欢被强行包饺子原谅可以玩,这都能被称为神作我看视觉小说界也是完蛋了。
There are so many things I have to say about The House in Fata Morgana, and I’ll try my best to do so because, no other game left the same emotional impact as this one. The narrative at first is slow and it can be sometimes a drag, however, the payoff is extremely worth the time, you’re going to get a lot of well executed plot twists and you want to learn more. The soundtrack is gorgeous and is well used to make you feel emotional. The characters are well written but what carries them is the relationship between each other and their struggles. The House in Fata Morgana is a story about hatred, revenge and the cruelty of human nature. But it’s also a journey about self forgiveness, finding compassion and accepting the love you thought you never needed and deserved, specially from yourself. I’m extremely grateful to came across this visual novel, because it truly shaped me into a better person and changed my life for the better.
[h1]神啊,我一定是被月光所迷惑了。[/h1] 米歇尔,法语里"像神一样的人",通常作女性名字,带着优雅、智慧和温柔的意味。 前三章觉得很难受。不是难看,是难受。旁观者视角看着一段又一段悲剧上演,心里清楚得很——正常人早该做出正确决定了,早该转身走了,早该放手了,可每个角色都在往错误的方向撞。一边又知道,换作我站在那个位置,也未必能做得更好。他们的存在本身不过是纠结复杂情感的化身而并非单纯恶或者善。 伏笔埋得密,情节推进得慢,有些桥段甚至让人觉得刻意。但等你熬过那些让人坐立不安的选择,等到所有的线收拢的那一刻,你才明白前面那些"明明可以避免的悲剧",其实一步都避不开。 真正让我有所拯救的,不是别的—— 是那句: "无论时光荏苒,无论荆棘几度,无论你的颜姿,将化作何形,我都将与你相迎。" 于此馆之内,纵沧海桑田,我必归矣。 所以请你等着我。 这具支离破碎的躯壳,再一次,回归于里。 有回忆有伤害,回过头再将你拯救可以说这才是我们本应该具有的形状,收获的初衷
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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