
The Flayed Man is a short narrative-driven point and click horror game. Awaking without memories (or skin), you must uncover the sins of the past, pass judgement, and decide your fate in this macabre adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Flayed Man is a short, chilling experience ~30 minutes long, perfect for playing before bed, especially if you’re in the mood for a nightmare.
You are the Flayed Man. Awaking in a decayed, otherworldly house where your every waking moment is agony, you must uncover the sins of the past, pass judgement, and decide your fate in this unsettling, macabre adventure.
A dark horror game with mature, disturbing themes.
Multiple endings depending on your choices.
An atmospheric and moody original soundtrack.
Evocative and chilling pixel-art graphics.
Traditional point and click gameplay with modern mechanics and user interface.
Psychosexual demons that will give any budding psychologist food for thought.
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, dark, and satisfyingly twisted. A point-and-click adventure through four scenes of pixelated Hell, with tricky puzzles, branching choices, and multiple endings. The moral choices are never as clear as they seem. Save often, you’ll want to see where every path leads.
Pretty cool game, and I like the story and visuals. Although I kinda wished there were like an easter egg or something.
4/10 - Sometimes I like pixel art
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
・見た目はクライブ・バーカーのボディホラー、中身はサイコロジカルな神曲の煉獄篇といった感じ ・極めて短い ・少ないながら存在する謎解きは現代的なほどほどの難易度だが、導線はあんまりよいと感じなかった(ヒント機能も漠然としすぎてていまいち役に立たない) ・MS-DOS時代のポイント・アンド・クリックゲーリスペクトなピクセルアートは◯ ・クリーチャーデザインがアメリカ製やカプコンのゲームみたいにごちゃごちゃしてなくてセンスが良い ・一部インタラクトできるアイテムが見づらすぎる ・懺悔室パートの選択で分岐するマルチエンディングだが、グッドエンドとその他といった感じで代わり映えはあんまりしないのが残念 ・淡々と進むのでどんでん返しには期待しない方がよい。グッドエンドの存在がある意味一番後味が悪いか
Bad puzzles, bad hints.
Çok hızlı bitti ama iyi oyun.
It was pretty cool. I really liked the artstyle, 'cause it's just so ugly. It's, like, genuinely kinda repulsive, which really helps to make the game's discomforting atmosphere.
For less than a buck, this game was ok. It is trying to tell an interesting story about guilt and judgement but it really only pretends there is an engaging story about the character you play. Since you only get the barest of hints of how you got into this situation it falls unfortunately flat. Design wise this is unfortunately lacking. Sometimes you get a hint that something in the house changed, sometimes you don't. Some of the puzzles really don't make any sense and there are some things that just don't make sense. Examples: The sun dial - it shows 9 o'clock, the character says it shows 9 o'clock. Why then do you have to set the clock in the house to 9:30? The first book - how are you supposed to know that you can "unlock" the bindings by using items on them? There really is no hint here, your character just says he needs to cut them. Originally I thought I had to do the things the bindings showed but in the end I just needed to use items on them that were vaguely related to them. There is also a misspelled word "tortuous" in one of the demon's speeches. Not a big thing and the only one I noticed. Keeping this all in mind I wouldn't say: don't play it, but keep these caveats I mentioned in mind.
👍
This is absolutely amazing, can't wait for the next game!!!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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