
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.17/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Forever Winter has insanely good bones. When it actually runs well, the core loop of being a tiny, helpless scavenger picking through a giant warzone feels fantastic. There's already a ton to grind even in early access, so if you can look past the rough edges, there's plenty of content to keep you hooked. Early-game areas run great if you've got higher-end specs—I'm on a 7800X3D and 7900 XTX, and those early maps were smooth. But once you hit some of the late-game zones, performance goes off a cliff. I’m talking full-on freezes and brutal 4–5 FPS chugs that last for 30 to 60 seconds at a time. (Worth noting I’m playing on Linux via Proton, so some of that might be translation layer overhead, but it's rough regardless.) If the devs can nail down optimization, this game is going to be amazing. Right now, as long as you have a beefy PC that can push through to your target framerate, it's definitely playable and worth diving into. Ignore the reviews that have under 10 hours, the quests you get early on are for Zone A which is the lowest tier zone for loot, it gets better when you can actually take on a large group on your own, and you understand how the tunnels work. The later zones have much better yields, and at that point, you're 20+ hours in, and you understand how the backpack upgrades work, allowing you carry so much more ammo, loot, and large items depending on what backpack you have, and what upgrades you have for it. Overall I enjoy the game, and will continue grinding it. Hopefully they can really push performance optimizations to really expand to lower end rigs, because honestly, the game looks great, but I have seen many games run 10x better, while also looking really good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术拉满之外,其他方面都是垃圾,你可以体验到一个鼠鼠在下水道的生活,甚至怎么被消杀的
A little bit of a rough start, but stick with it and take your time. Great game so far, definitely a good slow burn I can sink my teeth into for a while.
Брутализм, Гигеровщина, Мехи,
Работать над игрой и работать.
敵が強すぎるから漁夫って生き延びることを主題にしたルートシューター、とでも言うのでしょうか 「火事場と漁夫は有利だから敵強くしまくればバランス取れるよね!」と言わんばかりの敵の強さで一度目を点けられたら高確率で死にます そのくせ強めのロストがかかっているので体制の立て直しに初期レベル周回を何時間もする不毛タイムが長い事・・・ 敵の目を掻い潜って逃げ回るにしても視界は壊滅的に悪くストレスフル あまりプレイしていないものの初期ステージを周回している時間が8割を占める事が容易に想像できる 普通の人にはお勧めできない難度ですが私はまだ様子見を続けます この手のゲームはいつか良くなると信じて結局良くならないパターンが多いのであまり期待はしていないが・・・
Extremely underrated. I cycle this with Tarkov because i did everything, but honestly I like this just as much. It's very different, but its better in some ways.
Game feels very repetitive after a short while, no diversity in gameplay, at times it feels to easy and others to hard, and a whole company of infantry will fire at you and hunt you down even if your a single scavenger. Would be way better as a open world game imo
Janky but real good fun, solo is tough but playing with friends help relieve that issue. Good atmosphere, sound design, customization. Combat is jank but they’ll fix it out in the up coming months
Очень крутая игра на Unreal Engine 5 с технологией Lumen. Освещение, музыка и фоновые баталии выглядят эпично. Некоторые объекты и локации в игре заставляют задуматься о жизни. Но игра пока подойдёт далеко не всем. Потому что эта игра явно находится на экспериментальной стадии. Чем-то напоминает Hellgate London, только действия происходят на будущей территории США. Так вот вся проблема упирается в довольно однообразный геймплей и примитивные задания и диалоги и оптимизацию, внимательно ознакомьтесь с системными требованиями иначе у вас будут вылеты на более поздних этапах игры из-за утечки видеопамяти. В игре не предусмотрены модели и текстуры более низкого качества, как это делали раньше в играх для видеокарт типа 1080. Сейчас весь упор на ИИ автоматизацию и RTX ядра в видеокартах, что делает видеокарты старого поколения, не особо актуальными. Зато разработчики могут больше времени уделять стилю и лору игры. По стилю напоминает игры и фильмы по типу "Терминатор", также игру Jets'n'Guns, Mass effect, кастомизация оружия примитивная, хотели сделать как в "Таркове" но получилось казуальненько, персонажи человекоподобные выглядят как из Суперсемейки, но к этому можно привыкнуть. Для меня в игре главная мотивация продвинуться вперёд по локациям, чтобы посмотреть что там, общий вид очень завораживает и пробуждает воображение, оружие и снаряжение не являются самой целью, лишь средством.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $74 | 5 | 60% | $0.71 | |
| $0 | 0 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.3M | 17.9K | 91% | $39.99 |