
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.17/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game feels very repetitive after a short while, no diversity in gameplay, at times it feels to easy and others to hard, and a whole company of infantry will fire at you and hunt you down even if your a single scavenger. Would be way better as a open world game imo
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
雰囲気にひかれて購入 初期の仕様と操作感に萎えてしばらくやっていなかったが雰囲気は最高だったので久しぶりにやってみた。 比較的操作もしやすくなってきているし移動のモッサリ感もなくなってた。 初期よりはおすすめできる状態になった。 水が時間経過で減っていく糞仕様はなくなりました。 ただ最初に何すればいいかわかりにくいしトンネルなるマップがよくわからなくてずっと一本道だと思ってました。ケーブルで横道に行くとか知らない。相変わらず敵が強い上に群れてるのでチキンプレイ推奨でした。 とりあえず初期マップでレベルと操作に慣れていっていろいろ模索すればゲームの楽しさがわかってくるかも 相変わらず壁上っていたら急に前方にワープすることがあるが以前ほどではない ショットガンが強いのでそれをお守り代わりにごみ漁りしましょう 敵の索敵が視界より音重視っぽいので近くならしゃがんで遠くなら走って離れた方がよかった 慣れてきたら他マップへ行ってハチの巣になってきましょう。 インベントリをでかいのにしたら根こそぎアイテムをかっさらえるようになったので楽しくなってきました。 クエストは司令官が見つけられず永遠に探してます。
Yes, this game has bugs, yes it can feel a little "janky" at times, but ♥♥♥♥♥♥♥♥♥♥♥ I love it. Don't buy to expect a fully finished polish game - buy it for the atmosphere. The developers are pushing out fixes and are continuing to work on their vision and I respect that enough to see past the faulty lines and enjoy the game for what it is and what it's becoming. I encourage people to try the game and look past these issues because this could really become something special that you do not see in many video games today.
Das Spiel ist für Neulinge viel zu schwer und die Performance ist unterirdisch. Controller-Steuerung beschissen. Community Steuerung ist grenzwertig bis einigermaßen spielbar. Mit den Punkten ein klarer Fehlkauf. Selbst Dark Souls ist einfacher.
TRASH Don't Buy it
美术杀疯了,扮演SCAV在战场当老鼠也是很不错的体验 关于游戏机制,建议各位花一点时间在N网下一些改善体验的mod,比如掉落物平衡、商人补货时间减短、升级藏身处所需物品数量&时间减少等 就能避免过于牢的数值辣!
敵が強すぎるから漁夫って生き延びることを主題にしたルートシューター、とでも言うのでしょうか 「火事場と漁夫は有利だから敵強くしまくればバランス取れるよね!」と言わんばかりの敵の強さで一度目を点けられたら高確率で死にます そのくせ強めのロストがかかっているので体制の立て直しに初期レベル周回を何時間もする不毛タイムが長い事・・・ 敵の目を掻い潜って逃げ回るにしても視界は壊滅的に悪くストレスフル あまりプレイしていないものの初期ステージを周回している時間が8割を占める事が容易に想像できる 普通の人にはお勧めできない難度ですが私はまだ様子見を続けます この手のゲームはいつか良くなると信じて結局良くならないパターンが多いのであまり期待はしていないが・・・
Оживший АРБУК. Много гринда, мало фана. Надеюсь разработчики найдут правильное виденье игры и реализуют его.
This game is in early access, so there are bugs, glitches, optimization issues, and so on. These will affect your enjoyment of the game from time to time. That said, this game is challenging, interesting, rewarding, and very unique. Most goals in the game are quite difficult, require planning, map knowledge, and teamwork. If you like PvE and extraction shooters, you will probably like this game. The sheer amount of guns is also very interesting, and no two guns are the same. The different characters you can play as all have different strengths and weaknesses that you can really feel when you swap characters. The inventroy managment system is robust and adds another layer of depth to the extraction shooter genre. I have played this game for over 100 hours and I have not comepleted all of the content currently available, and there is only more to come. I played ARC Raiders for around 1000 hours, Marathon for around 40, and I can say, this game is a good PvE extraction shooter, even in it's incomplete state. I do have to play with fairly low settings to avoid clipping and rubber banding though, so if your machine is weaker than mine, it could be difficult to run.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.3M | 17.9K | 91% | $39.99 |