
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.17/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Теперь в России вместо 6 месяцев зимы ещё и это. Рекомендую
Ich finde, das Spiel ist an sich eigentlich sehr gut. Es ist schwer – manchmal sogar etwas zu schwer. Leider gibt es Bugs und Mängel, die oft auffallen: Fliegende Einheiten die einfach No-Clip durch den boden gehen. Auch Magazine oder Waffenteile fliegen gerne mal neben einem her, oder der eigene Charakter verschwindet komplett. Die KI der Feinde ist zwar okay, müsste aber noch weiter optimiert werden. Zudem fehlt mir das Gefühl, wirklich nicht der Mittelpunkt der Welt zu sein. Dafür, dass man nur ein einfacher, zufälliger Plünderer ist, bekommt man trotzdem etwas zu viel Aufmerksamkeit. Sobald man auch nur einen einzigen Schuss abfeuert, hat man Gefühlt alle Feinde an sich kleben wie Kletten. Alle Gegner hören auch sofort auf sich gegenseitig zu bekämpfen nur um dich zu töten oftmals. Ja es ist viel was mich zwar stört aber trotzdem das Spiel ist geil an sich und ich empfehle es trotzdem weiter.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good for loot goblins. good for dystopians. good for short FPS.
Sadly one of the few games that likes to instantly drop frames and crash my entire pc when I start to get shot by the first enemies who spot me...
кому как а мне понравилось
The enemy AI detects you even when you're hidden behind a wall. Cyborgs pace back and forth within 5–10 meters of you, making it impossible to leave your position and move forward; you simply can't budge. It’s easy to defeat most enemies, but the cyborgs are off-putting because you die in a single hit. If the game is supposed to focus on stealth, this clearly isn't the right title for it. There is significant lag; the crosshair jumps around while aiming, and the character's arm holding the weapon blocks the target. Enemies spawn very quickly. The game is unplayable, even though it showed great promise. The graphics are excellent, but that doesn't matter when the game itself is unplayable. This game could be great but it won't be.
Was skeptical at first as this game had mixed reviews but after playing for a while, I needed to write a review to help the developers because they have created something special with this game. I think the majority of negative reviewers bought this game thinking it was something it is not. Which is unfair to other people that may see the mixed reviews and skip over it. A good description would be that you play as a small fish in a very big pond. Enemies in your first tunnel will mow you down easily if you play carelessly. That all changes when you get to the surface as you find out how weak you truly are. You need to learn what you can ambush and kill when needed and what will squash you like a bug if you get in its way. Conserve your ammo and let the enemy armies fight each other then swoop in from the shadows and loot the dead. You are a scavenger, you fight what you can and avoid the rest until you have more powerful weapons and more friends. I'm not completely glazing the developers though, some of the other complaints are valid. AI is very simple, but I don't see that as a huge negative as it works for what this game is. There are bugs with enemies falling through the map and UI problems with your stash/vendors/guns that are more frustrating and confusing than game breaking.
20 по 0.5 (Итого 10 целых) терминаторов из 10, которые уже пол карты ползают за мной. + Графика и дизайн + Много оружия и модов к ним, много лута, достаточно карт + Выбор и прокачка персонажей + Отзывчивость и управление персонажа + Музыка погружает в атмосферу игры + Оживленные карты даже через чур + Большая тётя робот - Кривой русский перевод - Мобы порой в упор не видят, но когда не надо видят - Многовато терминаторов спавнится - Баги (то с экраном который уменьшается на 1/4 в угол, то некоторые квесты работают только на англ языке)
Даю оценку на момент 27\07\2026 1)В игре где вся суть заключается в лазанье по туннелям и нету даже намека на карту 2)Играть в эту игру соло нереально сложно, можно нанять ИИ но они просто как ***** начинают ******* противников и им совсем ***** что ты пытаешься пройти по стелсу 3)Кстати не понимаю почему их нельзя брать в туннели 4)Почему каждый раз когда я захожу в новую локацию у меня становится одиночная стрельба, хотя ставлю очередь 5)Квесты переводил либо ***** либо в них изначально было мало смысла игра точно красивая, но играть моментами в нее больно
Intento ser objetivo pero no puedo, no se que le ven a esta cagada los que lo juegan, no tiene ni pies ni cabeza, lindos graficos si, ambientacion y musica tambien, pero nada mas.. es un somnifero.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $74 | 5 | 60% | $0.71 | |
| $0 | 0 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.3M | 17.9K | 91% | $39.99 |