
A wizard academy management sim where you—an obviously benevolent professor—must manage & cast spells on your many apprentices so that they might study the right spells… and perhaps even survive the researching process. Some may die, but oh well, can’t save them all!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The Fool's Apprentice is a magic school simulator that puts you in the position of Arcanist Tharn, a mage from a prestigious family by the same name. As this accomplished wizard, you will shepherd your many woefully unskilled apprentices towards a modicum of knowledge... by ensuring they cannot possibly step outside the bounds of proper curriculum. Levitate them, toss them around, control their minds or wipe them, and even throw them into portals to other worlds!
The good apprentices will survive, surely. As for the bad, what can a professor do?


Plot the future of magic at the helm of your Conservatory, through the following tools:
Enroll new apprentices under your tutelage, managing their skills, directing their studies with spells, and steering them away from an accidental demise!
Build Research, and use it to upgrade magical workstations or unlock new sciences!
Respond to Dilemmas, as the choices you make for your Arcane Conservatory shape the future of mankind in this new age of magic & science!
Kidnap citizens for experimentation.
Earn the love of the public for the wonderous scientific advancements brought to the sun-kissed canal city of Golryon! But be careful, withholding every bit of magic from the public might lead them to riot!


A new age dawns! Arcanoscience, and its related fields of mago-mechanical study, has been discovered, and as engineering marvels both profound in their spellcraft and ingenious in their design are constructed... it has come time for the next generation of apprentices.
One wizened Arcanist shall teach them... You!
Strategize and construct the ideal Conservatory, choosing fields of magical study to focus upon, arcane workstations of varying risk, effect, and difficulty, and decorations both cosmetic and of eldritch power!
Manage & Cast Spells On each and every apprentice, directing them away from such foolish things as "ambition", and "artistic passion," towards the most socially acceptable magicks... or defy the Arcane Conservatory itself and spread magic among the people!
Decorate and customize your own Arcane Conservatory in this wizard academy Simulator!
Engage in the Narrative-driven ebb and flow of the demands of the magocratic city of Golryon. One day the Conservatory might request increased production of elemental cannons; and on the next the Duke might demand that you teach magic to a distant cousin!
Try not to be imprisoned for criminal arcane malpractice.


The Fool's Apprentice returns to The Planar Danse once again, the connected universe of Apollyon, Skulltide, and Spirit's Almanac, the previous games and novel set within the same world. It is endlessly replayable, but all unlocks can be unlocked in ~8 hours of play.
Build the future of magic, today!

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game feels unfinished. There are multiple game-breaking bugs and there is not much of a tutorial. There is no way to save your progress.
A management game of this nature should be more intuitive than it was. I love lore, but the "tutorial" was more info-dump than useful instruction and the only way to see how an apprentice is doing is to interrupt them. I had an apprentice quit despite actively training at all available stations. Returning while I can still get my refund. I was drawn to the concept because I am trash for anything with a magical academy trope and playing as the headmaster instead of a student was appealing but this fell very flat.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This magic school game has such a fun twist – you’re not a student, you’re the mean professor! 😂 You get points for messing with your poor little apprentices, and it only gets funnier the more you play. There are all kinds of unexpected events and weird little surprises that keep things super entertaining. It’s a really fun and fresh take on the whole magic school vibe!
The concept of the game is not a bad one! The execution and state of the game and approach of the tutorial is lacking on all ends. Overall, it feels like a beta game and can not recommend it: Gameplay: https://youtu.be/cgfeSgxocT4
The game still feels incredibly early access and the fact that they don't list it as early access is... really sad. No active pause function, The tutorial is just... boring, No real way to keep apprentices happy, the game seems to freak out when trying to move an object in a certain way. The game needs a LOT more work before I would ever recommend this to anyone. Because as of right now its just boring.
Performance is abysmal even though I have the required specs
love them turning into frogs, vaporizing goblins, and making them go tubemode. they also can't leave if you put up a forcefield, although they will continue to try. Cool game with some fun mechanics, would love to see a save bc it does take some time to get going
I want to like this game but the lack of a proper save feature is not good. I get they are trying for a run based game like a rogue-like but it is barely tolerable for them not to have a save mid-run. I want to be able to spend little amounts of time on this game in bite size chunks. Also I feel like just starting out that my stuff gets stolen way to often, there is like zero grace period to get up and running. I can't recommend as it stands and will be asking for a refund.
Each play through feels like a new story, full of unexpected events: stolen supplies, dangerous spell work, bizarre magical dilemmas haha I just love it!! Must buy!!
Very cool theme and visually quite neat, has a bit of a learning curve and a good amount of bugs though. I’ve had glitched character movement, characters not correctly despawning after death, models gliding over the floor instead of walking etc. Some hitboxes of the stations are also misaligned. The capitalised text is really hard to read with the font they chose, plus I have no idea how to get rid of the ghosts and no idea how the mind control spell is supposed to work. Also performance is a bit spotty, I have had lag happen while zooming in or out multiple times. I do hope that the performance issues can be fixed soon as for especially a full release non- Early Access game it’s not great to have these issues. This game is quite charming and has a lot of potential in my eyes, just needs some extra polish!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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