
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
need ottoman empire
abandoned
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $434.5K | 774 | 91% | $19.99 | |
| $434.5K | 1.9K | 84% | $14.99 | |
| $434.5K | 716 | 72% | $29.99 | |
| $434.7K | 1.1K | 78% | $9.99 | |
| $434.8K | 252 | 90% | $39.99 | |
| $434K | 612 | 87% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $37.2M | 40.3K | 57% | $23.99 | |
| $127.5K | 103 | 85% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $21.1M | 16.1K | 80% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute banger. I can be the worst general known to man but somehow manage to sneak in a win. 10/10 would buy twice
作为一款2023年的游戏无疑是失败的 战术地图上预先布置然后再总攻,还有战争迷雾等等这些确实很还原第一次世界大战的真实战局:进攻手段没有跟上防御手段,信息传递相对滞后,等等 但是这几点从游戏性上来说真的很屎 此外还有一些迷惑设计 比如,为什么战斗机夺取制空的时候不能顺手把对面侦察气球也打了? 机枪迫击炮为什么不能转移位置? 抛开这些不谈,画面和细节也完全不是一款2023年的游戏应有的水平,镜头拉近后的细节感觉还不如2006年的英雄连1 而且官方中文的字体极度瞎眼 总而言之给到拉,即使现在-80%也不建议购买。
es tranquilamente el mejor juego de ww1 que jugue
no
I would like a Japanese version.
除了完美还原了一战的度日如年和十年如一日,什么都没还原。 先论核心玩法。完整的一战战壕体系是不存在的。这个游戏的最优解是造一堆分立的战壕让对面拔钉子,现实中的多层战壕和交通壕只存在于开发者的梦里。现实中是前面的战壕被火炮炸很久,然后赶在对面炮火停了之后步兵冲锋之前到达前线战壕。但这个游戏里火炮对战壕内杀伤很小,对面占领的战壕无法夺回也不会对下一把产生什么影响,更没有需要躲着地方火力进行增援使用交通壕的需求。结果就是反倒是分立的战壕能抗住火炮,还能让对面赶来的绝大部分填线宝宝没战壕进挨枪子儿。那,机枪呢?不像现实中的重机枪使用脚架,这个游戏的机枪都是钉进基岩层还焊死在架子上的。你放的所有机枪都固定且不可移动,会被对面的火炮和轰炸机点名。现在也不需要迟滞步兵的铁丝网了,堑壕战的所有要素全部木大。你要不信,对比一下你自己防守和打对面的完整堑壕体系的样子,那个交通壕成功让进攻方的KD不减反增到接近1,纯属修了给敌人用的。 再来论视觉效果。这个游戏的视觉效果做的是一坨。你以为能看到比英雄连更壮观的机枪压制和火炮破坏?你只会看到地上冒小白花,然后那些看不清还整齐列方阵的小人就枪子吃饱躺下睡觉了。你的火炮又贵又少,范围还小,全线火力拦截根本不可能,机枪更别提了早就被AI点完了,反正开火的时候也不咋好看。只能说合理怀疑制作组在视觉效果方面存在过于追求现实的偏执症状,在游戏里做成这种正确比例的炮火效果纯属负作用。步兵靠近战壕不扔手雷,手雷只会哗哗往炮上砸这种我都懒得提了。轰炸机是最变态的,一战那种水平的轰炸技术这个制作组做成了一个轰炸机在天上转圈,然后每一发都跟锁头一样往你的机枪上砸,是怕定位和火炮重复吗?那你之前追求真实感的偏执又到哪儿去了呢? 最后我来点名大战略部分。我理解大地图上一个地块很大,需要打好几次才能推一格。但是为什么每次打都是同一张图,战线还没有变化?甚至我之前占的和对面之前占的战壕都还在那边只是人去楼空?那我上一把干到对面指挥部占领全线之后,是哪头猪接手把战线赔回去的?然后就是自动战斗,这个最好笑了。对面AI的配兵是按照这个自动战斗的结算数值进行配比,你怎么调它直接就能算出来调过去,也就是说你想打出局部优势兵力是不可能的……吗?这就是最好笑的地方,自动战斗考虑到了“战场宽度”,你所有兵堆在一格去进攻只会算你“小胜”,但实际上进战斗这些部队提供的补给够你用炮把对面的地给犁的干干净净,而且还有个人口上限,你还不能同时放很多炮和部队候着,无敌了。这个自动战斗得和把我打赢的战线输回去的猪头一起上军事法庭! 所有的这些综合在一起,你的游戏体验就是:大战略调兵只会带来劣势带不来战术优势,自动战斗永远是输。你上手用分立战壕打四五遍同一张图每次打都回到原点。然后在你打出大战场分数优势之后被天天在同一张图盯着被可爱小火炮戳的冒泡泡的地板的折磨逼疯,全线创对面部队硬生生把堂堂德意志第二帝国创的吓到尿裤子投降,光速结束一战。 真想玩堑壕战为什么不去开把不造装甲载具的英雄连?
GREAT!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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