
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Sep 9 → 27.71/day in the week after.
About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JOGAÇO. achei que ia comprar só mais um joguinho de fazenda pra passar o tempo, agora eu passo mais tempo olhando um drone plantar cenoura do que realmente jogando (não é uma critica!) the farmer was replaced é AQUELE que está na mesma prateleira DAQUELES jogos que parecem extremamente simples até você perceber que passou TRÊS HORAS tentando entender o POR QUE o robo não funcionava, e descobrir que, na verdade, você ESQUECEU de colocar um "move(North)" (experiência própria). mané, e quando a parada roda do jeito que tu queria, a sensação é absurda. uma das qualidades desse jogo é que ele ensina programação (python) sem parecer aula. tipo, é ÓBVIO que qualquer coisa de programação você NUNCA vai entender a teoria, tem que pegar e rodar o código pra ver o que esta bomba faz, e é EXATAMENTE isso que esse jogo te faz fazer (that's obvioooous). no fim você percebe que tu criou um puta de sistema pra rodar a fazenda, o que é foda. a sensação de progresso, pra quem tá começando é EXCELENTE. desbloquear culturas, aumentar a fazenda ou conseguir automatizar uma tarefa que antes exigia muito trabalho gera uma satisfação enorme. no fim das contas, ele consegue misturar programação, automoção e gerenciamento de recursos de uma maneira acessível e divertida. para quem gosta de resolver problemas, otimizar sistemas ou quer aprender lógica de programação, ele pode facilmente se tornar uma experiência extremamente viciante. PONTOS POSITIVOS: - EXCELENTE >>introdução<< à programação; - sensação constante de progresso; - grande liberdade para criar soluções próprias (é meio óbvio isso mas eu quis adicionar aqui); - culturas e sistemas variados. PONTOS NEGATIVOS: - curva de aprendizado pode ser difícil (não confunda com progresso!); - algumas mecânicas são pouco explicadas (e pra quem ta começando pode ser mais difícil ainda, mas foi o que eu disse, a programação em si, quando se está começando, a teoria você nunca vai entender); - pode acabar não agradando quem procura um simulador de fazenda (o que sinceramente, se você está procurando um simulador de fazenda tradicional, não tem nem MOTIVO pelo qual explique o POR QUE tu comprou este jogo, por que ele não tem nada de tradicional). NOTA: 9/10 (RECOMENDAÇÃO PESSOAL: PEGUE ESTE JOGO E JOGUE COM O SPOTIFY LIGADO). sequência ♥♥♥♥ do pedro sampaio é uma grande música :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #57, worst US #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want to learn to code in Python, of have just started, this game is an extreme recommend from me! I bet it is also fun when you have a bit more experience as I know I have had more fun as I have understood the coding more and more, giving me freedom to code new things and in a more diverse way. This game has been a wonderful experience for me, I have never left a review in my roughly 10 years on the platform, but this game really had me feeling the need to! I have learnt so much of the basics that I struggled with when starting to learn coding. In this fun game format, which starts you with barely any coding options, to having you unlock the ability to use lists, for loops, and much more. It really helped to give me some direction and break down the problems into manageable goals, which I could solve and incrementally improve upon as new things got unlocked, and my understanding grew. As you can see from my playtime, I have thoroughly enjoyed this game. I have also been quite annoyed at times, but that's my own fault for not understanding the mechanics. There are a bunch of short information packs for each thing you unlock. You can right click on resources, code, and unlocks to bring that info up. You can also use the middle button in the top right to see all of the available info at any time. I have been wanting to learn to code for a while now, but it has been hard to find the motivation to keep going, and it can feel directionless when you start out. I really feel like I have a better grasp of functions: how to call them, passing variables across (from other files, and within the same file. I struggled with global variables for a while but am coming to grips with that currently. 'for' loops involving lists and dictionaries were always confusing to me, as there are so many different ways you can need to write them out. 'for i in dict[key]:', or 'for i in range(dict[key]):', or 'for dict[key] in dict_2[key]:'. Knowing that you can't index into a key (it has to be the actual key's name,) 'for item in dict:' means 'item' will be each key in the dict, having to create keys before adding under that key, .append being for lists, nested dicts, nested dicts/lists in dicts, retrieving values from a dict to add to a list because you can't iterate over dict keys using an index, etc, etc. I have learnt a lot from playing this game, and hope other do, too. I only have the timed maze, and the full-reset leaderboard achievements left to go for now, which I will of course be going for. The only negative for me is knowing that my playthrough is coming to an end! I REALLY, REALLY am looking forward to "The Miner Was Replaced()" and can't wait to purchase it AS SOON AS I see it is available!!! Thank you devs, what an awesome game/learning tool you have provided us. I will be paying attention for any other things of a similar nature to this game, as I would be EXTREMELY interested in checking it out!!!
