
Embark on the sci-fi epic that started it all at the dawn of modern VR, setting standards for roomscale movement and interaction for years to come. Winner of over 30 awards including "VR Game of the Year", The Gallery is VR's premier adventure series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was an interresting, atlthough a bit short story. I would expect you play through this in 2-5 hours time, dfepending on how stuck you get on the puzzles. Most of my playtime I spent on doing all the achievement. And the last achievment takes atleast 7 hours, if everything goes OK, well the running the game while the VR headset spend the the time resting on a pillow. And then the pillow got moved and the headset clipped throught the sleeping bad and time stopped counting. Valve index controllers works without problem.
OK I guess. I couldn't get into it as the "blink"/teleportation is as accurate as a reporter for CNN. When selecting the destination (and pushing down and forward on the thumb stick) will teleport you ONLY to the furthest extreme availablwe in that direction. You'll find you'll have to do incremental hops (a nanosecond after pushing forward on the stick) if you don't suddenly want to find yourself on the extreme edge of the playfield in that direction. You can rotate direction before teleporting, sure, but pinballing my way around a level by using the background elements to limit/trick the game to letting me travel to the middle of a playfield instead of the edge all the time isn't my idea of fun. The oculus version doesn't work when using steamVR on Virtual Desktop but the Other version does (I used Quest 2 on Virtual Desktop). I don't know what the text/game start options are as the question box's text is too large as to not fit into the question box (surely just Oculus/other/Open would be better then repeating the entire games name for both options?!). Frustrating. However I liked how the tutorial was planned (I was able to use your glitchy teleportation system by bumping into plynths) but annoying that I couldn't see a logical way to get the basket that disappeared into the ceiling for no apparent reason at the start of the game. The whispering guy behind the grate was atmospheric but, without a way to open the gate even with a lit torch, it was annoyingly creepy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If u like smooth movement then dont buy. Its an absolute ♥♥♥♥♥♥♥♥ that u can only teleport. I hate this and going to refund. After all theese years developers didnt add smooth movement? Seriously?
In short, wonderful trash. Why? Well from the presentation/graphics side it all looks very slick.. But the minute you are in the game you will have two question. Is the person who developed the motion code still employed and if so why.. Just to thing the amount of effort spend on making a game to then completely f-it up on the movement code/setup is just bewildering. Tried fixing the issues in the menu but to no avail. A well, just put it in the lemon folder and forgive and look at episode two to see if they perhaps learned... (see episode two)
This is some AAA VR content right here
Back in 2016 I didn't finish the game because it was too nauseating. Now in 2025 I won't finish the game, because it's moon logic while being awkward on Meta Quest 3. Watching the walkthrough on YouTube on x4 just to find out what I missed.
Bewertung 6/10.
Short but a great introduction into VR.
Recommended on sale only. Got the game for a couple bucks, and it's definitely worth that. But completed it in under 1.5 hours. 81 minutes to be exact. And that was with watching the credits for 3-5 minutes to see if there was anything after (nope). Nothing hard about the game at all. It's mostly a walking (standing) simulator with a few things to pick up and put together. Hoping for a little more from Episode 2... Wouldnt say this is worth $15. Not in 2022.
The game is impressive but my Valve Index controllers seem not to be supported. I cannot catch the fuses being thrown in The Lair. I simply cannot catch them with the Valve Index controllers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $203.2K | 359 | 62% | $19.99 | |
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| $203.3K | 680 | 86% | $11.99 | |
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| $203.4K | 257 | 82% | $24.99 | |
| $203.4K | 257 | 81% | $29.99 |