
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Most likely between $21.5M and $60.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 85% | approximately $35.8M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A1 combat
Қазақ топ
Only 5 hours in and I can safely say this game is a solid mix between Darksiders 2 (the only darksiders i played) and elden ring. Very dynamic in terms of movement, gameplay and overall feel. Parry mechanics feel amazing along with dodging being an option as well. Gives playstyle fluidity with realistic (somewhat) human fighting styles. Only downside so far is the weapon options, 3 choices of weapons is still good with how expansive the combat becomes as you progress, however if they ever decide to add a dlc or some extra weapon types that would be awesome.
Хороший соулслайк. Всё сделано качественно, играть приятно. Радует регулировка сложности, тк сильно подрывать себе пукан я не люблю, и так времени на поиграть почти нет)
el mejor souls like que e jugado 100000/10 y god
So far this game feel great! this is my first souls game well minus the Mortal Shell 2 Beta but so far I'm having a great time and that freaking Viper boss took me almost 2 hours to defeat him with 30 death! Man that was fun!
YES!
The First Berserker: Khazan
2026/9/7 全成就通關 遊玩時間26hrs 將 DNF 宇宙中原本只存在於文字設定集裡的「鬼神起源歷史」,做成一部高難度的 3D 硬派單機大作 劇情易懂不燒腦,但我不懂DNF,只能以動作遊戲來做評價 優點: 1.戰鬥打擊感與回饋極佳,刀刀到肉的招架與帥到爆炸的各種劍技 2.獨特的美術畫風,將美式漫畫線條與暗黑奇幻融合得很有特色 3.裝備與技能樹系統豐富,能搭配出不同戰術流派(重擊流、反擊流、戰技流等) 4.遊戲難度適中,遊戲難易度可以再設定隨時更改,節奏順暢不卡關 5.王戰死亡時,掉的魂會落在王房外,且打王會有經驗值,就算打不贏也不必回去刷怪 缺點: 1.雜兵數量過多且配有遠程冷槍,過圖時經常遇到堆怪圍毆,節奏容易被中斷 2.小怪種類單一,打到後面就不太想打 3.有些地圖設計巨陰間,尤其是模仿魂1(塞恩古城鐘擺獨木橋),好的不學學壞的 4.村莊(邊界裂隙)NPC需要在現世與冥界切換,極度不方便 總結: 卡贊有著極為優秀的硬派戰鬥核心、頂級的打擊感與滿滿的狂戰士浪漫, 即使有些缺點,但那極具張力的 BOSS 戰與招架爽感依然足以掩蓋這些缺點。 綜觀以上觀點,對於喜歡挑戰高難度動作遊戲或 DNF 粉絲來說依然非常推薦。 ★★★★☆
Really great game, but not without flaws. To be honest, I was avoiding this title because everyone kept saying it was too hard. But I was surprised because I didn’t had any problems finishing the game, including Osma’s 3rd phase (Normal). I died maybe 5 times on each of the four main bosses, and many others I beat without a single death. I’m not a veteran of soulslike games, but I did finish Sekiro and Lies of P (XSX launch day) 100%, so I assume that if you know how to parry, you really don’t need to worry about this game difficulty. Where does the game shine? Art design — beautiful style and overall presentation Combat system — precise, satisfying, heavily focused on parrying, easily the best part of the game Bosses — great designs and movesets Where are the problems? Location design — the first half is fine, but later on you start noticing that you’re walking through the same paths with very little variety Enemy design — solid, but after the second half you keep fighting the same enemy types over and over. I don't like the inventory solution from NiOh - too many weapons and gear. Technical side? I had zero crashes and didn’t notice any frame drops. However, at the beginning of the game I experienced a few heavy stutters, but after a few hours that issue disappeared completely. Despite its flaws, I think it’s the 3rd non-FromSoftware games, right after Lies of P and Nine Sols.