
An incremental deckbuilder where you constantly unlock new cards and upgrades and discover one game-breaking strategy after another to make THE FIRST MILLION — and then many more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

THE FIRST MILLION takes the endlessly satisfying feeling of making numbers go up from idle games and fuses it with the strategic depth and replayability of roguelike deckbuilders.

As they say, THE FIRST MILLION is the hardest — you cannot win this game on the first try. But you will get closer with every try as you constantly unlock new cards and upgrades and discover one game-breaking strategy after another.

THE FIRST MILLION keeps you thinking outside the box and playing the game in different ways with dozens of diverse challenges, which you will need to complete to unlock the best cards and upgrades.
If you're familiar with deckbuilders, you might beat the first difficulty level in a couple of hours. To complete all difficulties and challenges, you will need at least 15-20 hours. And you can endlessly enjoy a daily mode where you compete with other players to see who can make the most money with a fixed set of cards every day.
Genres
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 102reviews | 75% | — | $21.2K |
| $4.99 | — | — | — | $807 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this Game, it is very fun, the achievements give and difficulties give you a variety of challenges with real impact, since you will get upgrades through playing them. As of time of writing (03 Aug 2026), the game is constantly improving since the developers are actively fixing bug and balancing cards to allow for a variety of card combinations. An example for that would be the Update on 13 July 2026, where feedback from the community from the fist few weeks allowed the developers to re-balance many cards, which greatly improved the Game-play experience and allowed for many more combination of cards. Overall, I would recommend. I like this game and it is constantly improving, and I am excited to see where the developers will take the game.
that'll do pig, that'll do..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, French
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]TldR[/b] I never recommend stuff to people I don't know. But I like trying to understand finance stuff, I like NGU and [b]I like this game[/b]. So if you also like staring at a stock chart without fully getting it, and if ngu also give dopamine for your brain, then you like might also like this game. [b]Why did I buy the game?[/b] A couple of weeks ago I was in a lowkey sad mood and hoping for a way to escape reality for a bit, I got hit with a nostalgic brainwave and decided to go to Armorgames to play some old flash game classics. There I ran into the demo for this game. I played it, liked it and decided to buy the game if the prices wasn't too high as a thank you to the makers, even if I wasn't going to play it anymore. If only for the amount of time I spend playing the demo. I am happy I did, I like the full versions as well. [b]would I recommend this game?[/b] Everytime I open the game, steam keeps confronting me with amount of hours I played so far, only to keep asking me if I would recommend this game to other. Personally I don't recommending stuff to people, especially people I don't know, because experiences are very personal. I don't know you, I don't know what you like and things you don't like. So for as far as to recommending or not, the best thing I can come up with is making 2 lists of things the might increase or decrease the likely hood you will like this. start: 50% (you either like it or you don't, 50/50) +5% if you like finance +5% if you like ngu +10% if you like optimization puzzles +5% if you like a daily challenge with a specific subset of the game +5% if you have more than one of the boxes above ticked. (I think the game combines elements well imo.) -10% if you can easily get overwhelmed and don't like to slow down to focus on the basics -20% if you don't like finance -20% if you don't like numbers [b]what I think the average person can expect[/b] I think this is a game that can divide crowd. I know people that will absolutely hate this game, if only for the fact that the theme of finance can make it harder for some people to get into it, because not everybody likes thinking about finance. On the other hand I also now people that would instantly play this for 3 hours straight. If you're looking for a game to pass some time and you don't instantly hate it, Then I think you'll probably get a Euro/hours_played-value of less then 50 cents per hour. Which I think is good.
Pretty fun although a bit repetitive
RecommendedPlayed 10.0 hours (all achievements unlocked)This is an idle card game where players earn silver/gold coins to unlock cards, and use different card combinations and buffs to reach a million or even ten million within a time limit. Each run takes about 20–40 minutes. Thank goodness for the 5x speed option — without it, I don't know how much longer this would've taken. Even at 5x speed the entire time, it still took me 10 hours to 100% it. I've currently got all achievements and unlocked every single card.The game is pretty novel — at least, it's the first time I've seen this kind of concept. Lots of strategic depth in terms of card combinations and build variety.Here's my feedback though:Since both the time limit and stack count can be increased, why not add a research-type card that increases hand size? That feels like a natural addition. Also, I think an endless mode with no time limit would be great.And about the upgrade system — that so-called "exclusive membership" feels completely useless. It reduces time limit by 20% and increases card speed by 20%, which essentially cancels each other out. The only real benefit is the starting $100 balance. If it weren't for that time reduction penalty, I would actually consider upgrading.On top of that, the cost is way too steep. If it were just the time reduction, I might still consider it — but the upgrade requires resetting your entire save file. That's a hard pass for me. I have zero interest in grinding this game all over again.Overall, this game is worth recommending. It's a solid choice for casual play or just killing time. With over 50 cards, it's decently fleshed out for now, but honestly, it still feels a bit too few. I came straight here to write this review right after finishing the game — and without the speed-up option, it would probably take 50–100 hours to complete
Fun game
Слишком скучно, слишком решает рандом - покупать или нет решать вам
Fun little time waster
Very well implemented and active developer support - for weird bugs, but you can pull this off in a lot of unintended ways.
The game has a major flaw: the more cards you unlock, the harder it gets. I would implement a simple fix: be able to remove cards freely. There's a perk to remove up to 20 cards, but it is too expensive and there are way too many cards to lock them all. Nevertheless, I give this a thumbs up because I had fun with it. If you buy it, be aware, do not unlock many cards or you're f**kd. There's a "trick" you can close the game without choosing card to make it reroll on next try, Bad, but works.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4K | 77 | 77% | $1.99 | |
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| — | 0 | — | — | |
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| $61.8K | 126 | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 59 | 59% | $11.99 | |
| $21.2K | 498 | 47% | $1.99 | |
| $21.2K | 80 | 84% | $10.00 | |
| $21.2K | 137 | 80% | $14.99 | |
| $21.2K | 228 | 87% | $5.99 | |
| $21.2K | 84 | 85% | $9.99 |