
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好致郁
尽管一路上有不少的槽想一吐为快 但在最后听到这首歌,感觉一切都释怀了 我想,我一定也是被月光蛊惑了吧
请不要因为画风而丧失对这个游戏的兴趣,这个故事很长,但越往后你才会发现自己也深陷其中,故事看似简单却又复杂,每个人物的性格形象都十分鲜明,称得上是一部佳作
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Hours played at review time, across 349 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu amei o jogo, a leitura é bem enrolada em alguns pontos, mas amei todas as reviravoltas e todos os personagens, nunca me esquecerei deles, principalmente da Morgana
这个翻译好傻逼 翻译者一点文采都没有 反转一般 打完纯属我贱 只有米吉好磕罢了 还有美术很好 我想看幸福的一家三口和米歇尔没变性前和吉赛尔搞姬
tuff
好游戏 内核不错 美术音乐好 文笔好
我真的要狠狠地赞赏这部作品细腻的笔触、艺术品一样的CG,贴合度极高的美妙音乐还有这无与伦比的故事。有一说一,作者在刻画苦难方面真有一手,快给我刀死了。它包含了对性别刻板印象的反抗、善与恶的对立和统一、原谅和救赎、人性兽性和神性、宗教带来的盲目和希望,还有爱。 馆教会了我两个深刻的道理:当你深陷仇恨时,试着去与伤害你的人感同身受,站在他们的角度去考虑问题,这样不是在放过他们,而是在放过自己。 在与自己在乎的人相处的时候,一定要去表达,把自己想说的感谢或者不愉快的点第一时间告诉对方,这样一段关系才能走的长远。 我知道这是一部虚构的作品,但我愿意相信在世界的某个角落,有米歇尔这样善良的人,有米吉这样美好的爱情存在。 我愿意称米歇尔为天使,因为在他身上我看到了神性--会心怀怨恨,会有自暴自弃的想法,但同时坚信每个人都有善良的一面。无论这个人对他施加了多么惨痛的伤害,只要这个人有悔恨之心,米歇尔都愿意去帮助并救赎他。我觉得这是一个人能做到的至善。当然,我更愿意认为他只是一个普通的男人,爱着一个普通的女人,仅此而已。 米歇尔和吉赛儿的爱情真的是既平凡又伟大。伟大的是吉赛儿百年来的坚守和米歇尔将破碎的灵魂慢慢拼凑。平凡的是他们俩在日常的点滴中的相处方式。两个人会设身处地地为对方着想、会明确地意识到并感谢对方的支持、会在矛盾还未形成前就积极地解决问题、会尽自己所能去抚慰对方的伤痛。最重要的一点:他们会沟通(某个长了嘴还让媳妇跑掉的的哑各布好好学着口牙),会及时地说出自己的心里话,无论是埋怨、感谢还是爱,他们都愿意让对方知道,因为他们都希望这段感情天长地久。 我是在人生最低谷的那一年了解的馆,好在现在慢慢走出来了。我为这部作品流了不知多少眼泪,也不知生出了多少感慨。感谢馆让我愿意去相信善良的存在,让我看到米歇尔和吉赛儿相处的时刻,就能全身心地体会到温暖和幸福,他们明媚的爱情照亮了我阴暗的灵魂(bushi)。衷心希望米歇尔和吉赛儿能在每一个时空里白头偕老。
特别特别不喜欢雅各布,,,玩完外传再看看
神
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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