
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dont buy this game it was abandoned by the devs
Irgendwie verstehe ich die schlechten Bewertungen nicht so ganz. Mir macht das Spiel wirklich Spaß und ich finde es absolut gelungen. Ich weiß nicht was die Leute sich hier vom ersten Weltkrieg vorstellen, aber für mich trifft das Spiel genau diesen Nerv. Immer wieder die gleichen Punkte Welle für Welle anzugreifen und dabei abzuschätzen ob man sich das noch "leisten" kann oder doch lieber stoppt um genügend Truppen für die Verteidigung zu haben. Dabei der massive Einsatz für Artillerie der nach und nach das Schlachtfeld im Spielverlauf zu der Mondlandschaft verwandelt, die man auch aus der Literatur kennt. Die Vielfalt der Einheiten passt für mich auch genau zum Szenario. Das ist halt nicht der 2. Weltkrieg mit hunderten versch. Waffengattungen. Es gab Pioniere, Infanterie, Sturmtruppen, l. Infanterie und vielleicht noch ein paar andere Klassen wie Flammenwerfer. Je weiter man im Spiel fortschreitet desto spannender wird es. In meinem letzten Gefecht konnte ich mit den Mittelmächten meine Gräben halten und dachte ich werde die Schlacht sicherlich gewinnen, als aus dem nichts britische Tanks aufkreuzten. Ich habe die Schlacht dann natürlich verloren und das Spiel nahm grundsätzlich eine Wendung weil ich wenig gegen Tanks werfen konnte. Ich habe zuletzt "In Stahlgewittern" von Ernst Jünger gelesen und mich danach für das Spiel entschieden. Für mich ein absolut top Spiel, eines der wenigen was den ersten Weltkrieg genau trifft. Klar wäre es schön gewesen, wenn man noch weiterentwickeln würde, nichtsdestotrotz absolut spielbar. Von meiner Seite als Geschichtsfan eine absolute Kaufempfehlung.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grosses Potential hat das Spiel, dem Entwickler ist es wohl egal oder hat genug kohle verdient und seit 2 jahren nix mehr geupdatet. eine schande
非常好的游戏,不要说独一无二的第一次世界大战类型了,就算在战争游戏的品类里,能够融合历史性与游戏性真实性的游戏都算数一数二了,之前之所以不知道这款游戏,纯属被差评误导了。。 真是无语,一堆人连这游戏类型都没搞清楚就在那打差评,这游戏是典型的RTS+回合制策略+拟真。。。 说无聊的,恰恰说明这个游戏拟真做非常好,一战本来就是这么打的,真实历史1914.12-1918.1西线战线本来就没有移动过,本来就是这么打的,所以说一战为什么残酷呢?原因就在于此。
Best ww1 RTS I have ever played. Sadly Frontier development (the publisher) decided to not do anything with the game and don't allow the developers to update and improve the game for now.
There a good start but.. feel like a lot is missing , would only recommend during big sale and if you got nothing else to play.
就算这款游戏打折了也别玩,堑壕功能还可以,但是载具有血条,居然能被敌军步兵的轻武器磨血条磨死,根本不是什么TM的一战西线战场,更像是温水煮青蛙的煮锅,我我很快就会要求退款
Leider wird es nicht mehr geuptdated oder sich an sich drumm gekümmmert großes Potenzial aber leider nicht viel drauß geworden
WW1 is a hard game to make a RTS out of. Once you get past the mobile warfare of the opening phases of the war and enter the trench warfare parts, its hard to make it interesting to a player. Hours, Days, etc worth of shelling and men running across no mans land in desperate bids can only provide so much game content. I want to recommend this game, because in my opinion its what a better attempt at a WW1 RTS would look like. However that recommendation comes with a warning. Just like WW1, this game is grind. you will be fighting over the same spots of ground over and over again to get a specific victory condition to take ground. Unfortunately the AI is a pretty stupid and higher levels just give it more resources and the such. It has made some interesting plays in my campaign game, but the tactical battles are... meh. I enjoy them, but i have a weird thing for these kind of games and far to much time on my hands. Things will only get slower as you move deeper into the campaign as well, as both sides will unlock better trenches, artillery, and defenses. making assualts harder. Atleast until you get tanks. The AI struggles to stop tanks if it dosent place the right units by chance during battle prep. The persistent maps can be neat. Seeing more and more trenches build up on both sides is interesting at times and noting tech increases by the apperance of improved trenches, wire and etc can be neat to see. But it suffers from a lack of map diversity (which to be fair. you are fighting over the same few hexs ALOT. so i doubt the devs saw much reason to expand the offerings). I wish more things were persistent, such as large shelling areas, or areas where alot of men died in a assualt. Is it historically accurate. I am not a history teacher or anything, but in my humble opinion it gets as close as you can get in this style of game trying emulate WW1. Can the player rush tanks and be sending hordes of Wippets and the such in like late 1914? Ya. Is that accurate? No. But its probably the best you would get without forcing players to wait behind annoying date unlocks. Overall i want to say this game is good and it can be from time to time. but it needs a certain type of player that either REALLY wants to play out their own WW1 campaign or finds the games mechanics oddly satisfying. If you arent in either boat. I personally wouldnt get this game. Its more proof as to why WW1 is not a RTS war, and more of a grand strategy war.
