
Now, you are God, and you bring the first thrust of God.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牛大了,第一次收到黄信,我7年前的游戏取消了激活。这游戏把自己当根葱了,666
[quote][b]Warning: Criminal Theft/Fraud[/b] The "developer" of this game engaged in a criminal, fraudulent act by accepting money from gamers then revoking their keys by abusing a developer feature... to take money from people in a sale, then fail to deliver the product as expected is textbook fraud. The developer stole money from gamers. The "developer" of this game has demonstrated an aggressive, systematic fraud operation by mass revoking keys to multiple games. To hide his identity and further mislead and scam gamers, multiple alias/shell accounts are used: [list] [*] imsunyu [*] AI Snake [*] Pyramid Game [*] SUNYU Software [*] Apillo [*] Rolling Ball [/list] This scammer now pushes these fake/low quality "games" with prices ranging from an insane $200 USD right up to almost $700 USD worth of DLC packages. This is clearly an illicit action taken for the purposes of money laundering or other, further criminal activity. Under no circumstances should anyone risk their money by letting this scammer near you.[/quote] Original review: This is a retro 2D pixel "moon lander" style physics puzzle game. Move the little spaceship around the obstacle course using the thrusters to get to the target. Really low effort stuff, ugly retro pixel graphics, and a way inflated price for shovelware. I can't recommend this one.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
overall not good. cant recommend it.
The First Thrust of God is one of those indie curiosities that immediately stands out—not because it is polished or expansive, but because it is strange, ambitious, and earnest in ways that few small projects dare to be. Built around a physics-driven premise, the game places you in a vaguely divine role, piloting a small craft through gravitational fields and attempting to perform a sequence of precise maneuvers that mimic orbital adjustments, object retrieval, and controlled landings. At its core, it is a minimalist simulation of thrust, gravity, inertia, and trajectory. Rather than giving you elaborate missions or narratives, the game focuses almost entirely on whether you can understand its nuances well enough to guide your craft with care. The tutorial is sparse and the systems are uncompromising, but that starkness is part of the game’s unusual identity. Controlling the craft is where the game makes its intentions clear. Instead of simplified movement or arcade-style responsiveness, you are given direct access to thrusters in different directions, each mapped to specific keys. Gravity behaves as a persistent force pulling at you, while thrust adjusts your motion in ways that feel both mathematically accurate and immediately punishing. Even small errors in angle or timing can send the vehicle drifting off course or slamming into a surface at unsafe speeds. Missions typically require gathering two boxes scattered within a gravitational zone and then reaching a landing pad at a velocity below the craft’s fragile tolerance. This loop is simple on paper but demanding in execution. It appeals to players who enjoy wrestling with systems that do not compromise, where mastery comes only through repetition and a growing intuition for how momentum truly works. Visually and structurally, the game presents itself with a mixture of sincerity and roughness. The interface and UI were revised in past updates to adopt a more futuristic, sci-fi-inspired style, and while the presentation is undeniably basic, it tries hard to build an atmosphere of cosmic tension. The music aims for a sense of grandeur, giving the game a slightly mythic tone despite its minimalism. However, this ambition is often at odds with the limited scale of the overall experience. There is no narrative progression beyond the implied premise, no expanding mission structure, and no real variation in objectives. The First Thrust of God feels more like a focused experiment or a handful of elaborate physics toys rather than a fully developed simulation game. The game’s greatest strength—its strict physics modelling—is also its greatest barrier. For those who enjoy precision, orbital mechanics, and deliberate control challenges, the game offers something legitimately interesting. The need to predict gravitational influence, manage thrust vectors, and keep landing speeds within narrow safety margins cultivates a rewarding