
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 3.6/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please, please, Fundog, engage with the Discord and your community. The game is in an abysmal state, and we hear nothing from any of the devs. Open up multiplayer playtesting, players are coming in droves talking about how fundamentally broken the co-op experience is. From personal experience, the tutorial quests will often not track in co-op, and require roundabout fixes to get working. This is unacceptable. You have a dedicated community and continue to squander it.
[h1]畫面華麗、整體粗糙、可多人搜打撤[/h1] 可以選角、最多4人。可以帶bot一起打。 目前仍是EA。 在整體體驗上偏粗糙。 考慮到打折的價格,和目前能玩到的內容來看,還算不錯。 [h2]小缺點[/h2] - 中文翻譯糟糕透頂。光地圖的地點就有四、五種翻譯。簡直不知所云。 - 極其容易破產。導致什麼都幹不了。 - 很多大型單位前期槍口徑太小,無法造成傷害。導致這些單位基本都是無敵的。遇到就即死。 - 會摔死的地方有點多。有時站在懸崖邊,想看下地形就摔死了。 - 資源很稀缺,前期能帶的東西太少。導致要一直進圖。可是前期進圖失敗後又很虧槍和子彈。經濟和數值做的很爛。 - 槍需要練等、角色也要練等,太農了。 - 畫面超暗。還沒辦法透過設定來調整。 [h2]優點[/h2] + 畫面細節很棒。我在RTX 4070下,開全高,可以穩定2K 60fps,而且畫面真的很棒。整體體驗非常有沉浸感。 + 打槍手感還行。第三和第一人稱的鏡頭切換也不會很突兀。 + 世界觀塑造不錯。任務、角色、敵人等。有塑造出打仗的感覺。 + 廉價。史低的半價,目前來看,作為搜打撤的CP值挺高。甚至還能找朋友一起玩。 [h2]體驗[/h2] 很像簡化版的塔科夫。但更爛一些。 有不同陣營的NPC,商販,會發給你任務。 進入地圖殺敵後會影響他們的好感度,交易也會影響好感度。 任務的話算比較簡單。不斷進圖就能慢慢刷過。 雖然畫面比塔科夫更好。 但整體流程上還是太粗糙。 光搜的物資、金錢、子彈之類的流通就沒設計好。 沒考慮到玩家無法撤離,或是資源偏少時怎麼翻盤。 就算打低難度的地圖,子彈消耗的還是沒搜的快。 前期也沒辦法直接撿敵人武器來用。 體驗上真的很糟。 沒有朋友一起玩,單機的容錯低的離譜。 [h2]總結[/h2] 畫面華麗、整體粗糙、可多人搜打撤。 可以選角、最多4人。可以帶bot一起打。 目前仍是EA。 在整體體驗上偏粗糙。 史低推薦找朋友一起玩。目前體驗偏粗糙。 中文翻譯很爛,很多機制都很農。失敗的懲罰過重。搜、打、撤的體驗都不算太好。 無敵的敵方單位有點多。即死的機制也有點多。 [quote] 我的鑑賞家頁面:[url=https://store.steampowered.com/curator/45018839-JingShing/] JingShing 鑑賞家頁面 [/url] [/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely terrible over the shoulder view, Also suspect the game just spawns enemies and war on you no matter where you traverse to. Uninstall for now
how has this game been out this long and still cant find an option to toggle aim ???? is it not just simple code ? this was a huge issue in grey zone when they first launched but with title being out as long as it has in EA just baffles me how there is still no option for aiming toggle on keyboard and mouse, game seems to run a lot better now though than when first launched. ill update my review once toggle aim and other important features you would think a title such as this would have native gets added.
A lot of update with no meaningful changes to improve the core gameplay.
Unfortunately this game is all vibes and no substance. So many core mechanics are borderline broken, everything feels like a tech demo. The devs don't really seem to have a very clear vision on what this game should be, seems like they just wanted to make this world (which is very cool don't get me wrong), and the game is just an excuse to have you exploring it. The AI is beyond braindead, paths like a toddler struggling to walk, and the interaction between enemy factions' units is so janky that it really breaks the immersion by how goofy it ends up looking. Add to that some seriously stiff gunplay and movement, and loot that despawns if you walk out of render distance, this game just feels like a chore to play. All that's not even mentioning them selling multiple cosmetic packs while the core game is in this state... I gave it multiple chances because I just love the atmosphere of the world, but the gameplay is way too frustrating to recommend. There are far better looter shooters worth your time at the moment.
Игра Х у й н и , которая обнуляет весь прогресс, после перезахода в игру. Спасибо.
Concept art the video game. It's been fun for the time I've played it, and aesthetically it's amazing, but I have hit a few bugs which have caused me to put it down for the day. Namely, game crashes when transitioning areas will cause you to just lose all your gear forever. No grave marker or anything to recover the items, they're just gone. I still cautiously recommend it. The devs are quite active and I've seen a few positive major changes that have kept me interested and wanting to support them further.
I got an hour in and noped. Took out 8 dudes, all of their weapons magically destroyed, can't even pick them up because I don't have the space for it apparently on my newbie rig/backpack, and they had no ammo for me to keep going. So of course I ran out of ammo and wandered aimlessly to extract. Back at base, I also tried unequipping my secondary weapon to see if I could carry more weapons back. But that didn't work out. Can't even do that. Rip. There's a balance between being a hard difficult game and being fair, Having the enemies weapons be magically destroyed after being taken down and having no ammo is unrealistic and not fun. I could understand it if it was magic cyborgs with weapons augmented in their bodies, but other humanoids carrying SAWs and SCARs and similar weapons? Bit much. Bit unfair. Also, there's like jumping puzzles or areas, and that's a bit weird or out of place. The atmosphere in the game is solid but jumping platforms to reach another area, lost the immersion for me. Felt silly and out of place. I got to the scorched warzone area, which was thematically and cinematically cool, if it weren't for the fact that it's littered with warring factions and little to no opportunity to sneak by, that and the extract was on the other side of the map. Ended up dying to a random armored boi heading to extract, lmao. You lose progress with death, which would be fine if there was any tangible progress to make. Didn't get any cool new guns, could barely carry any items, and most of it was junk scrap I sold for credits which gave me a small rebate on ammo which costs a bit. In theory you could just spam the first level, get loot, sell it, don't engage with enemies and farm credits that way. But that's kind of lame of a gameplay loop. So again, there's difficulty which the game has in moments, and fairness, which I don't think the game does well in the first hour of playing. Like if I die in an extraction shooter, it should be because of greed. In this game, the loot is subpar junk to sell for credits, and it's not greed that kills you but curiosity and unfair game design. I also agree with other reviews on the gunplay, it's pretty bad. Third person perspective and snapping to FPS mode is jarring. -And your character (or atleast the two I played) moves very slowly and doesn't really have the ability to sneak so it kind of forces the encounters, especially if you have to go through tunnels or are in an open area and you can't hide behind a small wall because enemies spot your big backpack or whatever. Good art, theme and atmosphere though. Would make for a great movie or story, just doesn't translate to have the gameplay to back it up as a game from a game perspective.
A really cool premise but execution so far is not the best, might turn into a better product down the line but if you`re playing now you will probably be frustrated a lot and die a whole lot more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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