
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Most likely between $21.5M and $60.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 85% | approximately $35.8M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Defeating a boss in this game evokes a long-forgotten sense of hardcore triumph. You can’t over-level your character and brute-force your way to victory. The game demands that you master timing, lock into the rhythm of enemy attacks, and execute a flawless string of counter-moves. After a dozen attempts, when you finally nail the timing, break the boss's posture, and deliver a brutal finishing blow, that rush of adrenaline makes every second of the struggle worth it. This game is an absolute must-play for action and souls-like fans.
Didn't think I'd see the day one team making a better soul like than from software. Masterpiece/10
Ничто не заставляет сердце биться также сильно, как победа над могучим боссом.
Unironically map changes don't save if you teleport out of a map, you're forced to unlock everything again if you return. It has four different ways of avoiding damage: guard, dodge, reflection, and counterattack, and the timing for all of them is terrible. You unlock the Female Khazan in the middle of the game and she has no dialogue or cutscenes.
Jogabilidade excelente, roda super bem e loco de bonito. 10/10
I bought and installed this game 26 August 2026. The game will not start. This is only game I have ever bought (202 games on Steam) that doesn't start. I have contacted support but am now waiting for the third day without any reply or support. RTX 3080 and Ryzen 7 5700X 3D CPU.
performance is f*cked, completely ruining the experience for me. hopefully, it gets sorted soon. :/
Game is good, but nexon at it again After game got cracked - they "UPDATE" it with DRM that completely destroys perfomance. Yeap, cracked version plays better than "UPDATED" one. Lets ♥♥♥♥ over people who paid, brilliant logic. So if anyone ask "Should i play?" - yes. "Should i buy?" - no. I think you got what i putting here. Also apparently before you could downgrade your version, but after another "UPDATE" you cant. Unless you downgrade, go offline and maybe some other steps. At this point cracked version easier to install and get playable framerates, lol. Ill never buy another game from this publisher, also its not studio fault, its publisher, Nexon.
Simplesmente sensacional, minha primeira experiência com "Soulslike" e eu simplesmente me apaixonei. A exploração é ótima, você não fica entediado e os biomas são muito bem pensados e diversos, o jogo é muito bonito, o combate é satisfatório ao extremo, exige um nível de cuidado para não ser punido até por inimigos mais simples de lidar do jogo. Meu principal problema é a ausência de um minimapa, não sei se há a opção de ativar ou se ele simplesmente não existe, mas pelo menos para mim, é muito fácil se perder pelos mapas.
This game has been an unexpectedly smooth and enjoyable sail. Performance was excellent, the only serious technical issue I have encountered is the continued unreliability of my own hands. The visuals and sound design are polished without constantly demanding attention. It simply looks and sounds exactly as good as it needs to while one is desperately trying not to get beaten into paste. Pleasing to the eye and ear. Combat felt solid. Boss fights can obviously hurt (f*ck you, Mr. Handsome), but strangely enough some ordinary monsters have caused me considerably more frustration during the journey. A boss at least has the decency to meet you in a closed arena where both parties understand the simple arrangement: one of us is leaving, eventually. Regular mobs have no such sense of honor there. They will leap out of nowhere, smack you sideways, and let the nearest cliff finish the encounter for them. Gravity wins the round. Beware of the monkeys. There is also a good selection of armor, and whoever included transmog has my sincere gratitude. At least I could enjoy the fall in style. The story is there. It is nothing grand or revolutionary, and some people will probably call it cliché, but I actually appreciated how quietly it did the job of giving context to the whole journey without screaming lore at every turn. And then there are the spiders. Everyone loves spiders. Apparently the game includes a filter in settings for people who would rather not deal with the lovely giant insects. I forgot to turn it on, so unfortunately I cannot report on how well it works. What I can report is that some spiders have quite an ass. Someone modelled those things with confidence. Overall, Khazan has been one of those pleasant cases where almost everything simply works: satisfying combat, good presentation, plenty of armor to play dress-up with and build around, a story that knows it's not the main hero here and provides just enough context not to become boring or leave you bewildered, and bosses that occasionally feel safer than whatever random lunatic happens to be standing next to a ledge.