sense of accomplishment when things finally click. But for players expecting more guidance, or for those who prefer smoother, more forgiving movement systems, the experience can quickly turn from absorbing to aggravating. There is little in the way of onboarding, and the failure state often comes abruptly, which can make early attempts feel discouraging. Compounding the situation is the game’s mixed reception and the controversy surrounding its release history. Reports from players mention issues such as revoked keys and questionable pricing practices, which casts a shadow over the game regardless of its underlying design. While the developer appears to have attempted patches and improvements, the abruptness of some updates and the scarcity of communication have made players wary. This context doesn’t affect the gameplay itself, but it does influence how potential buyers perceive the game’s reliability and long-term support. Ultimately, The First Thrust of God is a niche project for a very specific audience. It is not a large-scale simulation, nor is it a polished indie showcase. What it offers instead is a strange, narrowly focused challenge that treats thrust and gravity with seriousness and invites players to wrestle directly with real physical principles. When approached with the right expectations—curiosity, patience, and a willingness to learn through failure—it can be oddly compelling. But for anyone seeking content variety, visual sophistication, or a broader philosophical exploration of its “godhood” theme, the game will likely feel too small and too raw. It stands as an interesting experiment, one that may frustrate many but intrigue a few who find beauty in the discipline of movement and the quiet, mathematical poetry of orbital motion. Rating: 4/10
[h1] Чет как-то. Херово играть стандартной станцией! [/h1] Спасибо что хотя бы все достяги работают! Не стоит игра времени, тем более как выполнять в ней достяги. Игра супер сложная из-за кривой физики и плохого управления. Хоть я и поставил галочку то что получил бесплатно игру, мне пришлось все равно потратить деньги на DLC, чтобы открыть все летающие станции, ибо без DLC другие станции не открываются, и пройти многие уровни на первой станции становится очень тяжело. А значит без DLC игру пройти становится очень сложно!!! Стоимость игры и DLC точно не стоит стольких денег! Лучше не тратить на это деньги, свое время и нервы!
no tutorial whatsoever wouldn't recommend
2025年12月20日 22:28:35 不推荐,两个原因: 一.这是一个根本没有可玩性的劣质游戏。 二.一个您激活过的steam产品代码已经从您的账户移除——2025.11.12 2020年激活的key你给老子反激活了,傻逼作者我操你妈
Oof yeah no... Very basic game where you navigate gravity fields to collect crates, and that's it. The physics are weird, the controls are extremely clunky, and the game doesn't even take the time to explain to you what you're supposed to do. I say skip this one.
i don't know what this is
Unseriöser Entwickler – Nach über 6 Jahren einfach meine Lizenzen gelöscht – keine Warnung, keine Erklärung, nichts. Ich habe versucht, ihn zu erreichen, aber keine Antwort. Alles was im Forum mit dem Löschen der Schlüssel zu tun hat wird gelöscht Das ist einfach unprofessionell und zeigt wenig Respekt für die Kunden. So verliert man Vertrauen. Ich kann von diesem Entwickler nur abraten. Und zum Spiel: Es war damals schon sein Geld nicht wert und nach der Preiserhöhung mit Sale ist es sein Geld auch nicht wert, habe es nur so lange ausgehalten um diese Rezension zu schreiben :D ---- Untrustworthy Developer – After more than six years, this developer simply deleted my licenses – no warning, no explanation, nothing. I tried to contact him, but got no response. Anything in the forum related to the deletion of license keys gets removed as well. This is just unprofessional and shows very little respect for customers. That’s how you lose trust. I strongly advise against this developer. As for the game itself: it wasn’t worth the money back then, and after the price increase (even with sales) it’s still not worth it. I only stuck around this long just to be able to write this review :D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4K | 142 | 62% | $4.99 | |
| $18.2K | 54 | 63% | $9.99 | |
| $1.2K | 10 | 80% | $4.28 | |
| $336 | 4 | 75% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.3K | 324 | 72% | $12.99 | |
| $142.3K | 485 | 89% | $12.99 | |
| $142.4K | 271 | 86% | $19.99 | |
| $142.4K | 1.3K | 61% | $4.99 | |
| $142.2K | 187 | 58% | $19.99 | |
| $142.2K | 454 | 67% | $14.99 |