
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作
「那一刻,我一定是被月光所迷惑了。」 那句话之后,是屏幕左右顺次亮起的赤色与青色的玫瑰,还有恰到时机响起的音乐。鸡皮疙瘩攀上脖颈、激动的感觉让我至今无法忘怀。 《海市蜃楼之馆》的价值并不只在于“虐”“惨”或者情节反转,而在于它逐渐建立起一种完整的悲剧机制:人物拥有真实而强烈的欲望,却无法摆脱身份、阶级、性别、宗教、偏见以及历史环境所构成的限制;人物并非单纯因为“坏”而毁灭,而是在欲望、误解与创伤相互作用的过程中,一步步走向自身无法承受的结局。作品最终又通过“记忆→理解→宽恕”的叙事路径,将传统意义上的毁灭性悲剧转化为一种具有救赎意味的现代悲剧。 从这个意义上说,《海市蜃楼之馆》真正书写的并不是“死亡”,而是人在悲剧中如何失去成为人的能力,以及又如何重新获得这种能力。 总体而言、画风哪怕在现在也让人耳目一新,音乐更不用说、剧本情节有老套的地方,但是很多反转放到现在来看仍然非常震撼有吸引力。我觉得值得一玩,我的朋友,请允许我为你唱一首Cicio🎵
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jacopo morgana senı affetse de benım lanetım uzerıne olsun orsopıeavaldı 10/10 oynayın
求求你了,莫尔加娜﹣!!!哦哦莫尔加娜,要是能够再亲睹一次你的微笑,我愿抢来全世界的微笑奉献于你!!
的确是很优秀的作品,叙事稍微有些长但是cg的表现了很好,配乐也非常不错。整体是比较黑深惨的那种套路,有几个故事写得还是挺好看的。 但是和大多数评价恰恰相反的是两对主要cp的剧情写得都非常一般,哪怕最后花了非常多的笔墨去试图洗白也还是让人喜欢不起来,就是那种狗血小说夫人反省了吗夫人死了三天了这种水平的剧情。而且角色塑造也挺讨厌的,很多人说建议玩外传就能理解雅各布,但是看完正传我甚至犹豫要不要打外传看这对了。
——无论时光荏苒 ——无论荆棘几度 ——无论你的颜姿,将化作何形。 ……我都将与你相迎…… ……于此馆之内…… ……纵使沧海桑田,我必归矣。 ……所以,请你…… ……等着我…… ……这具支离破碎的躯壳…… ……再一次,回归于里……
花了三小时看了一篇古早玛丽苏虐文,我就像虐文女主一样苦苦等待着剧情反转,最后被恶毒编剧弄得心力憔悴,这游戏的剧情真的很难评,白瞎了这么好的美术和音乐
2026年再来打这款游戏,说实话,剧情里有些套路已经不再新奇了。但并不影响这依然是个好故事。 ++独树一帜的精美画风,这可能是我顶着高糊分辨率玩下去的原初动力; ++优秀的原创音乐,我最受不了的就是女人哼歌; +放在2026年的当下依然优秀且完整的故事。 --节奏太慢了,真的太慢了……特别是开头…… 无论如何,我还是非常感激能够下定决心打开这个故事的自己。 9/10,确实是能和魔夜、石头门掰手腕的杰作。
genuinely my least favorite vn. idek why i pushed through all of this despite knowing i'd dislike it on door 7. i binged the second half of door 7 and all of door 8 in 1 day and by god was i dissapointed. this is genuinely just... mediocre at best lol
神中之神
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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