
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Early Access, and by Early Access i mean borderline unplayably early. Blame the people who pressured the devs into releasing it early, but i still think that it has great potential.
制作组小时候脑子被 .50 cal打了个洞,所以决定让大家都在游戏里体验一下 Do you think frequently knocked down by general infantry is funny?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
개발자들은 보아라. 너네 게임 존나 못 만든다, 그러나 게임 컨셉은 엄청 쩐다. 애니메이션 좀 빨리 개선 좀 하고, 애니메이션이 보기 좋아야 홍보도 잘 될거다. 총 견착 및 파지 자세 존나 어색하고, 캐릭터나 헬리콥터, 엑소슈트 움직이는거 무슨 마우스 손으로 움직이는거 같다. 그리고 버그도 존나 많은데 빨리 고쳐라. 냉동탄(cryo) 같은거 맵 넘어가면 인벤에 있던 탄알이 증발하고, 무기 변경하면 냉동탄이 적용이 안된다. 플레이하다가 불만 생기면 평가를 계속 수정하겠다. Attention developers. You guys suck at making games, but the game concept is insanely awesome. Please improve the animations soon; the animations need to look good for effective marketing. The weapon mounting and gripping postures are terribly awkward, and the movements of the characters, helicopters, and exosuits look like they're being dragged around by a computer mouse. And there are so many bugs—fix them quickly. For example, when transitioning to a new map, ammo like cryo rounds in the inventory just vanishes. And switching weapons causes the cryo effect to stop applying. If I run into any more issues while playing, I will keep updating my review.
i had a ♥♥♥♥ ton of fun when this game first dropped.... it seems every single update has been to push me away i don't even know where to start with all the problems at this point i think this game might see technical death before it ever finishes but whatever. if you wanted to start winning me back i would take a good hard look at your quick play experience first its still in the ♥♥♥♥♥♥♥♥ state it was at when the game launched if you were to make quick play actually quickly get me into play that would be a good start
Got this game a while ago, had some fun with it, but the entire concept of "Youre not this guy" etc doesnt hit, youre given weapons to fight, if youre supposed to hid and scavange, the weapons should be defensive traps, stun weapons, smoke grenades items to assist you keep to the shadows, keep hidden and get away. The game is just you dont have the hp to have a fight.... solid idea, wish the play style would match the concept
Rough and unpolished, punishing beyond fun. Enemy ai: dumb and goofy. I want to like playing this but the only redeeming quality is the art direction, everything else is just frustrating.
The game is an absolute masterpiece visually, gameplay wise it's got a long way to go still. there are way too many consumable items in the game making selecting anything in a pinch impossible. We should have set rig slots or something that are set specifically for equipment, meaning anything that you want to use can be stuck in a specific bag slot and used while the rest gets stowed for extract. Also some sort of damage resistance when you prestige would be a game changer its so easy to just die if you're not paying attention for even a second in combat.
Atmospheric masterpiece, first and foremost. Gameplay can be a bit better (some enemies kill you too fast, but that's 'skill issue' territory). So gameplay is so and so, but my oh my, the world building/design is top tier; music kicks ass too
I feel like I will genuinely enjoy this game but it runs like booty on a 5090
ИГРА КРУТАЯ, НО ПЛЕСНОВОТА ,ЧТО ТО ХОРОШО, ЧТО ТО ПЛОХО, ЧТО ТО НАСТОЛЬКО ПЛОХО, ЧТО АЖ ХОРОШО, А ЧТО ТО ТАК ХОРОШО, ЧТО АЖ МНЕ ПЛОХО. ИГРА СЛОЖНА, А ИНОГДА ЛЕГКА, ВСЕМ КТО КУПИТ СОВЕТУЮ !!!!!!!!СРАЗУ!!!!!!!!!!! ПОЙТИ И ПОСТАВИТЬ СВЕЧКУ ОДНУ ЗА СЕБЯ , А ДРУГУЮ ЗА РАЗРАБОВ РАЗРАБЫ ( СЧАСТЛИВАЯ СОБАКА) ОЧЕНЬ ЛЮБЯТ СТАРАТЬСЯ, НО И ЛЮБЯТ ФИЛОНИТЬ,НО Я В НИХ ВЕРЮ делают какой нибудь аппдейт то У МЕНЯ появляются НОВЫЕ НАИЛУЧШИЕ ИМОТЦИИ, что мне так хорошо и радостно, что ч хочет ПОЖЕЛАТЬ разрабам не заразиться БЕРЕМЕННОСТЬЮ Я СЧИТАЮ, ЧТО мы не достойны такой хорошей игры и по этому МЫ так называемое RU СООБЩЕСТВО В ВИДЕ 10 ОНЛАЙНА В ИГРЕ И 3-Х ОБУЧИТЕЛЬНЫХ ВИДОСОВ НА ЮТУБ И НА ДРУГИХ !НАШИХ! МЕСЕНДЖЕРАХ БЛАГОДОРИМ ЗА !!!!!!!!!ЛУЧШОЕ ДЕТСТВО!!!!!! и уроки, как НАДО БУДЕТ ВЫЖИВАТЬ ЕСЛИ ПУТИН ИЗОБРЕТЁТ СЫВОРОТКУ БЕССМЕРТИЯ И БУДЕТ ИЗБЕРАТЬСЯ ДО 1487-ТЫСЯЧИЛЕТИЯ, как по мне эта ОЧЕНЬ я еще раз скажу ООООЧЕНЬ ВЕСЕЛАЯ вы наверно меня не поняли О-Ч-Е-Н-Ь В-Е-С-Ё-Л-А-Я ИГРА научила меня большему чем мой ушедший отец из семьи, так что я могу смериться что гайки в этой ЗАМЕЧАТЕЛЬНОЙ ИГРЕ СТАЛИ орешками а зажигалка или подик (я так и не понял) перевели как светлее, ТАК ЧТО ЭТО ЕЩЕ ОДИН ПЛЮС К ЭТОЙ ИГРЕ, ПОЭТОМУ Я И ДАЛЬШЕ БУДУ ИГРАТЬ (не хэйт) 1487 NO EFFECT/ 67 МАМ КУРАЖЕЙ если наберем 6 или 7 лайков делаю руководство
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $311 | 5 | 60% | $2.99 | |
| $0 | 73 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.3M | 17.9K | 91% | $39.99 |