
A game about tactical growth, where growth is irreversible.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥
把这个以前买的游戏打完了全成就,看着不难着实考验耐心和算数
нет
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a collection of interesting ideas that ultimately add up to a disappointing experience due to uneven level design and an obscure scoring system. The basic don't-touch-the-walls gameplay works well, although with a very sharp difficulty curve on the first two levels. The game says it supports lower resolution monitors, but the level designs basically unplayable at those smaller sizes due to the need to navigate gaps that are a tiny fraction of the screen size. Each pack of 10 levels gives you a score (generally ~4-7 points) per level upon completion, where it seems 4=ok, 5=good, 6=great and 7=flawless. However, you need 60 points to unlock the next level pack -- that is, you need 10x6 (great) to average A/- proficiency on every level. Getting stuck on mastering even one level (4) can entirely lock you out of the next pack unless you collect a batch of 7s to overcome it. I notice that at present only 3% of players actually made it to the next level pack. Another problem is that the level designs often require a balance of speed and growth -- most, but not all available grown combined with as much speed is possible. However, the algorithm for the optimal combination is not evident. If you get a "5" on a level, should you get bigger and go a little slower, or should you try for a bit smaller and faster? It isn't clear, so the player must repeat a level many times with slight variations on strategy, hoping that the final score will increase on one of the completions. Failing to achieve a goal is frustrating enough -- not knowing the goal at all is maddening.
无中文可玩,救济性好评。chinese come on my baby. 来个中文宝。加一成就党1内可考虑入库。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。宝子们,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Да, я еврей, но получать бесплатно игры за 99 рублей - это круто. Короч, там квадратики какие то, и кружок. Циферки тоже есть, так что только 16+, это сиквел к майнкрафту (то биш полный ♥♥♥♥♥♥ из кубиков и 30 фпс), но и приквел к террарии (ничего не изменилось). Вообщем я доволен этой игрой 10/10, единственный минус, это то что я ее ни разу не стартнул, но карточки я получу. Наверно. Когда-нибудь. Я находил 100 рублей на улице, но не находил 99. Это везение, везение которое подвластно только 150 человек, которые успевают надрочить 15 символов с ключом, но у меня правая уже накачана. Так что дрочите и выбьете ключики. Главно быть быстрым. Как я. Наверно. Я крайне рекомендую эту игру детям, которые отстали в развитии. и не увидели 16+, однако не отчаивайтесь, потому что он не сможет поиграть в эту игру, он просто не найдет 99!!! рублей. Однако я рич, и немного бич. Чао писи.
1
No, just move along, frustrating and not remotely enjoyable.
I gave up at 2nd level.
От этой игры жёстко бомбит ибо приходится аккуратно проводить курсор через оченб тонкие стенки
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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