
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.17/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Janky but real good fun, solo is tough but playing with friends help relieve that issue. Good atmosphere, sound design, customization. Combat is jank but they’ll fix it out in the up coming months
Очень крутая игра на Unreal Engine 5 с технологией Lumen. Освещение, музыка и фоновые баталии выглядят эпично. Некоторые объекты и локации в игре заставляют задуматься о жизни. Но игра пока подойдёт далеко не всем. Потому что эта игра явно находится на экспериментальной стадии. Чем-то напоминает Hellgate London, только действия происходят на будущей территории США. Так вот вся проблема упирается в довольно однообразный геймплей и примитивные задания и диалоги и оптимизацию, внимательно ознакомьтесь с системными требованиями иначе у вас будут вылеты на более поздних этапах игры из-за утечки видеопамяти. В игре не предусмотрены модели и текстуры более низкого качества, как это делали раньше в играх для видеокарт типа 1080. Сейчас весь упор на ИИ автоматизацию и RTX ядра в видеокартах, что делает видеокарты старого поколения, не особо актуальными. Зато разработчики могут больше времени уделять стилю и лору игры. По стилю напоминает игры и фильмы по типу "Терминатор", также игру Jets'n'Guns, Mass effect, кастомизация оружия примитивная, хотели сделать как в "Таркове" но получилось казуальненько, персонажи человекоподобные выглядят как из Суперсемейки, но к этому можно привыкнуть. Для меня в игре главная мотивация продвинуться вперёд по локациям, чтобы посмотреть что там, общий вид очень завораживает и пробуждает воображение, оружие и снаряжение не являются самой целью, лишь средством.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
25.07.2026 Напрочь несбалансированная шляпа, хз о чём разработчик думает...
bad
雰囲気にひかれて購入 初期の仕様と操作感に萎えてしばらくやっていなかったが雰囲気は最高だったので久しぶりにやってみた。 比較的操作もしやすくなってきているし移動のモッサリ感もなくなってた。 初期よりはおすすめできる状態になった。 水が時間経過で減っていく糞仕様はなくなりました。 ただ最初に何すればいいかわかりにくいしトンネルなるマップがよくわからなくてずっと一本道だと思ってました。ケーブルで横道に行くとか知らない。相変わらず敵が強い上に群れてるのでチキンプレイ推奨でした。 とりあえず初期マップでレベルと操作に慣れていっていろいろ模索すればゲームの楽しさがわかってくるかも 相変わらず壁上っていたら急に前方にワープすることがあるが以前ほどではない ショットガンが強いのでそれをお守り代わりにごみ漁りしましょう 敵の索敵が視界より音重視っぽいので近くならしゃがんで遠くなら走って離れた方がよかった 慣れてきたら他マップへ行ってハチの巣になってきましょう。 インベントリをでかいのにしたら根こそぎアイテムをかっさらえるようになったので楽しくなってきました。 クエストは司令官が見つけられず永遠に探してます。
아직은 불합리한 점이 여럿 있지만 인내하며 하다보면 괜찮은 작품 나올 거 같습니다
Game feels very repetitive after a short while, no diversity in gameplay, at times it feels to easy and others to hard, and a whole company of infantry will fire at you and hunt you down even if your a single scavenger. Would be way better as a open world game imo
Fantastic game with a little bit of jank and a couple bugs. Each update adds more and more and the gameplay is great. The game is also beautiful in every respect. You should absolutely play it.
No
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $74 | 5 | 60% | $0.71 | |
| $0 | 0 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.3M | 17.9K | 91% | $39.99 |