ser programador é que nem andar de bicicleta, com a diferença que: sua bicicleta esta pegando fogo, seu pc esta pegando fogo, você está pegando fogo e a ciclovia é o inferno dito isso, recomendo
This game will humble you. I haven't done much in the way of coding since Uni and I thought I remembered most of it. Man was I wrong... It'll take the fundamentals of coding (loops, while statements, etc) and remind you slight changes like nesting them the wrong way will leave you banging your head on your desk going "What the **** did I just do? How did that one change in code break that?" The beginning of the game is almost cookie-clicker style easy and that's how they get you hooked. By the time you're up to the Sunflower/Cactus tiers you're having to brush off your old notebooks and referencing online CS50 courses to remind you how to write proper sort functions. And once you get to mazes? Ugh. My brain went blank. I ended up creating functions to move up/down/left/right and mapping them to a xbox controller so I was manually wandering the maze to find the treasure. A shenanigansy sidetask? Yes. Did I ever make the drone navigate the maze on it's own? Still working on it. Am I satisfied with purchasing this game? ABSOLUTELY.
Greate game when taking a pause from the actual coding and just enjoy youre coding skills
This is the best programming game I've ever played. I've been trying to learn to code for over ten years and everything I found either throw you in the deep end, is hours of droning, mind-numbing lectures, or hand-holds you so much you retain nothing. This does none of that. I understand more now from the last two nights, than from the last decade.
프로그래밍 뉴비들은 공부하기 싫다? 그럼 호박까지만 도전하세요. 이하 해바라기,선인장,미로,공룡 등은 관련 알고리즘을 공부하는 사람이여야만 수월하게 풀 수있습니다 단순히 게임이 어려운게 아니라 그냥 공부가 필요한 영역이라 "아 왜 이렇게 어렵지 나랑 코딩이 안맞나"<- 이게 아닙니다 호박이후 문제들은 인류가 컴퓨터공학을 만든 이후로 연구한 개념들을 알아야 최적화 된 코드를 쓸 수 있습니다 그리고 잡다한 파이썬 스킬도요 --밑은 응용 개념 명입니다-- 해바라기는 계수정렬 혹은 최대힙이라는 알고리즘을 알아야 최적화된 코드를 쓸 수 있습니다 선인장은 버블정렬과 버블정렬을 응용한 정렬 알고리즘들을 알아야 풀 수 있습니다 미로는 dfs/a* 같은 그래프 탐색관련 알고리즘들을 알고 있어야 수월하게 풀 수 있습니다 그래프 탐색을 하려면 스택 과 큐 관련 개념도 알아야 합니다 공룡은 휴리스틱탐색/헤밀턴경로/동적탐색 등의 복합 알고리즘 문제입니다 이 문제를 완전 최적화 해서 풀수 있는 사람은 아마 알고리즘 대회 준비하는 사람일 것입니다
заплатил денег что бы 7 часов читать доку по питону 10/10
I've been programming for over 5 years, and in that time I've worked with Python on a few projects, though it's been a while since I last touched it. This game brings back that nostalgia, and personally, it's a fun way to pass time without feeling guilty about being unproductive. If you're wondering whether this game will teach you Python, you're missing the point. Programming is about problem-solving and thinking algorithmically, and this game lets you do that interactively. You're writing actual code to automate a farm using core programming concepts like loops, functions, and data structures, and it maps closely enough to real Python that the concepts transfer directly. That said, there are a few things I would've loved to see in this game. 1. The farm itself feels limited after a while. Expanding it with features like animal rearing or crop variety would add depth and keep the problem-solving fresh. 2. The option to choose a different programming language. Python is a great starting point, but being able to switch to other languages like Java or TypeScript would've made this game significantly more interesting.
95 % of positive reviews while only 20 % got to sunflower :-) most of positive reviews weren't even forced to use something except cycles. i understand that it is stupid to compare a game where you can code with IDEs, but there are so much little things that i miss: for example Shift+Tab, normally working Ctrl+Z, etc. player is supposed to automize everything but does not have information to properly do it. how much every plant-type need to grow, how much do you need to plant this entity changes throughout the game that wasn't mentioned, etc. Rules are always changing so that you cannot write a normal algorythm. You will always change it. Progression is done after first hour, as you achieve max speed and the only next step is getting more drones for what you need much more time, so not many get to it (as i said only 20 % got to sunflowers). So it is not about writing good algorithm and modifying it sometimes. It is about rewriting it the whole time because there are always new conditions to come up that you couldn't expect + bad documentation. Too little amount of different tasks for somebody who has experience in programming and too difficult and not enough educational for somebody who is a beginner P. S. i rather recommend the game, but 95 % of positive reviews is crazy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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