
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.17/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень сильно подкупила своей задумкой и визуалом, на практике она удовлетворила на 6/10 НО очень сильно страдает техническая часть, игра супер сырая. Купил по скидке, играл с другом, по поводу производительности на своем железе заметил не так явно, нежели товарищ, у которого была фулл забита видеопамять и более частые просадки и статтеры. Смотря сейчас на игру очень хочется увидеть ее в законченом виде, тк повторюсь что задумка, сеттинг и геймплей (тот что задумывался, но из-за сыроватости игры его трудно прочувствовать в полной мере) очень сильно понравилось.
Оживший АРБУК. Много гринда, мало фана. Надеюсь разработчики найдут правильное виденье игры и реализуют его.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is in early access, so there are bugs, glitches, optimization issues, and so on. These will affect your enjoyment of the game from time to time. That said, this game is challenging, interesting, rewarding, and very unique. Most goals in the game are quite difficult, require planning, map knowledge, and teamwork. If you like PvE and extraction shooters, you will probably like this game. The sheer amount of guns is also very interesting, and no two guns are the same. The different characters you can play as all have different strengths and weaknesses that you can really feel when you swap characters. The inventroy managment system is robust and adds another layer of depth to the extraction shooter genre. I have played this game for over 100 hours and I have not comepleted all of the content currently available, and there is only more to come. I played ARC Raiders for around 1000 hours, Marathon for around 40, and I can say, this game is a good PvE extraction shooter, even in it's incomplete state. I do have to play with fairly low settings to avoid clipping and rubber banding though, so if your machine is weaker than mine, it could be difficult to run.
Game is buggy and frustrating and burnout sets in quickly. I'd wait
Das Spiel ist für Neulinge viel zu schwer und die Performance ist unterirdisch. Controller-Steuerung beschissen. Community Steuerung ist grenzwertig bis einigermaßen spielbar. Mit den Punkten ein klarer Fehlkauf. Selbst Dark Souls ist einfacher.
Very bad AI fix it. I'll wait
The Forever Winter is a game with so much potential. The idea, the graphics, the world building, the designs, and the framework for an amazing game is all here.The problem is well, just about everything else. For a game that promises a realistic feel with a "focus on avoiding fights" it also promises the premise in which you are "the little guy" none of which is true. Most things die in couple of shots, which wouldn't be an issue if the AI didn't suck. Stealth is stupidly easy, I can literally walk infront of someone and they don't notice, but most enemy's are placed at such a point where it is impossible to avoid a fight. Your supposed to be "the little guy" but your stronger than everything else without even trying. Anything that you can't kill in a couple is huge and you can out maneuver it with ease. My next issue is the polishing. So many guns clip through the player model, some textures look poor compared to others, the gunplay doesn't feel good, and enemys are placed in random spots. But wait, there's more. The game is riddeled with countless bugs. If you getting hit by a melee attack you get spun around and can't look behind you to shoot, floating objects are everywhere, and the game crashes even on low graphic's settings (I can run The Witcher, Cyberpunk 2077, God of War, and Red Dead Redemption 2 on max graphics with no issue.) The quest's are, lackluster, and the whole game feels unfinished. I get it's in early access but for being out for this long it should be better. Last, and worst is skin DLC. What the ♥♥♥♥. I bought a 40 dollar game, and I have to pay for skins? There is almost no way to get any cool looking skins without spending money. For a game as unfinished as this the audacity to expect people to pay for skins is stupid. They locked looking cool behind a paywall. This isn't to say the game sucks, but it need serious work. Real passion went into this. this game is oozing with potential, but in it's current state I just can't recommend this to anyone.
雰囲気めっちゃ好きだが、turret component 10個集めるのは無理。20時間やって1個も手に入っていない。
非常吃電波的遊戲 給喜歡8.90年代弱引導讓玩家自己去摸索的遊戲 爬了討論與攻略 目前已經下修很多難度了(例如水的問題) 遊戲設定中 180度轉頭是白癡設計 記得關閉 其他操作都沒問題 美術 音樂 非常讚 攻殼+MGS風格 前期潛行 後期恐懼來自火力不足 兩把機槍掃射 榴彈砲轟炸 攻克設計者的難關與缺陷 也是非常有成就的一件事 遊戲的最佳化也是很多小問題 簡化版塔科夫 全境與鴨科夫的代餐 特價半價以下 可入手 但切忌這是一款測試階段的遊戲 非常粗糙 很多BUG 雖然可以靠MOD解決 未來可期 分數 7/10 (如果BUG與內容都有修好 8.5/10)
TRASH Don't Buy it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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