History lover here. This game is a hidden gem, it is quite sad to see it didn't succeed to the level it deserved. It was made with love and respect for history, and it shows. Fans of Total war will pretty much recognize the gameplay immediately, even though the game differentiates itself quite well from it. As supreme commander of the Entente or Central Powers forces on the western front from late 1914 to whenever the front collapses, you are tasked with choosing which points of the front to reinforce, which to neglect, and when and where to order massive attacks. The comes the tactical battle, in which you order individual infantry units, artillery, planes and tanks. The Good: -Excellent music, which is refreshingly surprising for such a project of that scale; -(almost) Every aspect of WW1 is featured here: massive infantry attacks supported by artillery, smoke, chemical weapons, aviation, snipers, and (admittedly, completely OP) tanks. -(Almost) every ethnic group that actually fought there is represented, with infantry corps from different nations getting different boni (English are good shots, French have good logistics, bavarian troops are great at fighting amidst obstacles, Canadians are scary, etc.) -A very expansive tech tree is available to research during the game. So expansive, in fact, that even in a game that ends in late 1918, you will not have researched even a majority of it. -The game rewards attacking in strategic locations, not just mindlessly attacking wherever: if you surround an enemy region (or several), the enemy armies there cannot fight and will eventually surrender if not delivered. -The AI, while very stupid (it loves big suicidal charges early game), is perfectly capable of using artillery, aviation and tanks to cover its infantry and tear your trenches to shred. early game is easier, but late game, the AI can use its tools effectively. -The game heavily encourages you to use every tool at your disposal: a massive infantry charge, if not supported by artillery, will be slaughtered to the last man. Timing your charges with your bombardments is key. -Great synergy between techs: you can gas the enemy's trenches, which will cause the panicking soldiers to climb out of them, completely exposed, to be shot by your tanks. The less Good: -Biggest point: the game is repetitive, like grind-repetitive. Immense breakthroughs are impossible: even if you decisively beat the enemy in a given battle, the enemy region will only lose 1 star (its hit points, so to speak), so depending on the region, it might take 3-4 decisive victories to just take that region. While this is historically authentic and understandable, on an average evening, I don't have the patience for much more than 1 or 2 big battles. The new techs do bring fresh air, but the principle stays the same all game. -For the life of me, I don't get the point of trench raiders and flamethrowers. They are cool, but super expensive supply-wise, and don't take a trench particularly well...might be skill issue, idk. -Weird balance on some options: the basic light artillery cover fire is dirt cheap and super effective at silencing units, so its rarely worth it to use the much more expensive light options (which are locked behind a tech, no less!). Same can be said for gas attacks and some aerial strikes. Supplies are everything in the game, and late game options are often too expensive to be worth it. Does not help the repetitive feeling. -Some tech branches are clearly much better than others. Infantry and supply techs are great, artillery techs can be good, while intelligence techs are sometimes laughably situational or useless. -The game is easy. The AI, while it can fight, cannot keep up with you in battles and wastes a whole lot of men, so it creates a situation where you know you will win, the question is just how fast can you bring the national will of the enemy down, or capture their capital, which, again, will take some grind. -Since the game is easy, I am pretty sure the AI cheats resources-wise to compensate. Understandable, but: even when you "bleed the enemy white" after several great victories, the enemy still has plenty of money and supplies for tanks, planes and bombardments. Similarly, if you completely surround a big army group, that army group, on surrendering its territories, will return in friendly regions, so impossible to reduce enemy army strength. A great game that would benefit from some more balancing and some ideas to counter repetitiveness, but shows its love for History. Had this game been more successful, I would've loved to see an Eastern Front game, or an Italian Front. I recommend, for history buffs who love studying WW1.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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